The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: That Rock Paper Scissor Game! Trailer

About That Rock Paper Scissor Game! with 0 comments by TonyPowell on Jan 2nd, 2015

We've all played Rock Paper Scissor, but not like this! Playing with up to 3 players, you choose your character either Rock, Paper or Scissor and the objective is to smash into you prey while avoiding your predator! (Rock smashes Scissor, Paper covers Rock, Scissor cuts Paper)

Trailer

Power Ups and Special Attacks will give you a competitive edge over your opponents , Choose between grabbing Land Mines which are triggered based on proximity, Dashing which allows you to move 10x faster for a short period of time, and temporary Invisibility! and many more! Power ups can be used up to 3 times and once all used, return back to its original place in the level to be grabbed again. Power ups are also lost upon death, successful use on your opponent or via the discard button.

Invisibility

Mines

Dash

Special Attacks occur when your players critical meter has maxed out. Players are given critical points once killed or has scored a kill. Players are given 1 critical point if killed and half a point if they scored a kill. Once all 3 critical points are maxed out players may use a Special Attack to gain an advantage in the match or to even the playing field.

Scoring :
W/O Power Up - 3 pts
With Power Up - 6 pts
Special Attack - 12 pts

Player with the most points by the end of the match wins!

For more information on the progress of this game please consider liking,following or subscribing on your social channels below!

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Post comment Comments  (20 - 30 of 36)
AmDDRed
AmDDRed Mar 12 2011, 8:58am says:

Is this engine user-friendly, and does it allow to make strategies like "Homeworld"?

+2 votes     reply to comment
SolarLune
SolarLune Mar 12 2011, 6:08pm replied:

With Python as the programming language (or even just using the simple logic bricks), strategy games are indeed possible.

+2 votes     reply to comment
blackmodeler
blackmodeler Mar 12 2011, 11:08am replied:

It is as user friendly as you make it, supports scripting via visual editor + python
and it is to my understanding that games of similar nature to"Homeworld" are very much possible.

+2 votes     reply to comment
The_Dark_Mushroom
The_Dark_Mushroom Mar 10 2011, 8:44pm says:

This is rather awesome.

+2 votes     reply to comment
PlanetKiller
PlanetKiller Feb 22 2011, 5:21pm says:

Is there a group for people who use Blender?

+2 votes     reply to comment
Flash112
Flash112 Jun 1 2011, 10:47am replied:

Yes there is! you can search on moddb "Blenderheads" or simply "Blender"
:)

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 16 2011, 2:42pm says:

I am in the process of creating a first person shooter with the BGE if any body is interested please send me a Pm

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 17 2011, 4:50pm replied:

wolf pack games Moddb.com

+2 votes     reply to comment
SolarLune
SolarLune Feb 3 2011, 2:15pm says:

The BGE is actually exceptionally powerful, especially if you use Python to program with it instead of the simpler, but less powerful Logic Bricks. I would highly recommend the BGE if you would like to make 2D or 3D games but don't wish to learn the base parts of a 3D game engine (like displaying 3D models or using advanced physics).

+2 votes     reply to comment
booman
booman Jan 3 2011, 3:00pm says:

I'm using Blender again for converting models. So far I can export my Sketchup models as OBJ or DAE and then open them up in Blender, but it doesn't convert the UV coordinates....
I would prefer ASE and have found export to ASE python plugins but there isn't a working ASE import plugin

+2 votes     reply to comment
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GPL
Release Date
Released Aug 30, 2009
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Highest Rated (3 agree) 10/10

I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…

Apr 23 2012, 2:24pm by Tsukigames

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