"Chicks dig giant robots." -Megas XLR, opening theme.


Eh, this is more or less a collection of random modifications I'm doing to Generals in my spare time. The release will come quite soon, though yeah, the main attraction really comes from the giant robots cobbled up from different models and held together with chain tool. Other than that, there will some minor changes to the factions, so eh. ~precision_bomber

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Hey there people, this is me, precision_bomber/Zatsupachi/dracmeister -- depending on where you know me from.

After a LOOOONG Hiatus, v1.001 is finally here (well, if you're reading this as its posted, in 30 minutes!)!


Now, I promised a "Airforce Update" which also covers generals powers but unfortunately, I couldn't get all of the concepts out, I kinda ran out of funny gags to throw but at least the Truck General, Armor General and Artillery General now have a custom list.

sshot094z

The Truck General ALSO now has an Airforce! (Huzzah?)
I will eventually fill out the rest of the GLA Generals with Air units. The small bit in Truck General is just a small taste.

Along with those updates, the UI has been slightly updated, some elements are now tinted Scarlet. Though my work with the in-game menus are still a work-in-progress. However!

There are some new fancy Controlbars to look into! Exciting, yeah?

cmndbars

There's a new class of unit called the "Anti-Giant Robot" unit.
These are beeg units you can throw at Giant Robots that aren't as expensive to produce.


sshot274

Pictured above: Shin-Ymir, a Hover Assault Transport MRLS


So far these are the only factions who have Anti-Giant Robot Units:

Armor General: Arch Angel (found in Airfield)
Artillery General: Shin-Ymir (found in War Factory)
Truck General: Heavy Assault Truck (found in Arms Dealer)
>This one is a repurposed unit, since I don't like the original one as much.
So, I GAVE IT A NEW MODEL. And replaced the old Heavy Assault Truck with the MAMMOTH TRUCK.
Laser General: Subdeus Manchina (found in War Factory)
Drone General: Queen (found in Airfield)
>This is a unit that already exists, it now has an upgrade to make into an Anti-Giant Robot Unit.

CIRNO DAY UPDATE FIX

CIRNO DAY UPDATE FIX

News

A GRAVE MISTAKE ON MY PART. I'M SO SORRY :<<<<<<<<

GIANT ROBOTS BETA VERSION 0.99 RELEASE

GIANT ROBOTS BETA VERSION 0.99 RELEASE

News

Huzzah! After several weeks at a time over the span of a few years.

Progress Report! [GLA Side]

Progress Report! [GLA Side]

News 1 comment

This the progress report of the GLA side. And the added content as well as a bit of a discussion on the following weeks to come.

Progress Report! [China Side]

Progress Report! [China Side]

News 1 comment

The Chinese probably have this biggest update since-- I really like designing vehicles for them so...

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Giant Robot Edition v1.001

Giant Robot Edition v1.001

Full Version 21 comments

The first official release version of this mod! PLEASE, READ THE CHANGELOG FOR THE DETAILS! ~precision_bomber

GiantRobotEdition 0999

GiantRobotEdition 0999

Demo 7 comments

Cirno Day Update! It adds a few things and fixes a few! Read the Description for more details! EDIT: WHOOPS I FORGOT TO REPLACE THE FILES ON THE INITIAL...

C&C Generals Zero Hour: Giant Robot Edition v.099

C&C Generals Zero Hour: Giant Robot Edition v.099

Demo 8 comments

To install, just extract the contents of the zip file into your Generals Zero Hour Directory!

Comments  (0 - 10 of 43)
Guest
Guest

WHAT IS THIS MOD LMFAO this looks absolutely insane

Please add this to genlauncher

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glassesman
glassesman

add the mod to genlauncher

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t95blackeagle
t95blackeagle

final someone bring the idea of giant thing in zero hour xD

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OhaahO
OhaahO

I like this mod very much and played it a lot. When i played it today, I found a problem with the Nuclear General. It's speakertower (NBDevaTurT) has the wrong Prerequisites, so you can't build it.

When i looked at the ini file and cheked the Prerequisites, i saw this:

Prerequisites
Object = ChinaPropagandaCenter
End

And it should be:

Prerequisites
Object = Nuke_ChinaPropagandaCenter
End

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Krulxyfer
Krulxyfer

Iirc the toxin general also has the same the problem

i think its this
DisplayName = GRE:BaseDefense ;OBJECT:PatriotBattery
Side = GLAToxinGeneral
EditorSorting = STRUCTURE
Prerequisites
Object = GLAPalace

just change GLAPalace to Chem_GLAPalace

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Guest
Guest

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Guest
Guest

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Guest
Guest

this mod cool, but what the heck few seconds start and auto surrender,I am not do anything and suddently usrrender by its own!!,please fix this!!

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krisavi
krisavi

All your buildings self-destruct in 30 sec? That is sign of cracked version of the game. If that is not the case, then there may be some workarounds you need to apply to basegame before installing mod to avoid it.

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DMH2693
DMH2693

I install but I start match, then game crashes to desktop saying serious error.

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