The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: Exploring Motion Control for Drone Aircraft

About Drone Warz with 0 comments by me_mantis on Sep 11th, 2014

The Razer Hydra motion controller is basically what everyone expected from the Wiimote. It tracks the exact position and rotation of your hand in 3D space. Game developers have access to exactly where your hands are at 60 fps, no matter how fast or slow you move. Drone Warz is built around a drone control scheme using the Razer Hydra's absolute positioning and rotation sensing. It's a lot like a joystick, but you can accelerate in any direction with a single hand. The first 10 seconds of this video demonstrate the clear logic between hand movement and flying.

Once you understand how free you are to fly, you can perform aggressive maneuvers without thinking. Many have spent years honing their gamepad and mouse skills. Players of Drone Warz are flying around like aces minutes after picking it up.

The Hydra's button work for everything else. Join the game, set your origin point, toggle weapons, guide rockets, track enemies, toggle hud or stats, zoom in and shoot with a single hand. Every other game with this functionality requires two hands, and often multiple buttons per finger. This gives you full control with a single hand, leaving your other hand free to slap people who're sniping you.

Single hand simplicity is a huge advantage: you've got an entire extra hand for additional commands. Imagine League of Legends style casting in an action game. Action and strategy combined far beyond what's possibly with ordinary peripherals - giving players far more of an ability to hone their physical skill, not just technical strategies.

Drone Warz is here to pioneer motion control's legitimate place in serious gaming. The games that steal it's ideas have potential unlike anything ever played.

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Post comment Comments  (0 - 10 of 36)
DonBre
DonBre Jun 10 2014, 5:26am says:

Tracking.

+1 vote     reply to comment
on1ondevelopment
on1ondevelopment May 2 2014, 11:14am says:

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

+2 votes     reply to comment
SolarLune
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+2 votes     reply to comment
on1ondevelopment
on1ondevelopment May 22 2014, 1:19am replied:

Thanks!

+1 vote     reply to comment
dfdt
dfdt Apr 4 2013, 7:09am says:

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

+2 votes     reply to comment
Guest
Guest Jul 30 2013, 5:14pm replied:

Yes

0 votes     reply to comment
Guest
Guest Jul 9 2013, 8:12pm replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
Devil_Diamond_Games
Devil_Diamond_Games Nov 17 2012, 5:35pm replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
SolarLune
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
DJDnB
DJDnB May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
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One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

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