Half-Life: Source Anthology

(for lack of a better name, it's a working title)
Half-Life: Source Anthology includes the following titles in one complete package.

  • Half-Life: Uplink
  • Half-Life: Source
  • Half-Life: Blue Shift
  • Half-Life: Opposing Force
  • Half-Life: Decay

Half-Life: Source

Valve's Half-Life: Source was a mere tech demo showing off what the Source Engine was capable of doing back in 2004. Unfortunately it was a straight port taking little to no advantage of the technology the Source Engine had to offer.

My project sheds new light on the long forgotten title in regards to higher quality level design and geometry, better usage of the physics engine, and countless other features the Source Engine has to offer.

Half-Life: Uplink

Half-Life's demo will see the light of day once again, brand new level geometry and features, along side with compressing it all down into one map file!

Half-Life: Blue Shift

Blue Shift will finally get to see the Source Engine as Half-Life once did and it will receive a similar treatment in higher quality map design and possible features.

Half-Life: Opposing Force

Opposing Force will also fit comfortably within the roster of titles to be ported over. It too will get new polished level geometry.

Half-Life: Decay

Only seen once on the PC as an unofficial release, Decay will also be included in the Source Anthology. Ending this package with a proper Co-Op experience playing as Colette Green and Gina Cross, with the potential of being able to play through ALL the other titles in the package as a barebones Co-Op compatible experience.

Half-Life: Multiplayer

There will be three multiplayer modes.

  • Deathmatch
  • Team Deathmatch
  • Capture the Flag

These three modes will be fully customizeable, they will include all the original Goldsrc multiplayer maps, with possibility of user submissions. You'll also be able to enable or disable Half-Life: Opposing Force weapons and related content.

In Conclusion:

If you're interested in helping out in any way shape or form feel free to contact me via:
Email: jonahwoodside@gmail.com
Steam: Steamcommunity.com

Thank you all, and I look forward to working with some of you.

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Comments  (0 - 10 of 261)
harv_hark
harv_hark

I’d be happy to potentially help especially with Level Design. You mentioned paid positions?

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woody Creator
woody

Yes. Unfortunately, all environment and interior level design positions are currently filled a small select few are partially booked for a future potential partnership.

Feel free to email me for more information.

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BoogerPoo2002
BoogerPoo2002

Do you plan to get more people to help you create Half-Life: Source Anthology in the future?

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woody Creator
woody

competent volunteers don't grow on trees. I've had positions open for hire this entire time, some of which paid.

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Smolbeam
Smolbeam

Not to be a pessimist, but is this dead? All the update articles and images-aside from three pictures of Black Mesa Inbound- disappearing from the page is not the most reassuring sight to see..

It's been a few days since I noticed the missing stuff, but I didn't want to immediately jump to conclusions that the mod is just being abandoned or anything

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woody Creator
woody

Not dead, just house cleaning....

A vast majority of the media and the content in the articles are feverishly outdated and are entirely misleading; not to mention, that they mostly failed to serve the purposes I had invoked for them.

A lot of time has passed since this projects conception and there's been well over a dozen of other mods that display the same goals and aspirations whether within Source, GoldSrc or even Source 2. Some of which are much farther along in the development cycle and are soon to release or already exist on Steam in some way.

This poses a few personal, and potentially existential, questions for the projects true purpose.

I want to reform and re-evaluate, (*again... embarrassingly), the way I showcase content to better suit and properly represent the project; in its current condition and to be fruitfully beneficial for the projects outlook in it's entirety as well as it's author.

Unfortunately so, I sincerely lack the proper "public relations" skills to really make that possible in the way that I truly desire. My brain doesn't "think" in terms of social-media-this or social-media-that.

I decided that, in the meantime, a clean slate will hopefully let me 'stretch my legs' so to speak, and allow a bit more creative freedom; especially since I had continuously dreaded the 'year(s) old articles' that were sitting front and center on this page totally disregarding all progress and effort I continue to push out on a weekly basis.

I archived all the articles and media for preservation purposes and are viewable upon private request.

I'm aiming to post an abundance of new content here soon, but the fear of misrepresenting myself and/or the project has left me defeated.

I refuse to allow or to tolerate anymore external, public, and community related adversities to intervene with my creative process; albeit, some do come from personal setbacks rather than outright objurgations.

This does not mean that I'm immune to or above criticism, I believe criticism to be one of the most important aspects to any grand scheme orchestration; but I cannot continue to distress over and involve myself in the outlying communities where over inflated egos and nepotistic behaviors tend to be the core driving force for all things Valve related.

The project will eventually be completed in at least some shape or form. I hope that the individuals that are still interested will ultimately understand that my fullest effort and attention to detail went into making this as authentic as possible.

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Smolbeam
Smolbeam

That is completely understandable, and about what I figured might have been the case was a sort of 'clean slate' kind of thing before I made the previous comment. This is a mod I'd very much like to play whenever that day may come that it's released, as I once said through a guest account prior to making a proper account specifically to more easily engage with this.

Even with things like Operation Black Mesa with it toting both Blue Shift and Opposing Force in updated visuals and everything, this Anthology mod is still something I would love to see entirely separate from that. The original look of the Half Life 1 games just has that unique charm that can't really be captured. At the same time, even the Half Life Source Fixed mod that exists, that's like 'putting a bandaid on a bullet wound' I feel. Or like that done to death joke of 'everything can be fixed with tape' or whatever. It makes Half Life Source more playable, and the 2.0 does have some quality of life extras, but only so much can be done with the glorified tech demo being used as a base as opposed to what your mod would be aiming for.

Don't worry too much about the update articles or media, at the very least I'll still always be checking this page every so often for as long as there's still that hope of it actually coming. A shame that moral support is all I can really offer, but sometimes that can be just as important.

While it's a different ballpark from making a whole-*** mod like this, I take a sort of similar approach with a youtube channel of mine. It's not going anywhere, and the current climate doesn't really have much place for it, but I don't care, I just do it for the hell of it, at my own pace. Years ago I've even deleted some older videos that were on there from really early days before I used OBS since they just didn't resonate with me; for a 'clean slate'.

Just keep on keepin' on, even if this project of yours may cover a specific niche, it's no less valid for it, in my personal opinion. I don't really have that 'public relation' kinda skill mindset either, and it's like 2am for me right now so... this whole post probably falls flat in motivational aspect for all I would know, but the support's out there. Good luck, my guy

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woody Creator
woody

I've been away from home for a long, long time. I might put forth more effort into this once again. I don't have any immediate plans for updates or gameplay, but I might release some videos on either a time lapses of mapping or just some cinematic fly throughs on a bunch of maps.

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Fesiug
Fesiug

I'd love to help contribute in any way I can.

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Robot.Gamma
Robot.Gamma

Hmm, so Mr. Woody, does that mean you're back and development will continue?

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