Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, textures, balancing and more.
I found a way to completely break the campaign, but make the game spawn countless Aliens in any scene!
Turns out its a great way to show how much better the Xeno AI is in ACM Overhaul V5 :p
TemplarGFX's ACM Overhaul V5
- Fixes Weapon Firing mechanics so they shoot where you point
- Fixes Xeno AI so they are dangerous and smart
- Fixes Human AI so they are slightly less stupid (only so much I can do!)
- Rebalanced and Reconfigured Weapons
- Particles and Effects game-wide recoded for better visual quality
- More Xenos in many Situations
- Smart Gun available 5 times throughout the campaign instead of just 2
- Graphics shaders and materials overhauled