Gold Source (also known as Gold Src) is a heavily-modified version of the original Quake 1 engine, that powered some of the most critically acclaimed games of it's day:

  • Half-Life
  • Half-Life: Opposing Force
  • Half-Life: Blue Shift
  • Team Fortress Classic
  • Counter-Strike
  • Day of Defeat
  • and many more.

A powerful and versatile engine for it's time, it helped propel modding forward quite a bit with its mod development tools. And even though it's already 10+ years old, it's mod projects are still going strong.

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Blog RSS Feed Report abuse Latest News: 2014 Kickoff Update

19 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Post comment Comments  (50 - 60 of 158)
crazycoconut247
crazycoconut247 Jan 2 2012, 2:25am says:

does quake 1 mods work as goldsrc mods?

+2 votes     reply to comment
tschumann
tschumann Jan 12 2012, 2:15am replied:

No, they won't.

+2 votes     reply to comment
St0rmified
St0rmified Oct 25 2011, 2:04am says:

what the hell hapen to Black Mesa

+6 votes     reply to comment
m30w
m30w Nov 4 2011, 1:15am replied:

check their mod page...a post added on their progress...just 9 hours ago...so its still in dev. don't give up!!! i hope it comes out soon too.

+3 votes     reply to comment
Javik-AOV
Javik-AOV Sep 26 2011, 7:26am says:

If VALVe Gets a new engine, they need to combine these two. Like a fitting death animation, then a ragdoll.

+3 votes     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Feb 10 2012, 4:06pm replied:

They also did that in tf2

+2 votes     reply to comment
EscheresquePolygons
EscheresquePolygons Nov 27 2011, 1:24pm replied:

That would be cool, they did that in Bloody Good Time with the backstab. That pointing animation was priceless, and it was the best if they collapsed against a wall in front of a health kit.

+2 votes     reply to comment
asif_ridwan
asif_ridwan Aug 11 2011, 6:35am says:

What's the difference between Source and Gold-Source engine?

+1 vote     reply to comment
Jorka2099
Jorka2099 Sep 6 2011, 5:15pm replied:

uuuuh. You didn't notice it?

+3 votes     reply to comment
ChiRaeDisk1
ChiRaeDisk1 Aug 22 2011, 1:51am replied:

Ragdoll, physics, more stuff than could possibly be placed in chat... I suggest watching videos of Half Life and then watching videos of the source enhanced version. The difference is obvious.

+3 votes     reply to comment
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Platform
Windows
Company
Valve
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Official Page
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Licence
Commercial
Release Date
Released Nov 17, 1998
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Highest Rated (8 agree) 10/10

Not very difficult to mod, great engine to learn on. It's fantastic.

Oct 14 2009, 1:21am by _Erebus_

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