The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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7 Days of DAMN hard work! Prepare for some FREE First Person Shooting Game that will make you *** after the first level. Not like in other First Person Shooter Games when the gun sound realistic and make a lame animation, THIS will be hard punching!

Follow my projects at:

www.Rednap.net

About The Game:

DEAD END is a game that I made in 2011, it was actually the first full game I made. In 2012 I did a remake of that game that I call'd DEAD END 2 but now in 2017 I am making DEAD END 3 Remake 2017 and it will be SICK and also the last remake of this game I'll ever do.

DEAD END is a zombie game where you have 3 weapons but at different locations, Barret 50 Cal, L96A1 and Dragunov. Your goal is to get throught the City and get to the Rescue Helicopter.

Weapon Skins and Easter Eggs WILL be in the game!

This game is going to be Published whenever the Full Campain is done and when most of the Buggs are fixed, but I will keep updating the game until I feel it's 100% Done.

Hope you guys support this project! :)

//Rednap

Update #4
Blender Parkour Game

Update #4

Blender Parkour Game

Changes: * rigid objects now get an impuls when hit with a bullet * added a small scene in a part of a metro * cloth physics * a working radio with 3...

Update #2
Blender Parkour Game

Update #2

Blender Parkour Game 2 comments

This is a just an update on the parkour game with refined mechanics and a weapon now.

First KSI Simulator Game that is out on IndieDB!
KSI Simulator 2017

First KSI Simulator Game that is out on IndieDB!

KSI Simulator 2017

Get around 67 Copies of this game and you should be good I think. :P

DB Schenker Simulator 2017 Version 0.22 is finally out on IndieDB!
DB Schenker Simulator

DB Schenker Simulator 2017 Version 0.22 is finally out on IndieDB!

DB Schenker Simulator

Have been keeping this game on my website for a while, feels good to release it here aswell. Hope you guys enjoy it! :D

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Comments  (0 - 10 of 40)
VectorX
VectorX

Like this

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Guest
Guest

How do you download engines from this site?

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Wesleyca
Wesleyca

You can get it on steam or on Blender.org

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GreenForest
GreenForest

It can't be done from this site. All you got to do is Google engine nam, except "Costume Engine" can't be found.

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DonBre
DonBre

Tracking.

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on1ondevelopment
on1ondevelopment

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

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SolarLune
SolarLune

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

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on1ondevelopment
on1ondevelopment

Thanks!

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dfdt
dfdt

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

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Tason
Tason

This may sound stupid, I know, but do games require engines to work????

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

SolarLune
SolarLune

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

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Danbalt
Danbalt

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

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Guest
Guest

The game engine takes out a lot of the hefty lifting basically

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SolarLune
SolarLune

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

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Devil_Diamond_Games
Devil_Diamond_Games

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

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Danbalt
Danbalt

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

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SolarLune
SolarLune

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

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Danbalt
Danbalt

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

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Highest Rated (4 agree) 10/10

I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…

Apr 23 2012 by Tsukiyoarts

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