The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Game once more operational

Game once more operational, but I was not able to solve the custom launcher issue, I am running the game directly from blenderplayer, that is why the icon and name is not that of the game.

Frogman Elmore 3D

Previously finished model.

Old Bird Lady WIP

Old previously already finished model, before switching to 2.5D in the past.

Old 2.5D conversation model

Conversation model in 2.5D, will no longer be used. 3D once more possible.

Old character Spider Centaur Arianne

How characters looked like in 3D before, a hint of how they will look at conversations again.

Remaking the 2.5D character creation model in 3D using as base the old 3d model of the adult version. Plenty to be done yet (texturing, modelling, etc). I will need to update the old code for 3d character creation and maybe gui.

* Thinking of using 3D also for combat due to the richness of motion.

* Rethinking the usage of chibi characters for combat


Project is Not Dead and Never Will

As far as I am aware of, you, a project friend, not necessarily want only major update news articles, which take months to produce due to the hard, game content production and planning involved. Specially when the delay for the next article is being of 2 months already.

Project development available time decreased a lot as I said before since I would now have to do freelancer services like digital art, graphic design and photo restore for survival. Not only that but as mentioned I also keep studying japanese Mondays and Thursdays at Kumon (mostly a self-learning service), also dtudying it at home 7 days a week. Recently I also started studying Brazilian Jiu Jitsu just in case I need one day, I chose this martial style because the school is right in front of my home. All that (except freelancing) due to my next year 2 year visit to Japan, maybe a permanent one. I also had to do some repairs on my notebook all by myself as its support in Brazil (Dell) sucks as expected and was useless.

They will also help keep my mind fresh to work at the Starchild project without gradualy becoming brain blocked (happens when working into a single thing for too much time). I am also learning a lot by working as a freelancer, things I can and am applying to project Starchild.

Remember, the project will live while I live

Changed Linux Distro, Game Got Broken


Ubuntu to Opensuse

From the last post to the current I switched from Linux Mint to Linux OpenSuse Leap, I am very satisfied by this choice motivated mostly by curiosity at first. Like I tested Ubuntu, Xubuntu, Lubuntu and even PCBSD before, I tested Fedora too if I recall before making a choice. I liked OpenSuse Leap because it is a middle ground between highly unstable and cutting-edge linux and a corporate, stable, polished yet missing newer features linux, it tells me everything it does unlike other linux I tested, leaving up to me if I want to read just a part of what it tells me or everything, not hiding anything.

It is well projected too, sometimes when I was about to do something dangerous to my desktop without knowing he would warn me and also suggest solutions, that was different. It is also well suited for building the Starchild project for various linux distributions, it was made for that usage. The allowed option of Gnome3 also attracted me, originally before ubuntu forced unity down my throat I used gnome 2.

Dev Status 2016 03 12

But the Starchild Project was built using an Ubuntu based linux, and now it does not work as it seems OpenSuse Leap uses newer libraries and/or different ones. Anyway it was already time to update the game libraries and the blender player, I have not done that for years I guess. That is why a major update is taking long to happen too, because I will have first to do all this update to the project core software. Only then I will be able to get back to coding the game editor which was the last step to build real playable stuff.

Change of Focus and Feature Partial Resurrection?

I also switched focus, I no longer have as a goal finishing the full project, I will already get happy with just a finished demo, it is you, who will play the game later who will tell me if you want a complete project, then I would do a kickstarter. With this decision I will be able to put more effort (from the time which still remains daily) at the demo, as I will fully showcase what I am capable of, without restraints, as I would not have to worry about doing the same hard worked quality for the rest of a complete project, since if I do a kickstarter because people demand, I would probably get some help for that with the money earned, then i would become a Team of 2 or 3 people.

Psionic girl production

This project development may seem very logical oriented, but there is an instinctive, spiritual component to it too. I already had two dreams in the last 2 months where my game was back to being fully 3D (instead of 2.5D) as it was in the beginning (original plan) before most of the 3D was mostly cut to speed up development (3D take longer to do).

I can not make a full 3D game still (I also liked 2.5D), but what I think I can do is to use once more 3D characters at conversations only, some of them were already finished before the cut, no extra work for them. I truly missed the richness of animation 3D provide. I had cut 3D and use 2.5D because to make it artistic demands computing power and took longer to do, and I wanted the game to work at mobile devices too (tablets for example), but I learned with freelancing which I have to focus in something, thus the game now will be for desktop/notebook computers only.

Social Platform Experiment Status

Previously I made an experiment, quitting Facebook I tested many other social networks for the game project. I left them without active promotion to see which one naturally would bring friends to this project. Google+ and Pinterest failed me. Youtube was good only for storing the videos after all. Linkedin was not good for the project but it is for other things (so I will keep it). I tested behance and deviantart too, and it was not promising regarding the project, but since my profiles on them are new I will leave it below for additional testing. Twitter though is promising.

The goal was not to have many platforms anyway, as this divide my promotion force, so none really stands out that way. The next to be closed regarding game promotion may be behance or deviantart.

Contribute to the project and a Question

I made this article more personal oriented than completely project related, from completely cold logic to more emotional, did you like that? Tell me what you think below, be not afraid. Otherwise I will consider you enjoyed it =)

Thanks for your visit space adventurer! If you liked this project you can help make it happen by liking/following or sharing the pages above (pick your favourite). Also, constructive criticism is much welcome.

OUTSIDER - An Upcoming Psychological Thriller

OUTSIDER - An Upcoming Psychological Thriller

News 0 comments

Outsider is a science fiction, psychological horror currently under development by Corgi Flop Studios. You play as Brandon North, a talented aerospace...

Starchild Status A: November 2015
Starchild

Starchild Status A: November 2015

Starchild 0 comments

The game editor code update continues, and while that happens other small improvements are made simultaneous.

Video : How to trap a goblin - Test#01
The lost Relic

Video : How to trap a goblin - Test#01

The lost Relic 0 comments

In The lost Relic, when you meet a monster you can fight it or using some traps you can find... here is a first test :-)

Video : First look at the gameplay
The lost Relic

Video : First look at the gameplay

The lost Relic 0 comments

Here is a first look at the gameplay and the mood of the game.

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Post comment Comments  (30 - 38 of 38)
SolarLune
SolarLune

The BGE is actually exceptionally powerful, especially if you use Python to program with it instead of the simpler, but less powerful Logic Bricks. I would highly recommend the BGE if you would like to make 2D or 3D games but don't wish to learn the base parts of a 3D game engine (like displaying 3D models or using advanced physics).

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booman
booman

I'm using Blender again for converting models. So far I can export my Sketchup models as OBJ or DAE and then open them up in Blender, but it doesn't convert the UV coordinates....
I would prefer ASE and have found export to ASE python plugins but there isn't a working ASE import plugin

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MachineShop
MachineShop

The real time simulation component of blender is really outstanding.

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blackmodeler
blackmodeler

is there anyone here making a game with BGE?

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ninjadave
ninjadave

I think this is rather neat.

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booman
booman

Wow, this is really cool. where did you find Blender Engine?
I have messed with Blender a little bit and it has a very advanced user interface. Hard to use and master.
I wonder if the engine is any better?

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Mavis130
Mavis130

The Blender engine IS Blender

just check the "logic" section (the pacman like face)

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booman
booman

I noticed that when I checked their website.
I also noticed that you can import SketchUp files into Blender.
I'm a huge SkechUp fan, so this is pretty cool

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Highest Rated (3 agree) 10/10

One Awesome piece of software, I just wish they would have kept the dual licensing for the game engine.

Dec 6 2010 by Førseti

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