A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.

Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.

Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.

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⛧ DooM 3 Essential HD Pack ⛧


QOL improvements with merged AI upscaled texture pack, Wulfen and Monoxead HD textures with all the fixes of Sikkmod 1.2 and 1.1 for Doom 3 and RoE, better models and weapons without change the game. Added new textures, some effects and fixed many others. It's 100 % vanilla friendly. Recommended for those who want a clean and correct visual experience for Doom 3 with finally fixed original bugs. The pack is for the original Doom 3 and Resurrection of Evil, compatible with Lost Mission.

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⛧ D3HDP ⛧

D3HDP - DooM 3 Essential HD Pack

DooM 3 Traduzione Ufficiale Italiana

DooM 3 Traduzione Ufficiale Italiana


Read carefully readme file for correct installation.

Discord chat/support: Discord.gg


Hdp


D3HDP improvements:

  • Included and fixed AI upscale pack by darklord34, merged with Monoxead and Wulfen textures;
  • Reworked several HD textures to properly match original ones;
  • Fixed bump mapping for marine armor;
  • Added shadows for falling shells and every weapon and item;
  • Fixed shaders and added bump and specular maps for many textures;
  • Restored light of projectiles of the Plasma gun;
  • Added cubemap reflections for paintings, blood and weapons;
  • Added new shaders from Sikkmod, fixed for new systems;
  • Fixed flipped UAC logo in Delta Labs Sector 1;
  • Fixed grate near main reactor in Delta Labs Sector 1;
  • Fixed material for floating black square in Delta Labs Sector 2a level;
  • Fixed and enhanced a buggy wall corner in Site3 level;
  • Fixed a buggy corner in Alpha Labs Sector 4;
  • Fixed roof shadows in Mars City 1, 2 and Delta Labs Sector 1;
  • Fixed material for cart wheels;
  • Added sounds for pistol and machinegun from Doom 3 Alpha;
  • Fixed broken AAS in Hellhole level;
  • Added map fixes for Erebus1-3 levels (RoE);
  • Included HD fonts and crosshair;
  • Included marine armor item for RoE and better arms by Arl;
  • Included the best high poly models from D3 community;
  • Included autoexec to set automatically ultra graphic settings;
  • Compatible with DHEWM3.
v1.2 released

v1.2 released

HD2E Hi def 2-eyed imps by lufusol

v1.2 2022/7/8 - More updates and fixes, probably the last stable 1.x release.

1.0 uploaded

1.0 uploaded

HD2E Hi def 2-eyed imps by lufusol

1.0 - let me know if something doesn't behave or look correct (requests due to differing preferences are NOT bugs) ~_^

The Darkmod 2.10 is HERE!!!

The Darkmod 2.10 is HERE!!!

The Dark Mod (Standalone) 16 comments

After a year of constant development, The Dark Mod 2.10 arrives!!! This is a landmark release with one of the most requested improvements: FASTER MISSION...

Rediscover Doom-3 with the Bravo mod. Survival-horror style

Rediscover Doom-3 with the Bravo mod. Survival-horror style

Doom-3-Bravo (v4.2) 23 comments

Doom-3-Bravo mod - launches the original both feet into the survival-horror shooter territory. Make Doom 3 play like Dead Space. Hunt for scarce resources...

Add file RSS Related Files
HD Veteran+ (v2.0)

HD Veteran+ (v2.0)

HD Veteran+ Full Version

Please read the "README" file before playing. Installation instructions below. Enjoy!

Part 14 (2.0)

Part 14 (2.0)

DOOM III Remastered Full Version 2 comments

Part 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...

Part 13 (2.0)

Part 13 (2.0)

DOOM III Remastered Full Version

Part 13 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...

Part 12 (2.1)

Part 12 (2.1)

DOOM III Remastered Full Version

Part 12 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...

Part 11 (2.0)

Part 11 (2.0)

DOOM III Remastered Full Version

Part 11 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...

Part 10 (2.0)

Part 10 (2.0)

DOOM III Remastered Full Version

Part 10 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...

Comments  (0 - 10 of 434)
Guest
Guest

Is there a mod that replaces Doomguy in Doom 3 with marine model npc from campaign, is it hard to make it possible?

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TyrannoWright
TyrannoWright

The Lost Mission mod has its player model set to use the standard marine, but helmet only.

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Arl.
Arl.

The Lost Mission Marine is in whole as the marines you encounter in Mars City, not just the helmet.

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R0ADKILL
R0ADKILL

It would be great if someone made the standard marine armor (Like Bravo squad) but with DoomMarines head.

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TyrannoWright
TyrannoWright

Pretty sure that's possible. Just need to tweak what head the player model chooses to use through def files.

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Joshuaortiz698
Joshuaortiz698

sikkmod has an option for that

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R0ADKILL
R0ADKILL

Option? Like you get to choose skin?

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Joshuaortiz698
Joshuaortiz698

in the misc part of the sikkmod options. It should say something about the player head

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felix-1931
felix-1931

Hello there,

to the point, i want to make a really "pure" doom 3 mod.

My complain) mods here are only graphic improvement with a no fixes to perform the gameplay experience (except that legendary flashlight mod)

my solution) this:

for doom 3 bfg edition

> go back to dark doom 3 style
> go back to normal ammo capacity
> original sounds
> improve the flashlight to the hip but extremely less duration
> no checkpoints
> PDA and key-cards dissapear when you found them to a new position
> some enemies with random positions everytime you load the game
> more shotgun damage and less spreading

The problem? i dont have ******* idea how to do it, but i want to learn, so tell me what do i need to create this dream.
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After this i want to create a new doom 3 mod called ARCADE CLASSIC that eliminates the reload, more speed, more enemies (a ton literally) a quick punch with brutal damage, music at background etc fun > horror thing.

Basicly a classic doom mod for doom 3.

i just want more immersive gameplay and pure action horror experience.

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snapshot_
snapshot_

Try asking here: Discord.gg

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felix-1931
felix-1931

learning...

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