Essential HD pack is a complete overhaul for original Doom 3, Resurrection of Evil and Lost Mission mod, it's not compatible with BFG Edition. Quick installation and complete graphic pack, included optional addons. No gameplay changes.

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⛧ DooM 3 Essential HD Pack v2.0 ⛧

Since its release, D3HDP v2.0 has been constantly updated to solve most of the graphical issues of Doom 3, thanks to the many reports by community and players. Fully compatible with Doom 3 v1.3.1 and Dhewm3.

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Textures has been improved keeping original details in HD, along with many map fixes, adding missing grate shadows, solving minor issues, also added water material, always using default engine.


⛧ D3HDP v2.0 ⛧

D3HDP - DooM 3 Essential HD Pack v2.0

DooM 3 Traduzione Ufficiale Italiana

DooM 3 Traduzione Ufficiale Italiana

⛧ D3HDP Русский патч

D3HDP Russian Patch


Read carefully readme file for correct installation.

Discord chat/support: Discord.gg


alpha

E3 Alpha Weapons: the original pistol, shotgun (thanks to Arl!) and mg88 Enforcer from leaked Tech Demo 2002, with original sounds and working gui. This could be combined (at same time) with:

  • Phrozo Particles v2
  • Alpha & BFG Marine Armors
  • Birdman Doom3 v1.1
  • Bodies Stay4ever

All add-ons are optional and made to customize visual experience of the game, tested to be played, if you want, all together. Bodies Stay4ever add-on can be used now with the newest Invisible monsters. The new effect is applied to imp, pinky, revenant and commandos and their bodies stay on the ground just like older Doom games.

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D3HDP improvements:

  • Fixed and improved textures, particles and materials for the levels;
  • Optimized assets and less space required;
  • Reworked and improved details for all levels, mapobjects, characters, monsters and weapons;
  • Added deleted/unused micro details and effects from E3 Alpha Doom 3;
  • Remastered enpro level with architecture from BFG Edition;
  • Fixed several issues and mistakes in the maps;
  • Included all the fixes for materials from Resurrection of Evil in the original campaign;
  • Jack Campbell now wears marine armor from BFG Edition;
  • Added shotgun sound from BFG Edition and restored original machinegun sound;
  • Complete HD texture pack for Doom 3, Resurrection of Evil and Lost Mission mod;
  • All the dead bodies stay on the place (optional for Doom 3, RoE and Lost Mission);
  • Bullet shells stay forever in the ground;
  • Included E3 Alpha Pistol, Shotgun and Machinegun (optional for Doom 3, RoE and Lost Mission);
  • Full compatibility with Dhewm3;
  • Added Phrozo Particles v2.0 (optional for Doom 3, RoE and Lost Mission);
  • Included Birdman as replacement for HellKnight (optional for Doom 3, RoE and Lost Mission);
  • Full self shadows on every model of the game;
  • Added Alpha & BFG Marine Armors and Invisible Monsters add-ons;
  • Added water material to the game;
  • Restored firing lights effect for mancubus.
D3HDP - Doom 3 Essential HD Pack v2.0

D3HDP - Doom 3 Essential HD Pack v2.0

News 8 comments

Essential HD pack for original game and RoE. Quick installation and complete graphic pack.

D3HDP - Doom 3 Essential HD Pack

D3HDP - Doom 3 Essential HD Pack

News 25 comments

Essential HD pack for original game and RoE. Quick installation and complete graphic pack.

RSS Files
D3HDP - DooM 3 Essential HD Pack v2.0

D3HDP - DooM 3 Essential HD Pack v2.0

Full Version 177 comments

Essential HD pack is a complete overhaul for original Doom 3, Resurrection of Evil and Lost Mission mod, it's not compatible with BFG Edition. Quick installation...

DooM 3 Traduzione Ufficiale Italiana

DooM 3 Traduzione Ufficiale Italiana

Full Version

Pacchetto di traduzione ufficiale per il gioco originale ed espansioni per tutte le piattaforme pc.

D3HDP Russian Patch

D3HDP Russian Patch

Patch 4 comments

This patch makes compatible D3HDP with russian version of Doom 3. Reworked in HD all the official stuff by 1C for Doom 3. Note: this will work properly...

D3HDP - DooM 3 Essential HD Pack v1.0

D3HDP - DooM 3 Essential HD Pack v1.0

Full Version 52 comments

Essential HD pack for original game and RoE. Quick installation and complete graphic pack.

