The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: Immortal Love Prototype Gameplay

0 comments by AndrewCabebe on Apr 30th, 2015

Here
's the gameplay that we have now for Immortal Love. It features two bosses so far. Here, we're demonstrating the basic moving and attacking mechanics. This particular build
is from a Noob Jam at UAT from a while back. This version of the game was made in Blender, but we're planning to make the switch to Unity. There isn’t much here
right now, but it is a good starting point leading to where we want to head
with the game.

The most striking thing that you’ll notice is the liberal use of blacks and whites, as well as
the hand drawn art. Okay, well the art part was a joke, but the color scheme
seems to fit in well with the game so far. We’ll look to improve clarity and
visibility any way we can while still maintaining our color scheme.

The gameplay is akin to classic style side-scrolling games like Castlevania or Metroid. In the
gameplay here, our hero is equipped with an axe that travels in a straight
trajectory and dies off. In the final game, we’ll have a greater selection of
weapons to meet greater challenges. The bosses that we have now can easily be
defeated by simply jumping up onto the platforms that line up with their
changing weak spots. Other bosses in the future will not be so easy. Some may
require you to attack at specific timings, while others will require specific
weapons to use in order to defeat them. For instance, if a boss’s weak spot is
at a higher elevation, and there are no platforms to use, you may have to use
an arcing weapon to get hits in.

Anyway, that’s all for now, I hope that you enjoy the gameplay that we have so far. Everyone here
on the team is looking forward to working on the project in the future and
getting more content out for people to see.

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Post comment Comments  (0 - 10 of 36)
DonBre
DonBre Jun 10 2014, 5:26am says:

Tracking.

+2 votes     reply to comment
on1ondevelopment
on1ondevelopment May 2 2014, 11:14am says:

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

+2 votes     reply to comment
SolarLune
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+3 votes     reply to comment
on1ondevelopment
on1ondevelopment May 22 2014, 1:19am replied:

Thanks!

+2 votes     reply to comment
dfdt
dfdt Apr 4 2013, 7:09am says:

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

+2 votes     reply to comment
Tason
Tason Jan 3 2012, 1:44pm says:

This may sound stupid, I know, but do games require engines to work????

+3 votes     reply to comment
Guest
Guest Jul 30 2013, 5:14pm replied:

Yes

0 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 1:03pm replied:

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

+7 votes     reply to comment
Danbalt
Danbalt May 1 2012, 12:07pm replied:

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

+3 votes     reply to comment
Guest
Guest Jul 9 2013, 8:12pm replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
SolarLune
SolarLune May 4 2012, 1:25am replied:

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

+6 votes     reply to comment
Devil_Diamond_Games
Devil_Diamond_Games Nov 17 2012, 5:35pm replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
Danbalt
Danbalt May 6 2012, 10:42am replied:

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

+2 votes     reply to comment
SolarLune
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
Danbalt
Danbalt May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
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