The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Report abuse Latest News: New Levels and Power Ups in That Rock Paper Scissor Game

About That Rock Paper Scissor Game! with 0 comments by TonyPowell on Mar 29th, 2015

"That Rock Paper Scissor Game!" has a major update to share several new power ups and two new levels to do battle in! Ever play Rock Paper Scissor in the streets of Chinatown? How about inside of a Mad Scientist Laboratory? Well you will soon have your chance in the latest version of "That Rock Paper Scissor Game!"

Check out the trailer of "That Rock Paper Scissor Game!"

Chinatown

Chinatown

Test your reflexes in an epic match of Rock Paper Scissor in the streets of Chinatown!

Mad Scientist Laboratory

Mad Scientist Laboratory

Engage in an battle of wits, choice between fight or flight to survive during a game of Rock Paper Scissor within the laboratory of a Mad Scientist!

Hammer Time!

Hammer time Power Up

Ever use a Hammer to win a match of Rock Paper Scissor in the streets of Chinatown? Well you can now in "That Rock Paper Scissor Game!". The shock wave of the Hammer can be used on to make either your predator or prey dizzy for a moment while you escape or move in for the kill! However, Smashing you prey directly with the Hammer Power Up will yield extra Power Up points!

Invincibility

Invincibility Power Up

Let your predator know "Ya cant touch this" with the Invincibility Power Up! This Blue shield will protect you from almost any attack outside of being Pick Pocketed of course!

Pick Pocket

Pick Pocket Power Up

Keep your friends close and your enemies closer...So you can pick pocket them both with the Pick Pocket Power Up! Get within arms reach of either player and steal their hard earn points for your gain!

Lightening

Lightening Power Up

The Lightening Power Up can really electrify a match of Rock Paper Scissor! Shock either your predator or prey for a few seconds on contact while you are amped up on Lightening!!! :)

Copy Machine

Copy/Printer Machine Power Up

Use the Copy Machine to print copies of your player to confuse your enemies! Copies will not harm your prey. However, players who manage to smash into their prey while their copies run around will gain extra power up points!!! :)

And to think there are more power ups in store so stay tuned and we will bring updates as they develop!

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Post comment Comments  (10 - 20 of 36)
Tason
Tason Jan 3 2012, 1:44pm says:

This may sound stupid, I know, but do games require engines to work????

+3 votes     reply to comment
Guest
Guest Jul 30 2013, 5:14pm replied:

Yes

0 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 1:03pm replied:

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

+7 votes     reply to comment
DJDnB
DJDnB May 1 2012, 12:07pm replied:

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

+3 votes     reply to comment
Guest
Guest Jul 9 2013, 8:12pm replied:

The game engine takes out a lot of the hefty lifting basically

+2 votes     reply to comment
SolarLune
SolarLune May 4 2012, 1:25am replied:

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

+6 votes     reply to comment
Devil_Diamond_Games
Devil_Diamond_Games Nov 17 2012, 5:35pm replied:

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

+2 votes     reply to comment
DJDnB
DJDnB May 6 2012, 10:42am replied:

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

+2 votes     reply to comment
SolarLune
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+2 votes     reply to comment
DJDnB
DJDnB May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+2 votes     reply to comment
Urfoex
Urfoex Nov 29 2011, 5:04pm says:

Would be nice to have a BGE group @Desura , just like Unity / UDK / Cry DevGroups.

+3 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 12:58pm replied:

Agreed. That would be nice to have.

+2 votes     reply to comment
bassetfilms
bassetfilms Mar 14 2011, 2:46pm says:

Hi I'm wondering if you are aloud to sell indie games you make with this
engine. Please respond as soon as you can.

+3 votes     reply to comment
TheDiddyHop
TheDiddyHop Mar 14 2011, 4:45pm replied:

Thats something i want to know too!!! someone answer!!! please

+3 votes     reply to comment
SolarLune
SolarLune Mar 17 2011, 5:33pm replied:

Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.

+4 votes     reply to comment
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Platforms
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Release Date
Released Aug 30, 2009
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Highest Rated (3 agree) 10/10

I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…

Apr 23 2012, 2:24pm by Tsukigames

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