The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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PREMISE

The year is 2714. Earth is a forgotten wasteland, but humanity has wandered galaxies with the help of Project Infinity. However, Ermacham Corporation is at war with the Vox Alliance and the remnants of the Earth Protection Agency. As Brandon North, you've destroyed Project Infinity and the Primitive Key, which makes you a direct threat to Ermacham's next plan. You're kidnapped and forced on a mission that will save humanity and every other peaceful civilization. You're assisted by ruthless soldier, M/SGT. Corbine and you're haunted by the visions of your past that are the only way you can remember who you truly are.



Story

In the 2060s, a wealthy industrialist and aerospace engineer named Paul Ermacham had founded a company named after him. He was a fanatic of the Shockspace theory -- the belief that beyond the red shift of the universe was a rift that lead to other universe or parallel timelines that overlapped into a cycle. By then, Ermacham Corps exploited governments around the world to invest in space travelling, causing great economic and resourceful tragedies across Earth. As an aftermath, resources were taken from other worlds which resulted in a failure, leaving humanity to inhabit other planets in need.
Centuries passed, other civilizations were found and the galaxy was somehow at peace. A device known as Project Infinity was built to warp objects or people through shockspace to other universes. Materials and documents were brought back to the humans for study, until one specific artifact was found in the depths of shockspace. This was known as the Primitive Key, its origins were found unknown and studies were proven useless. That was until one day, a rocket scientist named Brandon North had destroyed the artifact -- which fired back at him with an imprinted on its origins. North was then contained by Ermacham Corps for study, but escaped only to become a wanted fugitive.



Gameplay

You're welcome to explore the vast worlds modelled by Hydro-Boy and unravel lore hidden with the game as you progress within the story. There will be enemies waiting to swarm you from every corner. Keep in Mind: As Brandon North, you're inexperienced to fight which will bring you to use your brain and even your own tools.

However, you're not alone in your battles. With the aid of M/SGT. Corbine, co-op is an option as teamwork is the greatest of all.




FEATURES


- Vast exploration - Terrains are generated from Raiseland, modified in Blender and imported into the Unity 5 Engine. Enjoy scavenging for secrets and stories hidden in the depths of the forgotten worlds such as Earth, Uries XL-2, Aetherfall, the Project Infinity Nexus, the S.E. Aurora, and the E.C.U. Perseus.

- Vehicles, Mechs & Hovercraft - Experience exploration with vehicles modelled by Hydro-Boy.

- Vehicle and Base Crafting System - As Brandon North, you can craft your own spaceship and hovercraft. Build bases around where-ever you please with turrets. This world plays by your rules.

- Weapons Crafting System - Craft and modify a complete arsenal from simple pea-shooters.

- Lore-Hunting - Explore through, discover items and read about them to uncover more story.

- Telekinesis and a Fist Full of Lightning - With your Gravity Module imprinted into your hand, you can have plenty of fun catching and throwing objects through telekinesis. You're also capable of conducting electricity from your hands.




Characters

* Brandon E. North - "The Outsider" - One of humanity's greatest engineers. A 23 year old talented aerospace engineer and former scientist of Ermacham Corps. After escaping from months of psychological torment of his brain harvested, North became a wanted fugitive across the galaxy and a myth known as the Outsider. Remembering only bits of his past along with his ex-girlfriend, North is determined to find her throughout the game before the blueprint burns his memories and erases his past completely from him. Brandon North is a young eccentric man with wild short-hair and glasses, having a coward personality and suffers a gradual case of brain damage. It is dumbfounding of how North is talented at building warships at an even faster pace above most engineer's standards, considering he had scored very low on the IQ and engineering exams back in college.

* Jeffrey O. Corbine - "The Point Man" - A 41 year old former space marine of the Earth Protection Agency's 451st battalion. After watching his own family murdered in front of him, Corbine promised to kill every Ermacham official that ever existed. Corbine had a wife named Justine and two sons, Damion and Larry who were massacred at a shootout, causing his burning hatred toward the corporation. Jeffrey struggled in school as a juvenile delinquent and has nearly murdered twenty students at a young age, training himself to be one of the "greatest soldiers to ever live." He is heavily trained in martial arts and has a degree in biology from tuition assistance, supporting his research in hostile creatures from other planets. After the devastating end of the EPA, Corbine became a wanted mercenary and galactic bounty hunter only to later reunite with the 451st battalion as they plot to stop Project Infinity from being rebuilt. Despite having numerous differences with Brandon North, Corbine seems to enjoy working with him and makes a great partner as they fight against the Ermacham Forces, the Zygon Empire, and the Senex Lords.




[CREDITS]

Brandon Abramo - Creator, Designer, 3D Artist & Modeller, Writer, Story Developer
Abbey Hodges - Concept Artist
Ben Mohorc - Software Engineer, Coding, Voice Actor

Matthew Sexton - Story Developer, Voice Actor
Jimmie Williams - Voice Actor
DJ Williams - Voice Actor

Daniel Walters - Graphic Designer, Voice Actor

Carly Karas - Voice Actor, Story Developer, Writer
Julien Cearley - Coding
Miguel Alvear - Composer, Musician, Music Writer, Song Writer
Jeff Gholson - 3D Modeller & Artist, Animator, Designer
Justin Gholson - Texture Painter, Designer




CAST

Ben Mohorc - Brandon E. North
Matthew Sexton - Jeff Corbine, Senex Lords, Zygomites, Emperor Zygon
Ryan Oliver - Ryan Grover
Jimmie Williams - Jimmie the Guide
DJ Williams - Abbey Helligan, Judi Herrott, Female Civilian
Daniel Walters - Commander Bias
Carly Karas - Savanna Newton, Cheyenne Powell, Female Civilian
Jeffrey Edwards - Male Civilian
Brandon Furbee - Male Civilian





[IN NEED OF]
Sound Engineers
Programmers
3D Modellers
Story Developers
Voice Actors



[SOFTWARE]
Blender Game Engine - Designing, Development, 3D Modelling
Unity SDK - Programming, Coding
Raiseland - Terrain Generation
Z-Brush - Texture, UV/Alpha Mapping
Sony Vegas Pro 13 - Sound engineering, Sound & Voice Formatting, Editing

Starchild Status A: November 2015
Starchild

Starchild Status A: November 2015

Starchild 0 comments

The game editor code update continues, and while that happens other small improvements are made simultaneous.

Video : How to trap a goblin - Test#01
The lost Relic

Video : How to trap a goblin - Test#01

The lost Relic 0 comments

In The lost Relic, when you meet a monster you can fight it or using some traps you can find... here is a first test :-)

Video : First look at the gameplay
The lost Relic

Video : First look at the gameplay

The lost Relic 0 comments

Here is a first look at the gameplay and the mood of the game.

Engine Roar Is The Hot New Game You Need To Know About
Engine Roar

Engine Roar Is The Hot New Game You Need To Know About

Engine Roar 0 comments

Engine Roar Is The Hot New Game You Need To Know About.

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Post comment Comments  (10 - 20 of 38)
Tason
Tason

This may sound stupid, I know, but do games require engines to work????

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Guest
Guest

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SolarLune
SolarLune

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

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Danbalt
Danbalt

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

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Guest
Guest

The game engine takes out a lot of the hefty lifting basically

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SolarLune
SolarLune

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

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Devil_Diamond_Games
Devil_Diamond_Games

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

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Danbalt
Danbalt

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

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SolarLune
SolarLune

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

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Danbalt
Danbalt

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

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Urfoex
Urfoex

Would be nice to have a BGE group @Desura , just like Unity / UDK / Cry DevGroups.

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SolarLune
SolarLune

Agreed. That would be nice to have.

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bassetfilms
bassetfilms

Hi I'm wondering if you are aloud to sell indie games you make with this
engine. Please respond as soon as you can.

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TheDiddyHop
TheDiddyHop

Thats something i want to know too!!! someone answer!!! please

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SolarLune
SolarLune

Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.

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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010 by Førseti

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