The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: Exploring Motion Control for Drone Aircraft

About Drone Warz with 0 comments by me_mantis on Sep 11th, 2014

The Razer Hydra motion controller is basically what everyone expected from the Wiimote. It tracks the exact position and rotation of your hand in 3D space. Game developers have access to exactly where your hands are at 60 fps, no matter how fast or slow you move. Drone Warz is built around a drone control scheme using the Razer Hydra's absolute positioning and rotation sensing. It's a lot like a joystick, but you can accelerate in any direction with a single hand. The first 10 seconds of this video demonstrate the clear logic between hand movement and flying.

Once you understand how free you are to fly, you can perform aggressive maneuvers without thinking. Many have spent years honing their gamepad and mouse skills. Players of Drone Warz are flying around like aces minutes after picking it up.

The Hydra's button work for everything else. Join the game, set your origin point, toggle weapons, guide rockets, track enemies, toggle hud or stats, zoom in and shoot with a single hand. Every other game with this functionality requires two hands, and often multiple buttons per finger. This gives you full control with a single hand, leaving your other hand free to slap people who're sniping you.

Single hand simplicity is a huge advantage: you've got an entire extra hand for additional commands. Imagine League of Legends style casting in an action game. Action and strategy combined far beyond what's possibly with ordinary peripherals - giving players far more of an ability to hone their physical skill, not just technical strategies.

Drone Warz is here to pioneer motion control's legitimate place in serious gaming. The games that steal it's ideas have potential unlike anything ever played.

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Post comment Comments  (20 - 30 of 36)
AmDDRed
AmDDRed Mar 12 2011, 8:58am says:

Is this engine user-friendly, and does it allow to make strategies like "Homeworld"?

+2 votes     reply to comment
SolarLune
SolarLune Mar 12 2011, 6:08pm replied:

With Python as the programming language (or even just using the simple logic bricks), strategy games are indeed possible.

+2 votes     reply to comment
blackmodeler
blackmodeler Mar 12 2011, 11:08am replied:

It is as user friendly as you make it, supports scripting via visual editor + python
and it is to my understanding that games of similar nature to"Homeworld" are very much possible.

+2 votes     reply to comment
The_Dark_Mushroom
The_Dark_Mushroom Mar 10 2011, 8:44pm says:

This is rather awesome.

+2 votes     reply to comment
PlanetKiller
PlanetKiller Feb 22 2011, 5:21pm says:

Is there a group for people who use Blender?

+2 votes     reply to comment
Flash112
Flash112 Jun 1 2011, 10:47am replied:

Yes there is! you can search on moddb "Blenderheads" or simply "Blender"
:)

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 16 2011, 2:42pm says:

I am in the process of creating a first person shooter with the BGE if any body is interested please send me a Pm

+2 votes     reply to comment
(LONEWOLF)
(LONEWOLF) Feb 17 2011, 4:50pm replied:

wolf pack games Moddb.com

+2 votes     reply to comment
SolarLune
SolarLune Feb 3 2011, 2:15pm says:

The BGE is actually exceptionally powerful, especially if you use Python to program with it instead of the simpler, but less powerful Logic Bricks. I would highly recommend the BGE if you would like to make 2D or 3D games but don't wish to learn the base parts of a 3D game engine (like displaying 3D models or using advanced physics).

+2 votes     reply to comment
booman
booman Jan 3 2011, 3:00pm says:

I'm using Blender again for converting models. So far I can export my Sketchup models as OBJ or DAE and then open them up in Blender, but it doesn't convert the UV coordinates....
I would prefer ASE and have found export to ASE python plugins but there isn't a working ASE import plugin

+2 votes     reply to comment
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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

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