The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
After the long and interesting development cycle, I'm happy to announce that Somewhere on Zibylon has been released today on Steam! I thank all the people who support me and give feedback on the free demos. Special thanks to IndieDB for this excellent opportunity to communicate with the gaming community.
Some new Screenshots:
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Bejeweled style puzzle game. Endless, arcade and puzzle game mod.
Exploration and destruction game with parody story !
Sci fi puzzle game with stealth elements in the atmoshpere of cold space and zero gravity.
Create your Tank and upgrade your items. Earn XP. Buy-Sell items.
Inside The Gear - a physics puzzle game! You have interactive objects - planks and cubes, manipulate them and start physics. The goal of the game is to...
Pool game. Multiplayer with internet. Earn exp and upgrade your balls.
DEFIAL is a fast-action-combat gun game. Shoot, dodge, defy; or DIE!
Pool Games 8-Ball Pool, 9-Ball Pool PC game for Windows, Linux
Asymmetric Skies is a futuristic, story based sci-fi flight/action game. I develop it for 2 years and i want to make a true sci-fi flight game with fractions...
Boom is game that rocksout all the time you know it what we need is more games
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Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts