a.New single mission 15 games, and restored a large number of official unused voice dialogue.
b.Camp name change:
China→General Leang USA→Ironside GLA→Mohmar"deathstrike"
(In skirmish use the normal army,Some Mission map use the Real army)
c.Complete recovery of 12 general challenges
(General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike")
d.The UI tone is changed from blue to gray red
e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI
f.Recovery of prisoners of War (POW trucks, prison detainees....)
h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI
k.Add NavalArmy

【AI】
a.AI use almost all the weapons that they can build.
b.AI will reasonably upgrade all of its upgrade projects and General Power
c.General Leang:Challenge speech recovery.
d.When the Commandcenter is destroyed, it will be rebuilt
e.AI knows what to do with the enemy

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Generals Zero Hour Continue V3.5

IMPORTANT UPDATE FROM THE BATTLEFIELD

Continue DiscordLink: Discord.gg

CONTINUE Version:3.51 (By:taofaikwai)

1.Ka52 can't be built when Airfield is full,Now Fixed
2.LandForce generals can now upgrade their T90 machine guns
3.Now Russian Airborne Tanks Not Lose Health
4.Fixed Russian SupplyTruck Wrong reporting sound,When It Supply End
6.S400(RocketG) Now can respond to long-range missiles upgrade
7.Fixed the Housecolor errors with USA Tanker Truck
8.Conscript can now switch between machine guns, smoke bullets, and rubber bullets
9.Stinger Soldier:VisionRange 400 change to 275,ShroudClearingRange 400 change to 300
10.Fixed of some text errors
11.Some vehicles battle drone upgraded for USA,their positions have been fixed

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[Overall change]

a.MaxCameraHeight Changed 310 to 350

b. The texture of the unit and ground is more refined

c.The range of all intercontinental missiles has been increased from 400 to 450

d.New neutral building chemical bunker, which can detonate and produce toxins

e. New Faction Russia

[All America]

wtwert 1

a. Helicopter repair upgrade cancelled

b. Upgrade of Combat vests transferred to Russia

c. New unit oil tank truck, capable of producing US dollars

[America Air Force General]

wtwert 2

a. Patton tank replaces Sherman tank

b. Haimars rocket launcher replaces Rocket Hummer

[America Laser General]

wtwert 3

a. The supply center uses a new model

b. Supply Truck replaces Chinook

c. F16 jet replaces Raptor

d.Brandley replaces Humvee

f.LaserPaladinlord replaces LaserPaladin

g. Add Paladin howitzergun,Request Generals Science

[America SuperWeapon General]

wtwert 4

a. Ships Cannon replaces FuelAirBomb Cannon

b. Now the Soldiers Change to Marine Corps

f.Abrams and Mammoth tanks

[All China]

wtwert 6

a. EMP J-10 fighter cancelled

b. J20 fighter weapons now carry EMP effects

c. New Unit HackerVan and Redflag AA Missile

d. BlackNapalm Upgrade Transfer to airport

[China Tank General]

wtwert 7

a. Air Cruiser cancelled

b.Production line upgrade cancelled

c.Reactive armor transfer to the Russian

d. ECM Lords and Air Defense Systems Cancelled (Restored to ECM Tanks and Gatling Cannon)

e. MiG model modified to J10

[China Infantry General]

wtwert 8

a. Propaganda Palace replaces Propaganda Center.Infantry inside can use fire-ports to engage the enemy.

b. ECM Vehicles Replace ECM Tanks

c.Production line upgrade cancelled

d. Upgrade chemical suits transmit to nuclear generals

e.nuke storm launcher

[China Nuke General]

wtwert 9

a.Large Nuke power plant Replace Propaganda Center

b. Model modification of nuclear rocket launcher

f. There are currently two randomly produced models for DF missile Launcher

[All GLA]

wtwert 11

a. StingerSoldier use new dubbing

b. JetFuel transmit to Russia

c. AmphibiousTransport using new models,and new dub

d. New unit MobileSupplyStash,Production in prison,Can upgrade stealth

[GLA Toxin General]

wtwert 12

a. Salv ToxinTruck Replace ToxinTruck

b. Baikonur Replace ScudStorm

c. Model modification for Demotruck

[GLA Demolition General]

wtwert 13

a. Demo Buggy Replace Katyusha

b. T54, T72, Transmit to the Russia

c. High Explosive Scudlauncher Replace Topol Missile

d. HeavyBombTruck High Explosive Bombtruck

[GLA Stealth General]

wtwert 14

a. Now the Prado Use more finer textures

b. Rocket Combatbike can now upgrade to Extra Ammo in the black market

c.Rocket Sea launcher

d.GLA Propaganda Station

Author:taofaikwai

Technical support:saite240mt

Dubbing actors:

Haubibban,DanielRamos,Latrine,BobbyWanKenobi,XiLuo,Death Knight,TEOD Production team

Other Acknowledgement:

Zeke_Dlyoung,Adriane,LvanderLim,Fanyijia,Del

Russian UI Come from TEODv0.92

taofaikwai in Shanghai, China in January 2024

Continue DiscordLink: Discord.gg

CONTINUE Version:3.51 Updata

1.Ka52 can't be built when Airfield is full,Now Fixed
2.LandForce generals can now upgrade their T90 machine guns
3.Now Russian Airborne Tanks Not Lose Health
4.Fixed Russian SupplyTruck Wrong reporting sound,When It Supply End
6.S400(RocketG) Now can respond to long-range missiles upgrade
7.Fixed the Housecolor errors with USA Tanker Truck
8.Conscript can now switch between machine guns, smoke bullets, and rubber bullets
9.Stinger Soldier:VisionRange 400 change to 275,ShroudClearingRange 400 change to 300
10.Fixed of some text errors
11.Some vehicles battle drone upgraded for USA,their positions have been fixed
12.Fixed the GLA06 GLA08 maps errors

CONTINUE Version:3.52 Updata
1.Now The Tank Generals J10 model modification,Fixed the issue of weapon attack target errors
2.Bug fix for Russian Generals power white phosphorus bomb bombing not entering countdown
3.Apocalypse Tank health increased from 800 to 900
4.Fixed The Russian BMP Track animation error correction
5.The energy demand has been reduced from 3 to 2 for SAM, and the cost has been reduced from 900 to 800
6.Russian MiG AirStrike cooldown reduced from 6:00 to 4:00
7.The cost of Tunguska and Shilka has been reduced from 700 to 600
8.Flanker,Black Widow and Apache no longer have buttons to guard the Air
9.The cost of T54 Tank has been reduced from 900 to 800
10.Fixed the issue of AI units lagging in a six playper maps
11.Multiple white phosphorus vehicles attacking the target together can now trigger a white phosphorus flame storm
12.Russian smoke grenades now deal minor damage to surrounding enemies. T90 tank smoke grenades attack together with shells, but the countdown is longer
13.Laser Apache weapon damage/upgraded weapon damage increased from 50/60 to 60/72
14.S400 and Red Flag no longer have buttons to guard the ground
15.Air Force Generals: Aircraft Carrier Strike Damage Increased by 30%
16.Russian General Powers Attack Drone Health increased from 400/600/800 to 600/800/1000
17.The cost/training time of the Russian Flanker jet has been reduced from 1200/15 seconds to 1000/12 seconds (Landf Generals have been reduced from 1400/15 seconds to 1200/12 seconds)
18.The cost/training time of American Black Widow fighter jets has been reduced from 1200/15 seconds to 1000/12 seconds (Air Force Generals have been reduced from 1100/16 seconds to 900/12 seconds)
19.Kamovka:Reduced from Health 300 to 270
20.Fixed The Russian SentryTower Weapon Damage Too Low,Now it's normal damage

Moddb.com

Generals Continue Russian Faction introduce

Generals Continue Russian Faction introduce

News 10 comments

Continue MODs Russian introduce,It will be released soon.

Continue Generals Information

Continue Generals Information

News

Continue Generals Information ,Currently, the Lanf,Flame and Salv generals do not have specific stories, and you can tell me if you have the ability...

Generals Continue V3.02 updata

Generals Continue V3.02 updata

News 7 comments

Generals Zero Hour Continue 3.01 Patch Modification Instructions [Copy all files to the continueV3.0 or V3.01,Replace files with the same name]

Generals Continue V3.01 updata

Generals Continue V3.01 updata

News 2 comments

This patch fixes errors in version 3.0 and some imbalances

Add file RSS Files
Continue V3.52 Full Version

Continue V3.52 Full Version

Full Version 2 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue V3.52 Patch

Continue V3.52 Patch

Patch

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue v3.51 Full version

Continue v3.51 Full version

Full Version 16 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue v3.51patch

Continue v3.51patch

Patch 2 comments

Copy all files to your CONTINUE V3.5 1.Ka52 can't be built when Airfield is full,Now Fixed 2.LandForce generals can now upgrade their T90 machine guns...

Continue v3.5(Russian Faction)

Continue v3.5(Russian Faction)

Full Version 16 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Generals Continue V3.02

Generals Continue V3.02

Full Version 26 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04...

Post comment Comments  (0 - 10 of 474)
Cobber
Cobber - - 36 comments

I note that at present the Boss Generals in both challenge and skirmish modes are effectively the vanilla ZH factions. My question is, are there any plans to make them the real Boss generals that they were intended to be in those modes sometime soon?

I personally would love to do a Generals challenge mode playthrough as USA General Ironside, packing all of the best USA units/defensive structures from the various USA generals like King Raptors etc, but I also understand fully that implementing such things takes time and effort, especially when it is only a small team developing the mod.

Finally, this mod is definitely a must have mod for me, as it really makes Zero Hour into a truly outstanding gameplay experience, so please keep up the great work!!!

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Guest
Guest - - 689,517 comments

After You Finish The Russia Faction So You Make The Europe Faction Very Soon

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VPedge
VPedge - - 18 comments

who ever made that ironside challenge mission can **** off to the sun because mass tank rush on top of a 3min super wep is 100% fair

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Cobber
Cobber - - 36 comments

Couldn't have said it better myself, on hard it's beyond impossible to get a decent foothold to hold off the attacks, especially as you have no resources anywhere nearby your starting location (aside from the 1 supply dock) to use to supercharge your economy early on to give you even half a chance!

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Cobber
Cobber - - 36 comments

I managed to beat him on Hard yesterday playing as the Superweapons general.

How I did it was a combination of prioritising getting a couple of extra chinooks to fly to the supply zone to the north west and north to get some extra bundles of supplies early on in the match, then building the airfield over the war factory to get some commanches to deal with tomahawk missile mobile launchers specifically.

I focused then on building the strategy centre in amongst the civilian buildings to the south east of my starting location to make it harder for the AI to hit and destroy with powers, then building some supply drop zones in a dispersed way in and around those same buildings, all while building the naval cannons close behind the epm patriots batteries as quickly as possible, and also by accident finding that there is a cache of UN money supply crates in the very bottom right hand corner of the map that helped give me a financial boost to get a couple more drop zones quickly.

I used my own generals powers to take out his sole particle cannon and strategy centre as early as possible, which he failed to rebuild, and that helped immensely once they were both out of the battle.

Also I had a bit of luck involved in beating him, largely in terms of when the attack waves came at the start and about mid-way through, and I noticed that because his economy isn't as strong as I first thought with having only 1 supply drop zone and 1 oil derrick it would cause lulls in his attacks as he rebuilt his forces after a wave was destroyed, so when the lulls came it gave me the opportunity to rebuild defences that he'd managed to destroy, or replace dozers that were taken out while repairing during the previous attack wave/s.

It definitely took some trial and error to come up with this strategy, but it did work and should in theory work again when I do another attempt to test it, this time with the Laser general.

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Harizer02
Harizer02 - - 4 comments

Why some GLA air unit(Zero, soldier heli) cannot attack air unit just shot for ground unit. Gla no have jet fighter again like zero fighter before

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VPedge
VPedge - - 18 comments

any way you can get Russia to be playable in challenge mode?

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deltatwo89
deltatwo89 - - 35 comments

you guys need to tweek a bit these CAMPAIGN missions generals like HALLEEB....you know after the regular missions in campaign. They seem overpowering

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TheNuclearDust
TheNuclearDust - - 1 comments

J-20 airplane's missiles for china can't properly target enemy units.

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INFJSupreme
INFJSupreme - - 19 comments

Some generals are extremely strong (China Tank, USA Commander in Chief, USA Land Force, USA Super Weapon) while most of the other generals are weak with the exceptions of the Russian factions, they are extremely weak. The only useful things in the Russian factions are T-90, Topol and KA-52.

Please rebalance the mod (still a great mod anyways).

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