The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
Today, I have just published the game on itch.io, so your feedbacks are welcome !
The musician Richard Evans has recently joined the project. He has composed the main musical theme of the game that you can hear in the trailer :
The Lost Relic is available for free (Pay what you want), enjoy !
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Colored bubble shooting to other bubbles. Explode bubbles id three same color.
A dark place to get lost, and die alone.. Get ready for the most intense horror game. Stalker shadows are finding you all the time, go away and escape..
A minecraft clone made in the blender game engine!!!
You ride a jet and your mission is to find the beacon.
You are Lucas Frederick, a young teen who's finding new experiences on urban explorations, this time, a dark bunker, with a disturbing story.. Take weapons...
Challenge your senses to live out each of the mazes
Voices in the dark, something its hiting the wall and you want escape, but you have resist all the night. Evil forces are trappeds for years in this house...
Create your Tank and upgrade your items. Earn XP. Buy-Sell items.
Arares a real-time strategy game. Technology to raise the meat, milk, eggs, fish, iron, leather and minerals such as wool gather from different sources...
Exploration and destruction game with parody story !
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Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts