A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.

Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.

Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.

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About

CstDoom3-BFG is a mod for Doom 3 BFG Edition. It has many gameplay options and tons of bug fixes.

What's new in v2.0

Bink playback: The CstDoom3-BFG engine is now able to play the Bink videos from the BFG Edition directly, so converting them to the Theora-TH format is no longer needed.

Simpler installation: Since there is no need to convert the videos anymore, installing the mod is easier and very quick.

Updated shaders: The mod now includes updated shaders that are in conformity with the GLSL specification (the originals from the game aren't). This should solve the issues people are having with strict video drivers, like crashes on startup or visual corruption.

Updated debug render tools: The backend debug render tools have been updated too, so all debug cvars that draw something (like g_showEntityInfo, r_showTris, s_drawSounds, etc) should work as expected.

Any display refresh rate: All display refresh rates supported by your monitor(s) are now listed in the Fullscreen menu (you're no longer limited to 60 Hz or 120 Hz only). The engine's frame rate is automatically adjusted to match the selected display refresh rate. If needed, you can also adjust the frame rate manually using the menus. Note: In multiplayer, the frame rate is still limited to 60 FPS or 120 FPS (the selection is automatic).

Armor Protection SP (new option): You can choose how much damage the armor absorbs in singleplayer. The choices are either the original behavior or one of the available absorption percentages (from 20% to 80%).

Instantaneous Reload SP (new option): If enabled, the weapons are reloaded instantaneously in singleplayer, without a reload animation. If you also enable the Auto Weapon Reload option, you'll be able to fire continuously as if reloading wasn't needed. This is a nice option if you would like to try Doom 3 with a gunplay closer to that of Doom and Doom II. Note: The Double Barrel Shotgun is an exception and is always reloaded with an animation.

DBS Always Auto Reload (new option): If enabled, the Double Barrel Shotgun (DBS) is always auto reloaded, even when the Auto Weapon Reload option is disabled.

Old Nightmare (new option) (Doom and Doom II): In the BFG Edition, the Nightmare skill of Doom and Doom II has been softened to some extent. If the Old Nightmare option is enabled, the Nightmare skill is restored to its original difficulty. This means that Imps, Cacodemons, Hell Knights and Barons of Hell will have faster projectiles, and Demons (Pinkies) and Spectres will move quicker. Important: This option takes effect only when a new game on Nightmare is started. Existing saved games aren't affected.

And more: See the included "changes.txt" for the complete list of changes.

A Video



A Few Images

Some interesting frames from the video:

Fixed Cameras


Fixed Wounds


Fixed Souls


The Features

Below is a brief list of what is available. For more details, see the CstDoom3-BFG page at ModDB. And remember that everything is optional (except for bug fixes).

For all games

  • Tons of bug fixes (see the included "changes.txt")
  • Achievements are enabled for local use (and aren't disabled if the console is used)

Options for Doom 3, Resurrection of Evil (RoE), and Lost Mission (LM)

  • Extended FOV range (from 80 to 115 in steps of 1)
  • Cinematics can be skipped
  • Show access codes (cabinet codes, door codes, etc.) on the HUD
  • Double Barrel Shotgun and Grabber in Doom 3
  • Chainsaw in RoE and in Lost Mission
  • Shotgun spread reduction
  • Handheld flashlight (as in the original Doom 3)
  • Headlamp
  • The Grenades key can toggle between Grenades and the previous weapon
  • Adjustable armor protection (new in v2.0)
  • Instantaneous reload (new in v2.0)
  • Always auto reload the Double Barrel Shotgun (new in v2.0)
  • EnviroSuit in Erebus 5 (as in the original RoE)
  • Phasing effects in Delta X (as in the original RoE)
  • Old health station values (as in the original Doom 3; less health)
  • Old ammo pickup values (as in the original Doom 3; less ammo)
  • Old player speed (as in the original Doom 3; slower movement)
  • Additional layers for the game controls
  • Demigod mode
  • Always Run and Toggle Run in singleplayer
  • Stamina drop can be disabled
  • Run, Crouch, Zoom indicators on HUD
  • Smoke options
  • Damage feedback options
  • More options

Options for Doom Classic (Doom and Doom II)

  • Re-assignable controls
  • New cheats
  • Old nightmare skill (as in the original Doom and Doom II; new in v2.0)
  • Run options (always run, toggle run, run indicator on HUD)
  • Automap options
  • Screen options to reduce eye strain

Additional Notes

  • CstDoom3-BFG works with the Steam and GOG versions of Doom 3 BFG Edition. It does not work, however, with the original (non-BFG) versions of Doom 3 and RoE (but the standard CstDoom3 does).
  • Windows 8 or newer is required. Windows 7 isn't supported.
  • The complete source code is included.

Get It

CstDoom3-BFG v2.0


See the included manual for installation instructions.

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Comments  (0 - 10 of 448)
Guest
Guest - - 696,255 comments

Resolution setting is broken for me I can't seem to change it no matter what. Even with the Bad quality fix (cfg) applied it doesn't help. Very peculiar because I remember not having this issue with Episode 2. Been waiting patiently to play this but the incorrect resolution makes the graphics very ugly. I hope there is a solution

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vm773542
vm773542 - - 49 comments

Всех с Новым Годом !!!!!!

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HELLKNIGHT61
HELLKNIGHT61 - - 25 comments


DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.

CLICK HERE: Moddb.com

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SweetRamona
SweetRamona - - 5,127 comments

This was my introduction to Doom (as in the first one of the series I ever played).

Kind of dated in some parts, but is still an enjoyable and memorable game.

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PsyWarVeteran
PsyWarVeteran - - 1,929 comments

This game obliterated the opposition when it was shown in 2002, simply unbelievable graphics for the time. Despite not remembered fondly nowadays I still love it. It's a bit tech demo-y sure, but that doesn't mean there isn't a game here. There sure is and it's a pretty good one.

I ask those who keep saying "this isn't Doom", how else were they going to evolve the game going forward? Half-Life's design easily allowed building on top of it, so HL2 continued the formula, what did Doom have beside cleaning levels from monsters and key hunting? Did you expect to roam outlandish levels, shooting monsters and looking for colored keys in the year 2000+? Of course they were going to make it a story driven FPS with horror elements, this was about demons and hell right?

Then Doom 2016 comes out, it's the complete opposite of Doom 3 and those same people dislike that game too! No matter what path the developers take there's a crowd that cannot be pleased when it comes to modern Doom titles, lucky for those guys there are still very high quality mods coming out to for the original Doom / Doom 2 even today.

As for me, I've yet to see a bad Doom game.

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TyrannoWright
TyrannoWright - - 111 comments

I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.

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Phanjam
Phanjam - - 16 comments

i think H3llBaron is working on a retexture pack for BFG...

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RolledNodes
RolledNodes - - 42 comments

Wouldn't it be enough to load the vanilla data with the BFG exe?

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TyrannoWright
TyrannoWright - - 111 comments

Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.

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RolledNodes
RolledNodes - - 42 comments

Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.

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TyrannoWright
TyrannoWright - - 111 comments

Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.

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RolledNodes
RolledNodes - - 42 comments

Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
------
I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.

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TyrannoWright
TyrannoWright - - 111 comments

That is what I used, so I don't think that's the solution.

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RolledNodes
RolledNodes - - 42 comments

Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.

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