The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
hi every one , first time ever posting her , so if ther something i miss , please note me
so for the last 2 months iv been working on a project face 111 , its a project that devoted to learning and teaching others how to create facial expression using blender shape keys and controlling them throe Riggs
i even made a thread on : Blenderartists.org
the project is one giant project, even though it,s not done yet, i am aiming to create and sell my services , on 3d character modeling , texturing , animating , and creating facial expression , all ready for both , animations projects or video-game use ,
you can check my art-station for more
or check my you-tube :
i made a question on blenderartists.org . regarding the pricing of this kind of stuff,
it would be nice if you just give it a check
so my question is, if i am ever to do this for someone in the future, how much will you think i should get payd for it, ?
i was thinking maybe like 100 - 200 $
but i am not sure, what do you think,
if your interested : firstname.lastname@example.org
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Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts