The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report Custom Weapons Pack for Brutal Doom v21
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
Custom_Weapons_Pack_for_Brutal_Doom_v21.zip
Category
Weapons Model
Licence
Proprietary
Uploader
IDDQD_1337
Credits
In description
Added
Size
13.02mb (13,648,105 bytes)
Downloads
297 (7 today)
MD5 Hash
2d3c3474f3e7a8e9be66c5f4e155338b
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Description

This experimental addon to adding custom weapons for Brutal Doom v21

Preview
Custom Weapons Pack for Brutal Doom v21
Comments
kaviarmackan
kaviarmackan

The AK-47 is glitched it dosen't need to reload when you have fired all rounds in the clip.

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IDDQD_1337 Author
IDDQD_1337

I forgot fix this (I fixed now)

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Tomiechan
Tomiechan

I love your mods

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C4RNAGE6
C4RNAGE6

Does it spawn with other weapons?

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IDDQD_1337 Author
IDDQD_1337

Yes

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Guest
Guest

i cant reload when in the alt fire mode when i have less ammo in ak 47

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Addontester
Addontester

my mistake i have unbinded the bd reload botton and some weapons works with gzdoom reload botton

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Addontester
Addontester

the napalm cannon sprites shows very low and wont shot and only i can kick with the weapon on and the weapon wont let me use other weapons and the ripper is a non-weapon in the mod

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Addontester
Addontester

only in gzdoom tho

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GameDude2
GameDude2

I absolutely love this addon. It goes great with the EMW mutators and the Monster expansion addons. My favorite weapons are the AK-47, the Ripper, and the UT2004 Rocket Launcher.

However, I did come across a few problems with it. The first problem is with the AK-47. The sound of being unable to reload when your ammo runs out will loop endlessly when you press the reload button. Secondly, you might also consider changing the text when you collect an AK-47 so that you won't confuse players in picking another Assault Rifle pickup. Not sure if that was intentional or not lol.

Lastly, the Napalm Cannon's alt-fire didn't consume ammo. Not sure if that was intentional but it breaks the game.

Other than that, I love the way you compile these weapons together and it's a fun ride to play UD with them. :)

Note: This review was done based on the game played with the Zandronum 3.1 alpha.

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C4RNAGE6
C4RNAGE6

Awesome mod!

Maybe the incinerator could use more Hdish looking sprites, if possible?
Also, the bullets puffs don't look that good, they are pretty big and looks kinda bad.
Maybe the ripper has better firing sounds out there.
The Napalm launcher is my favorite, so i had an idea, you know when the monster is on fire and you launch a rocket at them? they explode into fiery pieces, maybe the napalm launcher should do that? it would be friggin awesome!

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