This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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Spy Post
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Tleno
Tleno

I assume it's going to be a backup hacker hideout. At least one of its functions.

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Gunship_Mark_II
Gunship_Mark_II

I remember there was a map in ZH which had this building ( or tv station ) act as a carpet bombing calling center. In any rate, great job c:

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Ranger-X
Ranger-X

I can see several possible uses for it. A smaller building for Hackers similar to the Internet Center but without the satellite hack upgrades. A stationary Listening Outpost to detect stealth and enemy movement. It might even be China's version of the Strategy Center, which used the Intelligence power in Zero Hour (or Detention Camp in Generals).

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Shiro~
Shiro~

I have seen this thing in some mods as an extension of the Internet Center's "hackers are faster" mechanic, in that it would offer less slots, but could be build all over the place to shelter Hackers.

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Description

Remember them Chinese Spy Outpost building that were found in several missions across the campaigns? I have added the missing snow and night models. I also think it is such a waste to use this building as a simple garrisonable civilian building, so I decided to give it to the China faction as a buildable structure. More details about its function will come much later. Till then I'll just keep silent about it. 😉

Also keep track the current progress on the journey of civilian stuffs fixing on the mod Facebook fanpage: Facebook.com

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n5p29
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