The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Blog RSS Feed Post news Report abuse Latest News: Immortal Love Prototype Gameplay

0 comments by AndrewCabebe on Apr 30th, 2015

's the gameplay that we have now for Immortal Love. It features two bosses so far. Here, we're demonstrating the basic moving and attacking mechanics. This particular build
is from a Noob Jam at UAT from a while back. This version of the game was made in Blender, but we're planning to make the switch to Unity. There isn’t much here
right now, but it is a good starting point leading to where we want to head
with the game.

The most striking thing that you’ll notice is the liberal use of blacks and whites, as well as
the hand drawn art. Okay, well the art part was a joke, but the color scheme
seems to fit in well with the game so far. We’ll look to improve clarity and
visibility any way we can while still maintaining our color scheme.

The gameplay is akin to classic style side-scrolling games like Castlevania or Metroid. In the
gameplay here, our hero is equipped with an axe that travels in a straight
trajectory and dies off. In the final game, we’ll have a greater selection of
weapons to meet greater challenges. The bosses that we have now can easily be
defeated by simply jumping up onto the platforms that line up with their
changing weak spots. Other bosses in the future will not be so easy. Some may
require you to attack at specific timings, while others will require specific
weapons to use in order to defeat them. For instance, if a boss’s weak spot is
at a higher elevation, and there are no platforms to use, you may have to use
an arcing weapon to get hits in.

Anyway, that’s all for now, I hope that you enjoy the gameplay that we have so far. Everyone here
on the team is looking forward to working on the project in the future and
getting more content out for people to see.

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Post comment Comments  (30 - 38 of 38)
SolarLune Feb 3 2011, 2:15pm says:

The BGE is actually exceptionally powerful, especially if you use Python to program with it instead of the simpler, but less powerful Logic Bricks. I would highly recommend the BGE if you would like to make 2D or 3D games but don't wish to learn the base parts of a 3D game engine (like displaying 3D models or using advanced physics).

+2 votes     reply to comment
booman Jan 3 2011, 3:00pm says:

I'm using Blender again for converting models. So far I can export my Sketchup models as OBJ or DAE and then open them up in Blender, but it doesn't convert the UV coordinates....
I would prefer ASE and have found export to ASE python plugins but there isn't a working ASE import plugin

+2 votes     reply to comment
MachineShop Nov 30 2010, 7:34pm says:

The real time simulation component of blender is really outstanding.

+2 votes     reply to comment
blackmodeler Sep 9 2010, 6:40am says:

is there anyone here making a game with BGE?

+2 votes     reply to comment
ninjadave Sep 4 2010, 10:50pm says:

I think this is rather neat.

+2 votes     reply to comment
booman Jul 29 2010, 8:54pm says:

Wow, this is really cool. where did you find Blender Engine?
I have messed with Blender a little bit and it has a very advanced user interface. Hard to use and master.
I wonder if the engine is any better?

+1 vote     reply to comment
Mavis130 Jul 29 2010, 9:46pm replied:

The Blender engine IS Blender

just check the "logic" section (the pacman like face)

+2 votes     reply to comment
booman Jul 30 2010, 5:58pm replied:

I noticed that when I checked their website.
I also noticed that you can import SketchUp files into Blender.
I'm a huge SkechUp fan, so this is pretty cool

+2 votes     reply to comment
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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010, 4:36pm by Førseti

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