Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.

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Some Examples of ACM Overhaul V5 running with an upgraded Master Effects using a newer build of Reshade

Most notable effects :
Global Illumination
Ambient Occlusion
Adaptive Sharpening
SMAA/FXAA Combo

ACM V5 - Without Master EffectsACM V5 - With Master Effects

ACM V5 - Without Master EffectsACM V5 - With Master Effects

ACM V5 - Without Master EffectsACM V5 - With Master Effects

ACM V5 - Without Master EffectsACM V5 - With Master Effects

ACM V5 - Without Master EffectsACM V5 - With Master Effects

ThisNthaT - Manual Installation

ThisNthaT - Manual Installation

TemplarGFX's ACM Overhaul 2 comments

More great how-to's from ThisNthaT! This time, manual installation for those so inclined.

ACM Overhaul V5 Internal Test

ACM Overhaul V5 Internal Test

TemplarGFX's ACM Overhaul 6 comments

Fantastic youtuber ThisNthaT has created a very detailed and thorough installation guide for ACM Overhaul including where to get and how to install the...

Version 4 - Hadley's Hope

Version 4 - Hadley's Hope

TemplarGFX's ACM Overhaul 35 comments

Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope!

Mission Time HUD

Mission Time HUD

News 1 comment

It´s coming next...stay frosty Mission Time HUD for Aliens:Colonial Marines | plus: DOF HBAO Lensdirt Gaussians and many more

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TemplarGFX's ACM Overhaul V5 - Game Over Man!

TemplarGFX's ACM Overhaul V5 - Game Over Man!

TemplarGFX's ACM Overhaul Full Version 140 comments

Version 5 is finally here, adding new graphical overhauls to all levels plus reworks and fixes to a number of other features.

"Building Better Worlds" v. 1.0

"Building Better Worlds" v. 1.0

"Building Better Worlds" Full Version 15 comments

“Building Better Worlds” is a visual overhaul mod for Aliens: Colonial Marines using the TexMod program. The mod is a visual remastering and reimagining...

RS 2 Helmet Cam + Mission Time HUD_update

RS 2 Helmet Cam + Mission Time HUD_update

Graphics Tool 12 comments

Change log: - Improved and Toggle ambient light with Numpad 4 on / off - Improved and Toggle Mission Time HUD with Numpad 3 on / off You have the choice...

RS 2  for TemplarGFX Helmet Cam + Mission Time HUD

RS 2 for TemplarGFX Helmet Cam + Mission Time HUD

Graphics Tool

Change log: - Add Mission Time HUD (to make the Helmet Cam more "authentic" You can toggle every effect on / off in gameplay. Shots and info how to install...

TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

TemplarGFX's ACM Overhaul Patch 72 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

ReShade 2.0 form TemplarGFX V2 Mod and Helmet Cam

ReShade 2.0 form TemplarGFX V2 Mod and Helmet Cam

Graphics Tool 17 comments

Change log: - V2 Colour (really close to the demo) - You can combine every effect. For example: - Vanilla with DOF but no AO. - Helmet Cam without DOF...

Comments  (0 - 10 of 120)
Guest
Guest

First of all, I'd like to say thank you to the creator, this mod has made the game tolerable, something I thought was practically impossible.

I do however have one issue, and it is not regarding the mod specifically, but a particular aspect of the aiming mechanic which I find truly infuriating, to the point where even after installing the mod, I still don't want to play until I can find a fix.

The issue I'm talking about is the point-of-aim being completely unaffected by weapon sway. It is most noticeable with the more precision weapons but is true for all of them. When your sights bob around, the bullets still go to the center of the screen - this is extremely frustrating when in a high-intensity scenario and trying to hit enemies, but your sights don't point where your bullets go!

I have in the past(and may again) taped a chopstick to the bottom of my TV with the point directly on the ACTUAL hit location, but this severely reduces immersion and shouldn't be necessary in the first place.

Now, here's my question: Where in the config files can I find the weapon sway value, true aiming location, or some other means by which to correct this problem? If the weapon didn't sway, even if the POA isn't exactly centered on the sights, at least I'd have a constant reference point, also known as "Kentucky Windage" - rather than adjusting your sights, you just point them a little off target to get your aim right. Alternatively, if the POA were to move with the sights, that would work equally well.

All I want is for the sights to actually point on-target. I'm looking through config files now to see if I can find the sway mechanic, but I have not done these things regularly for about 15 years and don't really know what to look for unless it's glaringly obvious.

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Jup_Kozlowski
Jup_Kozlowski

Well, it´s A:CM and not Sniper Elite. ;-)

You can´t disable the sway. If you wanna have a "frozen point on target" without recoil, play it without the Templar Mod.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Dimebag_Darrell
Dimebag_Darrell

Post SSAO Patch mods?

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Jup_Kozlowski
Jup_Kozlowski

Sure....Survival xp v.2, No mercs (for Bug Hunt), DOF / HBAO, VHS or Helmet Cam vision, etc...

It´s all in the download section. ;-)

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Dimebag_Darrell
Dimebag_Darrell

Thanks! , actually , i wanted a real pulse rifle mod , you know 99 rounds and everything :P

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Jup_Kozlowski
Jup_Kozlowski

Try the survival xp v2! You got a better balance and the 95 rounds pulse rifle

Moddb.com

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Dimebag_Darrell
Dimebag_Darrell

I did! , thanks dude! :D

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General_Bradly
General_Bradly

I think I found the answer to my own question.
It is pretty much Game Over Man, Game Over! There is however a sliver of hope.
First off let me say, I did really enjoy the 'final' version of the PC game, after the huge patch and DLC were added, especially the Bug Hunt maps.
There is a petition out there for more Bug Hunt type supported maps to be released. I know its a long shot but its something. If you are an Aliens fan and enjoyed the game please sign the petition. They even got cast members from the 1986 Aliens film to sign, Awesome!!! See link below.

Avpgalaxy.net

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General_Bradly
General_Bradly

Is development and/or modding of this game done? Basically wondering if there will ever be BOTs in multiplayer?

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Aliens: Colonial Marines
Platforms
Windows, X360, PS3
Developer
Gearbox Software
Publisher
SEGA
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Sega.com
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5.9

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Highest Rated (3 agree) 9/10

Graphics looks much much better than console version. Sometimes there are very nice lighting and shadows. Story is good, First time since 1986 we can play proper story in this franchise, Most of all I like multiplayer It is much better than AVP2010, it has nice dynamic and tension, many upgrades and other combination stuff, you can build your own soldier and xenomorph, and it is much better than Natural Selection 2 also, not boring( to me NS2 became boring very soon), it has nice graphics, many…

Feb 20 2013 by Jaer

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Sci-Fi
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Single Player
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AAA
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