The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: Questverse Status A: July 2014

About Questverse Dark Version with 2 comments by Lunarts on Jul 4th, 2014

Where have you been?

Hello space adventurer, you may be wondering where in the universe I had been until now, well, I have been at another country state for family reasons for nearly 1 month, and yes, right after the previous problem. I should get back to my home state very soon.

But notice I have been silently posting progress images and videos(although at a slower pace) regularly, as I always do, first smaller updates, then a news article.

Progress


Another step for a finished trailer was done, which was planning the campaign setup scene and of course executing it, very soon I opted for a "warp speed" animated background and adjusting it to not bring too much attention from the menu itself.


I also started another trailer step, planning the spaceship customization scene for the nightkin race. I too had to experiment a bit with the colors, but I achieved something which does not took too much attention from the test spaceship itself.

It will take more planning for the menu itself for customizing the starship, like how the main options will be arranged, sub-options hierarchy tree and such.

The current missing trailer pieces are(still plenty to do):

  • Rest of the exploration system, including combat
  • Specific menus for some skills
  • New space map and space combat - in progress
  • Spaceship customization - in progress
  • City view(should be done soon)
  • Animated art for the dark version main characters - in progress.
Female Beast type

I have been wanting to include such a faction for a long time, and now it is real, a "beast faction"; there you can combine different animal parts to create your humanoid beast alter ego.

Spider nighkins survey results

But on the other side, although the votation results for the spider centaur nightkin won with 2 two favorable votes, it did shown which it would not be so interesting having them on a semi sci-fi setting game, Not only by watchers opinion, but I also though about the issues a quite big lower half would cause, and the issues of combining insect and humanoid. I may still make a "insect faction" with a better combination of insect and humanoid parts, but don't count on it.

Male psionic WIP

It is not essential to the trailer, but for the game itself; I already made the male version for the psionic nightkin class.

Talking of which, I said previously I expected to "hopefully have a game demo after I complete the trailer", well, now it is not "hopefully", I will do so to have an already working game when in the future I attempt to earn some well deserved money for the project, because that way I will have to deal with less risk factors to deliver a complete game, it will also help a lot in showcasing the game as well together with a good trailer.

I'm also interested in making a veeery different thing for the gender setup of your character, why not a third gender option? There is a public for that I assure you, but only time will tell me how many, like it did for the defunct "spider faction".

Contribute

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Post comment Comments  (0 - 10 of 36)
DonBre
DonBre Jun 10 2014, 5:26am says:

Tracking.

+1 vote     reply to comment
on1ondevelopment
on1ondevelopment May 2 2014, 11:14am says:

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

+2 votes     reply to comment
SolarLune
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+2 votes     reply to comment
on1ondevelopment
on1ondevelopment May 22 2014, 1:19am replied:

Thanks!

+1 vote     reply to comment
dfdt
dfdt Apr 4 2013, 7:09am says:

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

+2 votes     reply to comment
Guest
Guest Jul 30 2013, 5:14pm replied:

Yes

0 votes     reply to comment
Guest
Guest Jul 9 2013, 8:12pm replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
Devil_Diamond_Games
Devil_Diamond_Games Nov 17 2012, 5:35pm replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
SolarLune
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
DJDnB
DJDnB May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
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