The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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'Engine Roar' is an indie racing game in progress. It's being developed by a pair of brothers for gamers who like action, drifting and brutal rivalries

This is a tale of two brothers, Igor and Lex Tverdokhleb. Unlike the siblings in my family, these brothers were able to take a passion they both shared and create something amazing. Lex loved to create models of his favourite cars. Igor was an artist and skilled animator who became interested in creating games. One day, Igor realised that the two brothers could join forces to create a new racing game. He invited Lex to team up with him, and they immediately went to work in mid 2015.

Their game, Engine Roar, is a fun racing and crashing game that focuses on good physics. It’s developed using the Blender Game Engine, and it will be released on Linux, Windows and Mac with the use of controls or a keyboard and mouse. Right now, the family duo takes on most of the responsibilities of development. Lex models the cars, Igor does texture and animation and they both discuss the script together. With the support of others in the Blender Artists Community, the team has been making steady progress.

Past race-and-crash games have relied on gimmicky storylines and cheesy crash scenes to overshadow the gaps in their car body physics. This isn’t true for Engine Roar. Because it is being developed on the Blender Game Engine, Igor and Lex can more accurately model the individual car components and assign their behaviours. The gameplay will be directed toward action-loving race fans, especially those who like drifting and brutal rivalries.

Engine Roar screen   IndieDB

Crashing cars and showing their consequential damage among interactive environments will be the highlight of the gameplay. The carefree texture scheme takes away sleek car bodies in place of rugged styles begging to be destroyed in high speed races. Currently, the game is in the initial stage of development (30 per cent or less completed). There will be major improvements to the tracks, damage effects and graphics before the first playable demo.

The Tverdokhleb brothers will be releasing Engine Roar under their official developer company, Puup Zemlya. A site will launch later this year detailing the project and how to contribute. The brothers will also be launching a crowd sourcing campaign soon to raise funds so that the game will be distributed free of charge (we love free!).

You can follow the game’s progress on the Engine Roar Facebook page, and we will be sure to let you know when it’s time to start playing.

The author of this article Kelsey Sakamoto -

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Post comment Comments  (0 - 10 of 38)
Guest May 20 2015 says:

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GreenForest Jun 5 2015 replied:

It can't be done from this site. All you got to do is Google engine nam, except "Costume Engine" can't be found.

+1 vote     reply to comment
DonBre Jun 10 2014 says:


+2 votes     reply to comment
on1ondevelopment May 2 2014 says:

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

+2 votes     reply to comment
SolarLune May 22 2014 replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+3 votes     reply to comment
on1ondevelopment May 22 2014 replied:


+2 votes     reply to comment
dfdt Apr 4 2013 says:

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

+2 votes     reply to comment
Tason Jan 3 2012 says:

This may sound stupid, I know, but do games require engines to work????

+3 votes     reply to comment
Guest Jul 30 2013 replied:


0 votes     reply to comment
SolarLune Jan 7 2012 replied:

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

+7 votes     reply to comment
Danbalt May 1 2012 replied:

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

+3 votes     reply to comment
Guest Jul 9 2013 replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
SolarLune May 4 2012 replied:

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

+6 votes     reply to comment
Devil_Diamond_Games Nov 17 2012 replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
Danbalt May 6 2012 replied:

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

+2 votes     reply to comment
SolarLune May 6 2012 replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
Danbalt May 7 2012 replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
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Released 2009
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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010 by Førseti

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