The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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'Engine Roar' is an indie racing game in progress. It's being developed by a pair of brothers for gamers who like action, drifting and brutal rivalries

This is a tale of two brothers, Igor and Lex Tverdokhleb. Unlike the siblings in my family, these brothers were able to take a passion they both shared and create something amazing. Lex loved to create models of his favourite cars. Igor was an artist and skilled animator who became interested in creating games. One day, Igor realised that the two brothers could join forces to create a new racing game. He invited Lex to team up with him, and they immediately went to work in mid 2015.

Their game, Engine Roar, is a fun racing and crashing game that focuses on good physics. It’s developed using the Blender Game Engine, and it will be released on Linux, Windows and Mac with the use of controls or a keyboard and mouse. Right now, the family duo takes on most of the responsibilities of development. Lex models the cars, Igor does texture and animation and they both discuss the script together. With the support of others in the Blender Artists Community, the team has been making steady progress.

Past race-and-crash games have relied on gimmicky storylines and cheesy crash scenes to overshadow the gaps in their car body physics. This isn’t true for Engine Roar. Because it is being developed on the Blender Game Engine, Igor and Lex can more accurately model the individual car components and assign their behaviours. The gameplay will be directed toward action-loving race fans, especially those who like drifting and brutal rivalries.

Engine Roar screen   IndieDB

Crashing cars and showing their consequential damage among interactive environments will be the highlight of the gameplay. The carefree texture scheme takes away sleek car bodies in place of rugged styles begging to be destroyed in high speed races. Currently, the game is in the initial stage of development (30 per cent or less completed). There will be major improvements to the tracks, damage effects and graphics before the first playable demo.

The Tverdokhleb brothers will be releasing Engine Roar under their official developer company, Puup Zemlya. A site will launch later this year detailing the project and how to contribute. The brothers will also be launching a crowd sourcing campaign soon to raise funds so that the game will be distributed free of charge (we love free!).

You can follow the game’s progress on the Engine Roar Facebook page, and we will be sure to let you know when it’s time to start playing.

The author of this article Kelsey Sakamoto -

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Post comment Comments  (20 - 30 of 38)
bassetfilms Mar 14 2011 says:

Hi I'm wondering if you are aloud to sell indie games you make with this
engine. Please respond as soon as you can.

+3 votes     reply to comment
TheDiddyHop Mar 14 2011 replied:

Thats something i want to know too!!! someone answer!!! please

+3 votes     reply to comment
SolarLune Mar 17 2011 replied:

Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.

+4 votes     reply to comment
AmDDRed Mar 12 2011 says:

Is this engine user-friendly, and does it allow to make strategies like "Homeworld"?

+2 votes     reply to comment
SolarLune Mar 12 2011 replied:

With Python as the programming language (or even just using the simple logic bricks), strategy games are indeed possible.

+2 votes     reply to comment
blackmodeler Mar 12 2011 replied:

It is as user friendly as you make it, supports scripting via visual editor + python
and it is to my understanding that games of similar nature to"Homeworld" are very much possible.

+2 votes     reply to comment
The_Dark_Mushroom Mar 10 2011 says:

This is rather awesome.

+2 votes     reply to comment
PlanetKiller Feb 22 2011 says:

Is there a group for people who use Blender?

+2 votes     reply to comment
Flash112 Jun 1 2011 replied:

Yes there is! you can search on moddb "Blenderheads" or simply "Blender"

+2 votes     reply to comment
(LONEWOLF) Feb 16 2011 says:

I am in the process of creating a first person shooter with the BGE if any body is interested please send me a Pm

+2 votes     reply to comment
(LONEWOLF) Feb 17 2011 replied:

wolf pack games

+2 votes     reply to comment
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Released 2009
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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010 by Førseti

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