Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, textures, balancing and more.
Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer!
Please remember this is work-in-progress and that many aspects are "first attempts" at fixing things. Balance and stability will come at a later stage once all the game's secrets are found ;)
MK2 Pulse Rifle returns (40/60 ammo, 900rpm) with a missing Ammo Counter (my fault, it'll be fixed soon) and better balancing.
Auto Shotgun damage reduced slightly
Combat Shotgun damage reduced
Hick's Shotgun damage greatly increased. Max ammo reduced, 12 pellets
Hudson's Pulse Rifle 95rnd, full auto 900rpm. Max ammo reduced
Under-barrel shotgun's use same ammo as Hick's (and now hold 4)
Under-barrel Grenades do more damage (balanced in MP) (and also hold 4)
Fire is more lethal
Incendiaries more lethal
Smart-Gun recoil mechanics reworked, bullet spread and accuracy of tracking adjusted. First attempt at removing the blue-ness of its HUD (works on sulaco)
Xeno AI timing reworked to rely less on speed and more on movement.
Xeno's slowed down generally (except Lurkers)
Further adjustment to insta-kill move so its used less
More vulnerabilities opened up (waiting before things etc) to give you a bit more chance
Face-Hugger fight is easier. Not too much mind you, it took a few of em to pull it off Ripley!
O'Neil's smartgun reworked to be more useful
Installer checks for and removes read-only state from My Doc's files so that they can be replaced.
This should resolve all install issues.
Jonny Thunder really stepped up and polished off the installer! It now should handle pretty much any situation and successfully install and setup the mod for you!
For re-configuring the mod, backup options including 'no backup' are available (for changing difficulty or master effects) along with a progress bar to see how the installation is going!
If you have problems with the game not working correctly, comment here including any failures under the "Processing [ALWAYS_COPY] section..." section of the installer log. I tested this in many situations though and it succeeded every time!
Hadley's Hope has had a bit of love. The atmosphere inside is so thick you could cut it!
Custom object materials and shaders, plus particle effects and cinematic effects have had the overhaul for the primary complex. The changes here span the entire Hadley's Hope section of the campaign, but only the first 2 missions are full done!
This one will include correctly set Difficulty options for Bug-Hunt! (sorry)
Master Effects (new performance settings, more reliance on game engine)
NOW DEFAULTS OFF! - Press F7 to enable or disable your choice in game!.
Ultra Quality.... : SMAA, SSGI (Max Quality), DOF (Max Quality)
High Qaulity..... : SMAA, SSGI (High Quality), DOF (Max Quality)
Medium Quality. : SMAA, SSGI (Low Quality), DOF (High Quality)
Low Quality...... : SSGI (Low Quality), DOF (Medium Quality)
Lowest Quality.. : DOF (Medium Quality)
SMAA - Sub-Pixel Morphological Anti-Aliasing is an advanced AA technique that uses distance to improve quality and performance of AA on complex scenes.
SSGI - Screen Space Global Illumination is the simulation of light bouncing off surfaces to light things nearby. Adds incredible depth to the entire game. HIGHLY recommended!
DOF - Depth of Field is a constant effect that blurs near of far object according to what you are aiming at.
I highly recommend you play on at least Low setting. SSGI really REALLY adds to this dark game, and these settings are quite cheap. I use Medium and play at 1366x768 instead of Lowest at 1920x1080 because of how much better SSGI makes the game. Nvidia GTX660
That said, Master Effects is completely optional and does not need to be used. You may need to adjust in-game brightness to compensate without it.
Difficulty Options (Easiest to Hardest)
Weaker Soldiers........... - Much lower health
Slower Soldiers............ - Much slower movement
Slower Tougher Soldiers - Much slower movement, alot more health
Default Mod................. - Fast movement with good health
Faster Soldiers............. - Extremely fast movement with good health
Tougher Soldiers.......... - Fast movement with alot more health
Faster Tougher Soldiers. - Extremely fast movement with alot more health
Please bear in mind that these difficulty options have not been tested. Default Mod has been, with the difficulty options configured before release by adjusting the appropriate stats.
Let me know what you think of the difficulty now, and what version you feel is best!