Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

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Hello

V6 has taken quite a bit longer than I expected however the improvements that come with it are well worth the time they have taken to balance out. I plan to do one more run of bug testing and fixes before finalising the release. Head over to the steam forums if you would like to help out!


Version 6 is a from-the-ground-up update, redoing almost everything using the knowledge I gained from building versions one through five. Below is a short overview of the features in V6

  • Improved graphical quality and engine setting upgrades to max things out
  • Ingame graphic options now set custom graphics settings for easy setup on any system
  • Greatly improved lighting and shadow quality
  • Highest level of detail settings for particle effects re-enabled
  • Long lasting dead bodies, explosion/burn marks, acid/blood splashes and bullet holes
  • Increased fog/steam/smoke effects
  • Louder ambient sound effects
  • More frequent Marine/Merc chatter
  • Stronger sound occlusion by walls/doors
  • Mercenary AI rebalanced to be fight at a distance and be less aggressive
  • Marine AI rebalanced to better help the player and keep Xenos at a distance
  • Xeno Soldiers rebalanced to be strong, more evasive, aggressive and use the surroundings more
  • Xeno Spitters rebalanced to be tankier but slower, and prefer sticking with other Xenos
  • Xeno Lurkers rebalanced to be stronger, tougher and much more aggressive
  • Xeno Boilers rebalanced to be harder to sneak past
  • Xeno Facehuggers rebalanced to make them a challenge, but beatable
  • Xeno Crusher rebalanced to be more dynamic and less predictable
  • Xeno Raven rebalanced to add more challenge to the Powerloader fight
  • Xeno Queen rebalanced to be more dangerous, faster and less predictable
  • All Weapons rebalanced from V5 to balance with the new Xeno difficulty
  • Smart Gun may now spawn at large ammo dumps on any campaign mission
  • Ammo rebalanced so the player needs to conserve or diversify
  • Friendly fire damage from various sources greatly reduced


The stars of the show in V6 are the Xeno Soldiers who are quite challenging, unpredictable and at times a bit scary as they scurry about and try and outflank you. You can never be quite sure where most of them are going to come from, making the motion tracker critical to survival in many areas.

The other star is your Marine allies. While the story will always be the story, their increased usefulness in combat along with them preferring you to take lead will lead you to actually wanting them there at times, which is an achievement lol. They also have a tendency to use grenades in certain situations, which can be very helpful and entertaining


Journalist Lewis White interviewed me just before Christmas and released an Article with Eurogamer that gives you a bit of an insight into me and the mod, if your interested head here to have a read :
Eurogamer.net


ThisNthaT - Manual Installation

ThisNthaT - Manual Installation

News 3 comments

More great how-to's from ThisNthaT! This time, manual installation for those so inclined.

The biggest BUG in the game is just one letter long

The biggest BUG in the game is just one letter long

News 59 comments

A typo found in the INI file after all this time appears to be one of the major causes for terrible AI mechanics in the game. Thankfully typo's are easy...

Graphical Quality with and without Reshade

Graphical Quality with and without Reshade

News 7 comments

Some examples of the difference in image and lighting quality using an updated version of Reshade.

TemplarGFX ACM Overhaul V5 - Complete Changelog

TemplarGFX ACM Overhaul V5 - Complete Changelog

Feature 13 comments

Here is a full list of all the changes added in TemplarGFX's ACM Overhaul V5.

RSS Files
TemplarGFX's ACM Overhaul V5 - Game Over Man!

TemplarGFX's ACM Overhaul V5 - Game Over Man!

Full Version 184 comments

Version 5 is finally here, adding new graphical overhauls to all levels plus reworks and fixes to a number of other features.

TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 72 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 102 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)

Patch

Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 47 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 799)
splagger
splagger

I know this post is old, but I'm still excited. This mod is so great, I'm just hoping for more stable version of ACM haha.

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Sibernetika
Sibernetika

I have this small feeling that the Dev is dead

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Busterkill
Busterkill

Everybody thought he was dead the past 2 years, and then he suprised everybody with an overhaul of his overhaul XD have a little faith and patience, I´m sure he is doing his best :)

Reply Good karma Bad karma+2 votes
Blue_Nek0
Blue_Nek0

maybe this now dead

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Warmonger13
Warmonger13

Hell yeah V6! COME ON!!!!

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IRONMONKEY88
IRONMONKEY88

Any news on how well the bug testing is going? We all here can appreciate that this mod is very time consuming For you and anyone else thats helping you to sort out this "broken" game. I guess we are all really looking forward to this version of the mod "roll on V6!" : )

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LiquidBronze
LiquidBronze

Just checking if there is any update for an ETA on v6? Thanks for all your hard work with this mod!

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Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

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