The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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About Nucleotide with 0 comments by IvanJMandic on Apr 14th, 2014

Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:

All characters, events and elements appearing in this video are ficticious. Any resemblance to actual ones, living or dead is purely coincidental.WARNING!Everything you are about to see is in early stages of development, and it will improve or completely change in the future.

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus. As most of their kind, aquagallus is a harmless frightful creature that swims away in terror as Gorf approaches it. Before we explain the meaning of it's existence, we'd like you to remember Gorf's tongue ram attack from the previous development diary.

Game is meant to feature different creative means of progress, and Gorf is allowed to yank an Aquagallus using his tongue and use it as a projectile by spitting it out. As a consequence, the creature is destroyed. You can also dive while holding your projectile, which is to be expected quite often later in the game. Other than that, you can chase them into death traps or spit them around for fun, whatever sets you sadistic needs at ease. It's important to let you know that a specific animation regarding a spitting feature is lacking but will be added in the future. In the meantime, enjoy Aquagallus' feathery demise. This video is also a demonstration of precise aiming capabilities using a gamepad as it is recorded while using one.

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Post comment Comments  (10 - 20 of 32)
Tason
Tason Jan 3 2012, 1:44pm says:

This may sound stupid, I know, but do games require engines to work????

+3 votes     reply to comment
Urfoex
Urfoex Nov 29 2011, 5:04pm says:

Would be nice to have a BGE group @Desura , just like Unity / UDK / Cry DevGroups.

+3 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 12:58pm replied:

Agreed. That would be nice to have.

+2 votes     reply to comment
bassetfilms
bassetfilms Mar 14 2011, 2:46pm says:

Hi I'm wondering if you are aloud to sell indie games you make with this
engine. Please respond as soon as you can.

+3 votes     reply to comment
TheDiddyHop
TheDiddyHop Mar 14 2011, 4:45pm replied:

Thats something i want to know too!!! someone answer!!! please

+3 votes     reply to comment
SolarLune
SolarLune Mar 17 2011, 5:33pm replied:

Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.

+4 votes     reply to comment
AmDDRed
AmDDRed Mar 12 2011, 8:58am says: Online

Is this engine user-friendly, and does it allow to make strategies like "Homeworld"?

+2 votes     reply to comment
SolarLune
SolarLune Mar 12 2011, 6:08pm replied:

With Python as the programming language (or even just using the simple logic bricks), strategy games are indeed possible.

+2 votes     reply to comment
blackmodeler
blackmodeler Mar 12 2011, 11:08am replied:

It is as user friendly as you make it, supports scripting via visual editor + python
and it is to my understanding that games of similar nature to"Homeworld" are very much possible.

+2 votes     reply to comment
The_Dark_Mushroom
The_Dark_Mushroom Mar 10 2011, 8:44pm says:

This is rather awesome.

+2 votes     reply to comment
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One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

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