A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.
Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.
Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
QOL improvements with merged AI upscaled texture pack, Wulfen and Monoxead HD textures with all the fixes of Sikkmod 1.2 and 1.1 for Doom 3 and RoE, better models and weapons without change the game. Added new textures, some effects and fixed many others. It's 100 % vanilla friendly. Recommended for those who want a clean and correct visual experience for Doom 3 with finally fixed original bugs. The pack is for the original Doom 3 and Resurrection of Evil, compatible with Lost Mission.
Read carefully readme file for correct installation.
Discord chat/support: Discord.gg
D3HDP improvements:
v1.2 2022/7/8 - More updates and fixes, probably the last stable 1.x release.
1.0 - let me know if something doesn't behave or look correct (requests due to differing preferences are NOT bugs) ~_^
After a year of constant development, The Dark Mod 2.10 arrives!!! This is a landmark release with one of the most requested improvements: FASTER MISSION...
Doom-3-Bravo mod - launches the original both feet into the survival-horror shooter territory. Make Doom 3 play like Dead Space. Hunt for scarce resources...
Please read the "README" file before playing. Installation instructions below. Enjoy!
Part 14 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 13 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 12 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 11 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Part 10 of 15. Part 14 is a tweaked version of the high poly mod from a group of modders found here with credits inside. Part 15 is raytracing and instructions...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Is there a mod that replaces Doomguy in Doom 3 with marine model npc from campaign, is it hard to make it possible?
The Lost Mission mod has its player model set to use the standard marine, but helmet only.
The Lost Mission Marine is in whole as the marines you encounter in Mars City, not just the helmet.
It would be great if someone made the standard marine armor (Like Bravo squad) but with DoomMarines head.
Pretty sure that's possible. Just need to tweak what head the player model chooses to use through def files.
sikkmod has an option for that
Option? Like you get to choose skin?
in the misc part of the sikkmod options. It should say something about the player head
Hello there,
to the point, i want to make a really "pure" doom 3 mod.
My complain) mods here are only graphic improvement with a no fixes to perform the gameplay experience (except that legendary flashlight mod)
my solution) this:
for doom 3 bfg edition
> go back to dark doom 3 style
> go back to normal ammo capacity
> original sounds
> improve the flashlight to the hip but extremely less duration
> no checkpoints
> PDA and key-cards dissapear when you found them to a new position
> some enemies with random positions everytime you load the game
> more shotgun damage and less spreading
The problem? i dont have ******* idea how to do it, but i want to learn, so tell me what do i need to create this dream.
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After this i want to create a new doom 3 mod called ARCADE CLASSIC that eliminates the reload, more speed, more enemies (a ton literally) a quick punch with brutal damage, music at background etc fun > horror thing.
Basicly a classic doom mod for doom 3.
i just want more immersive gameplay and pure action horror experience.
Try asking here: Discord.gg
learning...