The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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About KOKA and the adventure on earth with 0 comments by RockyMadio on Dec 8th, 2014

Main characters of the game: Ko, Ka and Poy. All three characters are selectable in the game, who also have their own mode ( different perspective in the story ). To begin the game, player starts with Ko, who is the blue boy you can see in the previews i posted here. The other 2 characters are hidden ones, which are only selected when you input some unlock code, which the game gives after an ending of a perspective. Ko's ending ---> Unlock code for Ka, Ka's ending ---> Unlock code for Poy. I really work hard on this project, hope you guys are interested of all the updates i gonna put on IndieDB

Game plot:

One day, when Ko is at a garden, he heard a weeping sound. He searched where it came form and he found a helpless girl named Ka. He was amazed by her aura and felt something special on her. He tried to talk to her, comforted her and promised to protect her from harm. Ka felt secured and trusted him. He showed her his abilites, made her laugh, and they spend all time together. Eventually they fell in love. Meanwhile, Poy realized that his sister is missing. He is full of anger not because he's concerened with Ka but because he needs her to accomplish his evil plan. He searched everywhere until he found Ka laughing freely with someone. On the other hand his anger scorched up seeing Ko with her.

New added feature:

Ko's second guardian animal

Ko's realtime - morphing scene

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Post comment Comments  (20 - 30 of 36)
AmDDRed
AmDDRed Mar 12 2011, 8:58am says:

Is this engine user-friendly, and does it allow to make strategies like "Homeworld"?

+2 votes     reply to comment
SolarLune
SolarLune Mar 12 2011, 6:08pm replied:

With Python as the programming language (or even just using the simple logic bricks), strategy games are indeed possible.

+2 votes     reply to comment
blackmodeler
blackmodeler Mar 12 2011, 11:08am replied:

It is as user friendly as you make it, supports scripting via visual editor + python
and it is to my understanding that games of similar nature to"Homeworld" are very much possible.

+2 votes     reply to comment
The_Dark_Mushroom
The_Dark_Mushroom Mar 10 2011, 8:44pm says:

This is rather awesome.

+2 votes     reply to comment
PlanetKiller
PlanetKiller Feb 22 2011, 5:21pm says:

Is there a group for people who use Blender?

+2 votes     reply to comment
Flash112
Flash112 Jun 1 2011, 10:47am replied:

Yes there is! you can search on moddb "Blenderheads" or simply "Blender"
:)

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 16 2011, 2:42pm says:

I am in the process of creating a first person shooter with the BGE if any body is interested please send me a Pm

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 17 2011, 4:50pm replied:

wolf pack games Moddb.com

+2 votes     reply to comment
SolarLune
SolarLune Feb 3 2011, 2:15pm says:

The BGE is actually exceptionally powerful, especially if you use Python to program with it instead of the simpler, but less powerful Logic Bricks. I would highly recommend the BGE if you would like to make 2D or 3D games but don't wish to learn the base parts of a 3D game engine (like displaying 3D models or using advanced physics).

+2 votes     reply to comment
booman
booman Jan 3 2011, 3:00pm says:

I'm using Blender again for converting models. So far I can export my Sketchup models as OBJ or DAE and then open them up in Blender, but it doesn't convert the UV coordinates....
I would prefer ASE and have found export to ASE python plugins but there isn't a working ASE import plugin

+2 votes     reply to comment
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One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

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