Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, textures, balancing and more.
Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly, FUN gameplay. Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign. This State of the Bad-A** Art modification for ACM reworks, reprograms and rebalances Xeno AI, Human AI, Weapon Mechanics, Ballistics, Animations, Shaders, Particles, Decals, Lighting, and engine features to get the best out of the game possible. This is the Full release of Version 2 and the mods debut on ModDB! USE THE ONLINE INSTRUCTIONS! (there is an error in the included one where it mentioned the default game folder)
Pre-Installation Part One : Backing up files (this is optional, Steam's built in "verify integrity of game cache" will reset your game if required)
Create a folder to house your backed up files. This folder MUST NOT be inside the "CookedPCConsole" folder of your game!
Create these emtpy folders :
Head to your games installation folder (see Installation Part 2 if unsure) and then navigate to Engine\Shaders\ES2.
Copy Prefix_Common.glsl to your backup folder in the appropriate location
Now navigate to PecanGame\CookedPCConsole in your games installation folder.
Copy these files to your backup in the appropriate location :
Pre-Installation Part Two : Removing old files (THIS STEP IS REQUIRED OR THE GAME WILL CRASH IMMEDIATELY ON START)
Head to your games installation folder (see Installation Part 2 if unsure) and then navigate to PecanGame\CookedPCConsole and DELETE the following files :
These files are used to tell the game to uncompress these pack files when it starts. The modded files are already uncompressed and so the game will crash if these
exist. If your game crashes immediately on starting, this is the cause.
Installation Part One : Engine Settings
Inside the Mod archive are 3 primary folders, firstly open "My Documents" in the archive and copy/drag "My Games" and paste this folder into your own "My Documents"
on your computer. Choose to replace any files that already exist.
These files are REQUIRED for the rest of the mod to function, and cannot be used by themselves. The game will use the best, most advanced graphical options for all
graphics cards regardless of if it is known to the game or not.
For anyone struggling with performance issues on lower cards : After installing these files head to My Documents\My Games\Aliens Colonial Marines\PecanGame\Config\
and remove "read only" from PecanEngine.ini. When you next start the game, use the in-game graphics options to configure the game for acceptable performance.
DO NOT CLICK "RESTORE DEFAULT" - THIS WILL REMOVE CODE FROM THE FILE THAT IS REQUIRED FOR THE MOD TO WORK
Installation Part Two : Core Mod Files
Now open the "Game Installation - Core Files" folder in the archive and copy all sub-folders to your game installation folder.
Note : Traditionally this is c:\Program Files (x86)\steam\steamapps\common\Aliens Colonial Marines\ however if you are unsure, in steam right click
ACM and choose properties. Select the Local Files tab, and then press "Browse Files". You can paste the mod files directly to this folder that opens.
These files are REQUIRED for the rest of the mod to function, and cannot be used by themselves. The game WILL NOT use many improvements if the Engine Settings are not
Installation Part Three : Master Effects
Finally open the "Game Installation - Master Effects" folder in the archive. Inside are the following folders :
Core Files : Copy the contents of this folder to your game if you wish to use any of the below Master Effects setups. The following folders contain config files only.
Ultra Quality : SMAA, SSGI (Max Quality), DOF (Max Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
High Qaulity : SSGI (High Quality), DOF (Max Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Medium Quality : SSGI (Low Quality), DOF (High Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Low Quality : DOF (Medium Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Lowest Quality : Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
It is HIGHLY recommended to play the game with Master Effects. Lowest Quality has almost no performance impact and improves the look of the game dramatically.
That said, Master Effects is completely optional and does not need to be used. You will need to adjust in-game brightness to compensate without it.
Post Installation (Optional disable-hud key)
Head to My Documents\My Games\Aliens Colonial Marines\PecanGame\Config\ and open PecanInput.ini with a text editor
Under the heading [Engine.PlayerInput] insert the following line
This completely disables all in-game hud elements (health, ammo, crosshair, hit marker, health overlay, prompts, progress bars) for maximum immersion