The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
You guessed it...remember how you were always incinerated by the mancubus and his two cannons? Well, this is payback time! Now you have the chance to get two cannons yourself! This doesn't work like other dual weapons. You have to scroll through slot 9 to get to this, in both versions for fire reasons. The way this works is that its exactly like the original single cannon-but...double! Same weapon fire function, same special fire toggle and all. Enjoy!
Nice!
Thanks!
For when you want your enemies to burn in hell.
When the top bun isnt Krusty enough in hells heat
For when you want to have a demon BBQ. Because Doomguy has to eat something if he's gonna stay in hell for so long.
BTW blue flames, nice touch :)
Krusty Bulldog Demons
"oh boy! 12 inches of deeeemonicness!"
Haha thanks! is supposed to be like the PB flamethrower
When you pour some petrol on a cooker and light it up
When you drop the match in the firepit while gasoline laces the to-be burnt objects
So many whens here.XD
Time to feel the burn.
Give me the burnie standards
hmmm.... pretty awesome, but...
the cannons appear quite a bit smaller compared to when you single-wield one?
and they seem positioned to close to each other also maybe?
so perhaps make the cannons a tad bigger to appear the same size as when single-wielding one, and place them a bit further apart?
But of course! i'll see what i can do! i just made them appear that small because of when the mancubus holds them, theyre lowered at the side, hence the way they are now! But i can surely spread them apart alongside if necessary:)
hehe now i can be like a mancubus (with double flame)
Exactly!
huh
i actually working on the same sprite tho not as dual wield
Also i once seen as rocket launchers called "annihilator cannons"
I get what you mean, and i think i remember that
It was skulltag related i think
My eversor/nailgun was used as a rocket gun as well there
Ahh okay, i wish i remembered 100%
*Devastator feelings intensifies*
Well its kinda like the devastator from DN3D. But the revenant missile launcher basically is the devastaor just tweaked a little.
Indeed. Someone could make the devastator for pb.
True. Maybe someone should add a third fire mode for the revenant missile launcher as an upgrade. It allows you to shot 4 mini missiles like the devastator in DN3D. But you lose 4 instead of 1 and the ammo cap increased to 200
Hey Barge you reading this? What do you think?
I do read when i can, and as cool as that is, i'd have to disagree on this notion IMO. As the firing speed and projectile speed of the original revenant missiles are vastly different, along with the amount of power.
What I meant was the extra fire mode shoots devastator missiles not revenant launcher missiles.
Yes i know what you meant :)
*Pyromanic Urge Intensifies*
I already loved turning everything on fire, now double firepower!
Thanks for the nice addon again!
Haha i totally agree, and no need for thanks!
Love the weapon! But when you use the kick it feels very weird changing to the single mancubus cannon sprite.
I mean, it has sense that Doomguy hold a single cannon to kick, but using the one single cannon sprite doesn't feel right
Anyway, I tested all dual weapons and it isn't replaced for the single weapon during the kick moment.
By the way, can you add this weapon as a rune demon-addon too? The dual cannon maybe fits better being a Mancubus instead of a separate weapon.
What do you mean by that? When you move the arm out of the way to kick? and its the only way it works to make the kick sprite look correct. Maybe i'll edit it so that the cannon just moves sideways, and im not familiar with that extent of code, plus there hasn't been a mancubus rune so i dont want to overpopulate the runes along with that a mancubus rune alone would just enable this weapon, and make you super slow-in which isnt that great of a boostage-and if youre thinking health will be boosted it wouldnt be that much :)
You have a good point there, slow moves are not usually welcome in Doom gameplays, so a Mancubus rune wouldn't be very worth in normal levels cause the slow movements (maybe in slaughter maps, but nevermind)
About the kick, yes, I meant the arm out. I expected to see both cannons when you use the kick move instead of only one like the dual pistols or rifles.
Sorry about my poor vocabulary, english is not my natal language :P
Exactly :) and oohhh i see what you mean, i can try to fix that later on, and its just fine! Your english isnt bad at all
It works flawlessly with IB, because this weapon doesnt have any spawn codes.
Haha im glad!
Lol at first I thought it was flawless XD
But it gets rid of the Revenant launcher, edited the Keyconf and added the Launcher and it Works now.
Consider making an extra for IB for those who want to try these awesome dual cannons there.
Oh? Hmm, i forgot the launcher is in the same slot, i will try to make a patch when i can
Time to give these fat, ugly bastards what for!
Fight fire with fire ;o
How do you acquire the cannons because I only have one.
They should have a rare drop percentage from the normal Mancubi
Impressive!
I've added this file into my Skins folder, and I still have only one flame cannon..
Using the skins folder and loading mods has been a hassle for most users. Use a program such as ZDL to load your mods in the order that they should be loaded in. There is a guide that goes with PB to describe load order more clearly
does not work. could you help me with the load order? also im on project brutality. thanks