The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
A new way to blow up everything on your sight. A Tripple-Rocket-Launcher. Sprites drawn by me using Unreal Tournament 2004 models, also it designed like that rocketlauncher, but the properties are diffrent. You can shot 1 or 2 or 3 rockets using Left, Middle, Right button of the mouse. Name of weapon "UT2004RL". DoomEd number 6684. Any questions, requests - send me a pm.
Does this work with project brutality? Also how do you spawn this thing?
imma just look in slade for the actor name and see if its PB compatible
good lord baby sweet jesus that is it
I'm not the one who make "PB compatible", his name is TheUnbeholden.
If you want to use this weapon you need a simple random spawner, or use console cheats:
sv_cheats 1;give UT2004RL
sv_cheats 1;summon UT2004RL
Also you can use Doom Builder and place it on map using 6684 DoomEd number.
You impress me a lot with these weapons. Keep up the great work @Flammable4444
Probably going to need a new version of this weapon too like the others. When you use this rocket launcher it takes the grenade launchers place in PB.
As i said, i do not paly BD packs or something. I play my edition of brutal doom based on v18 (i know its old but i like it). So you just have to ask autor's of those mods to edit my mod. I do not mind if anyone wants to use my mods, what for i was making them afterall?
Ya got a link for your edition of v18 of Brutal Doom though?
Sorry to say, but sv_fastweapons in zandronum makes the hold sprite flicker.
Looks fabolous ! Can u bring more of the ut2004 weapons to gzdoom ? That would be great imo.
Greets
The way it grabs it doesn't makes sense
Really cool