The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

Image RSS Feed Latest Screens
Necrosys. Necrosys. Necrosys.
Blog RSS Feed Report abuse Latest News: KOKA and the adventure on earth

About KOKA and the adventure on earth with 0 comments by RockyMadio on Dec 8th, 2014

Main characters of the game: Ko, Ka and Poy. All three characters are selectable in the game, who also have their own mode ( different perspective in the story ). To begin the game, player starts with Ko, who is the blue boy you can see in the previews i posted here. The other 2 characters are hidden ones, which are only selected when you input some unlock code, which the game gives after an ending of a perspective. Ko's ending ---> Unlock code for Ka, Ka's ending ---> Unlock code for Poy. I really work hard on this project, hope you guys are interested of all the updates i gonna put on IndieDB

Game plot:

One day, when Ko is at a garden, he heard a weeping sound. He searched where it came form and he found a helpless girl named Ka. He was amazed by her aura and felt something special on her. He tried to talk to her, comforted her and promised to protect her from harm. Ka felt secured and trusted him. He showed her his abilites, made her laugh, and they spend all time together. Eventually they fell in love. Meanwhile, Poy realized that his sister is missing. He is full of anger not because he's concerened with Ka but because he needs her to accomplish his evil plan. He searched everywhere until he found Ka laughing freely with someone. On the other hand his anger scorched up seeing Ko with her.

New added feature:

Ko's second guardian animal

Ko's realtime - morphing scene

Media RSS Feed Latest Video

Galactic-Trouble Galactic-Trouble

Updated 1 day ago TBD Single & Multiplayer Arcade

La vía láctea se esta viendo atacada por una poderosa fuerza extraterrestre que busca la destrucción de tal preciada galaxia. Tu.. Pequeño ser humano...

Nightmare From My Bed

Nightmare From My Bed Nightmare From My Bed

Updated 3 days ago TBD Single Player First Person Shooter

You are Jimmy, a young kid of 10 years with a very big hearth problem. 12:30 of the night, something has watching you in the dark, !! Wait your dad's...

That Rock Paper Scissor Game!

That Rock Paper Scissor Game! That Rock Paper Scissor Game!

Updated 4 days ago TBD Single & Multiplayer Party

"That Rock Paper Scissor Game!"(TRPSG) takes the core mechanics of the classic RPS and brings it into a new space for single and multi-player gaming...

Naball Evolution Invasion

Naball Evolution Invasion Naball Evolution Invasion

Updated 5 days ago Coming 2018 Single & Multiplayer Adventure

Naball Evolution Invasion est un jeu de plate-forme à la première et troisième personne. Vous devez parcourir une trentaine de niveau pour retrouver des...



Updated 5 days ago Released Dec 11, 2014 Single Player Adventure

The game is a 3rd person,ball control,adventure game with 8 levels.It is being developed in blender game engine.Please visit the website for more info.

Post comment Comments  (0 - 10 of 36)
DonBre Jun 10 2014, 5:26am says:


+2 votes     reply to comment
on1ondevelopment May 2 2014, 11:14am says:

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

+2 votes     reply to comment
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+3 votes     reply to comment
on1ondevelopment May 22 2014, 1:19am replied:


+2 votes     reply to comment
dfdt Apr 4 2013, 7:09am says:

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

+2 votes     reply to comment
Tason Jan 3 2012, 1:44pm says:

This may sound stupid, I know, but do games require engines to work????

+3 votes     reply to comment
Guest Jul 30 2013, 5:14pm replied:


0 votes     reply to comment
SolarLune Jan 7 2012, 1:03pm replied:

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

+6 votes     reply to comment
DJDnB May 1 2012, 12:07pm replied:

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

+3 votes     reply to comment
Guest Jul 9 2013, 8:12pm replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
SolarLune May 4 2012, 1:25am replied:

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

+5 votes     reply to comment
Devil_Diamond_Games Nov 17 2012, 5:35pm replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
DJDnB May 6 2012, 10:42am replied:

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

+2 votes     reply to comment
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
DJDnB May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Send Message
Official Page
Release Date
Released Aug 30, 2009
Engine Watch
Track this engine
Community Rating



82 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

Embed Buttons

Promote Blender Game Engine on your homepage or blog by selecting a button and using the embed code provided (more).

Blender Game Engine Blender Game Engine
Blender Game Engine
6 of 676
Last Update
1 week ago
187 members