Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, textures, balancing and more.
This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!
Weapon Changes :
MK2 PR sound fixed, Ammo 40/60 better balance
Recoil changes to most rifles, more direct vertical movement and less left/right switching
Small Damage balance on Assault, SMG and Service Pistol
Small adjustments to weapon holding positions to lessen the oddities
General Ally AI Changes :
Shooting delays and wait times removed from dynamic events
'push' and 'pull' tethering to the player along with distance to avoid players adjusted to try and make them more useful and spread out more
Usage of blind-fire and cover-switching increased
Visual cone opened up slightly at close range
Provocation (ally help) increased for close ranged Xenos
Ally AI vs Xeno Changes :
Base weapon damage increases as distance decreases. At point-blank this is 1 hit kill guaranteed for AI.Makes them useful!
Greater priority to close-to-them xenos
Don't let "mini" fool you. The changes to the Allies is quite extensive and really makes them alot better. Just try out the Gravity Well Scene. O'neil saves your butt alot!*
*not a guarantee