Comments  (0 - 10 of 319)
Guest
Guest

Its possible to use Phorzo particles and the bodiestay4ever at the same time? If i use phorzo particles with bodiestay4ever bodies disappears

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H3llBaron Creator
H3llBaron

Bodies will not disappear using both included addons.

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IggyWolf
IggyWolf

Great mod as usual. One thing I noticed though that's never been changed is the loading screen images. Is there anyway you'd be able to improve them or replace them with HD versions? I mean, I don't know if they're png/bmp files or are actual in-game textures with text in the corner, but it seems like they could represent the final product better, even if they don't last too long. Also, regarding the computer screens, did you just simply make them higher resolution? I remember you said you couldn't really make the text or font in them look better, so I assume you upscaled the actual image quality of them then.

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H3llBaron Creator
H3llBaron

I only improved textures of lights for consoles and computers, not the screens.

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IggyWolf
IggyWolf

Yeah, that's what I noticed. Btw, can you make self-shadows optional again? Theyre good, but they seem to cause a shadow bug on the player's hand when standing or turning in a certain spot. I assume it's the player's head casting a shadow on his arm but it can be distracting. I don't mind it as an option, as long as it's not forced into the mod.

Edit: Btw, nice touch on that little grate opening in Enpro Plant, which is supposed to lead to the back of the base in "The Lost Mission" but doesn't exist in the vanilla Doom 3 version. Are you able to add/remove architecture in the game or did you just copy that opening from The Lost Mission?

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H3llBaron Creator
H3llBaron

Just keep r_showPlayerShadow "0" as default.

The additions for Enpro level come from BFG Edition, but only for those architecture details, nothing else has been changed.

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IggyWolf
IggyWolf

Thanks. Btw, something I noticed that wasn't an issue before. Maybe it's due to the self-shadows or not. When firing the plasma rifle in close range, too many consecutive shots cause the FPS to drop dramatically and sort of force the game into "slow motion" until I stop firing.

This wasn't a problem with any previous version of the mod, and I didn't change anything about my graphics settings. My specs are i5 10400, 3060 Ti and 16 GB of RAM, so I have more than adequate specs. But I know Doom 3's engine doesn't take full advantage of modern hardware, and shadows or too many particles seem to tax the engine. Although maybe it's the shadows cast on enemies and the player now due to the plasma particles that cause the slowdown. It doesn't happen for example when firing the plasma rifle from a distance.

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H3llBaron Creator
H3llBaron

Actually I optimized those effects for all weapons, I cancelled the heat effect as well, originally inspired from Phrozo effects. I don't have any fps drop with my AMD RX 6600 XT.

Always check for latest stable gpu drivers.

Reply Good karma+1 vote
IggyWolf
IggyWolf

I actually installed an older version (March 2023 version) just to run a test and that one did NOT have that problem. So it's definitely related to the most recent version. With the biggest change being the self-shadows. Once again, not saying you did a bad job with the self-shadows (they look great) but they apparently have the unfortunate side-effect of affecting performance when firing multiple rounds of a plasma gun in close quarters.

It's not "game-breaking" or prevents me from enjoying the game. It's only a minor inconvenience but definitely something to try to fix for the next version if possible. If you want to test it yourself, fire a full clip of plasma at a wall right in front of you. The previous version would require 50-70 rounds before it slowed down. This one drops FPS after only 10-20 rounds.

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H3llBaron Creator
H3llBaron

This has been extensively tested, no fps drops.
FPS counter is stuck to 60-61 fps all the time.

These fps drops can't be related to shadows or the number of sprites in the screen using a RTX 3060 Ti, faster than my gpu.

Sounds like you messed up with graphics settings in Doom3Config.cfg. Try to reset or delete it, I recommend to use the included autoexec.

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IggyWolf
IggyWolf

Well, that's the thing. The FPS does quickly go back to 61 as soon as I stop shooting the plasma gun and and let the effects dissipate. Honestly, you might be right about the cfg. I didn't see this problem with The Lost Mission when using your mod, although I don't know if all the features of your newest update apply to The Lost Missions (such as the self-shadows).

Either way, it's not game-breaking or too problematic. I'm usually too far from the demons and/or they die quick enough from plasma shots. It's only problematic against vagaries due to their high HP. It's an old engine, so I'm sure some things just overtax it. Case in point, Sikkmod's "soft shadows" tend to destroy FPS since they don't take advantage of modern GPUs and get offloaded to the CPU. Thankfully your mod doesn't use them.

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