This member has provided no bio about themself...
I saw this video and it may give you some ideas for the X-Com HQ
I just wanted to comment and bump this mod... I'm playing it with Brutal Doom and Project Brutality and HOLY... the map set is incredible. Great base layout and use of the XCOM sounds. But I would make the base map more like the enhanced versions... I hope you will keep working on this mod.
Also, you should play some OPEN XCOM and try to build the battles from the Terrain mod by Hobbes as he had made NEW X-Com / TFTD maps.
You can just install openxcom, and load a skirmish battle to see the new maps! You may want to turn on some cheats in case you did not want to play it through but to have a look around.
I love the space map demo. You should also try to make the Cruise Liner Terror missions from TFTD. If you need any help, please ask.
Map is very pretty. Its tough on UV with PB mod.
There may be a bug with the blue room. Once I have entered the last blue room, the door closes, I press the switch and after killing off everything, the switch does not become unblocked so I cannot exit. This was tested with Project Brutality + Russian Overkill.
Otherwise, very good. Love the styling but player should not start out in a crossfire.
Great mod. I am using your HD textures now. There are some small issues. If you load up Doom 2 Map02, underhalls, you can see the brightmap for the switch be off. Doom 1 is fine.
Also there are some weird water shader issues with TNT and e1m4b remake by John Romero as the water shader seems to be missing a frame so tit is not smooth.
If you can fix this that would be great.
PB has different monsters so it would be interesting to try these weapons on those demons. Anyways, keep up the good work.
Can you make this mod work with Project Brutality?
I am testing this but it seems the first map is missing where you start with an assault on the base? Has this been removed?
If you drag the folder onto GZDOOM, make sure the files with the WADs are loaded first, then the DEH and BEX files after the wad files. Then it will work. Otherwise, you get all sorts of weird sprites in the middle of the map.
Congrats on the release. So do we use Steam or Xash to run this?!
What kind of texture pack is that in the picture?
Just install and KILL KILL KILL KILL! :D
Sorry for not logging in but this works with Ketchup / Brutal Doom and Project Brutality which all use a similar blood system.
I'm testing with Universal Gibs mod for even more gore... :D
Awesome map... Goes well with PB 3.0 test version... Need more levels from you.
I just found your mod and have been looking for something like this since WadSmoosh came out but in seamless format.
Can you make the following changes / options:
1 - Freedoom 1 and 2 maps keeps their own textures instead but with doom monsters and weapons because I like the look their texture design?
2 Add Romero's revised E1M8 as E1M9 so it follows Doom:
3 Add the PSX exclusive maps into Doom 1:
Or at least the following two since it was mapped after the Wolfenstein secret:
Other PSX converted maps:
Doomworld.com Jaguar version of Hells Keep
Wondering if this is still being worked on? Impatiently waiting!
Check your GZDOOM settings, press ESC and make sure mouselook is enabled.
Can you post the current link to the test version? Its hard to find on the net as no move invites to the discord channel. I'm sure all of us waiting for the final PB 3.0 would appreciate it.
That sucks! Hopefully PB's team will work with Sarge to honor his wishes. Respect is expected to keep the community together to have great things for everyone.
Can you link to the new PB test?
The compatibility patches are for user made level wads. So you load the level wad... doomone.wad, then PB, then the compatibility to ensure no errors.
For the fatalities, I think there is setting to auto enable it. Just walk up to demon and grab them with no weapons and you will cycle through a bunch of fatalities. IT also depends on the weapons held at that time, such as sticking the rifle into the demon from their butts.
You add these files into the same WAD folder as the doom wads. Or use a doom launcher to select these wad files AFTER the doom.wad files. You will need to read up on the launcher readme. I use Zdoomlauncher with no issues.
Best to ask the D4Weapons thread for a compatibility patch or wait until PB 3.0 comes out. I am sure someone will make make a addon for PB 30 with those weapons as an option.
You can try loading the D4Weapons mod after PB but it might break something. You can probably make a request on the D4Weapons mod link and ask for a compatibility patch to PB which would make more sense since PB is a full on weapons, enemies and effects mod.
Is there still a discord for PB? Any chance for an updated invite?
How does this mod compare to Cinema Mod?
There will be an update one PB 3.0 is officially released.
Amazing... would be so cool to add the X-Com Aliens into this 3D world.
You guys can unload the F5_hud.pk3. Its build into that file. It should work.
Just wanted to say these are still amazing from BD to Project Brutality. Keep it going.
Use GZDoom 2.3.2 or newer since the code does not work on GZdoom 2.2 or older anymore. Forum.drdteam.org