Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.

This mod is under very active development, and we have an active GitLab with updates nearly every day.


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Hello Half-Life/Hard-Life/Synergy fans,

Sorry about the long wait for updates, Schedules have not been friendly over time yet fury_161 has taken some time out to show our current "Office Complex" chapters shown in a YouTube video below.



Consider joining our community and discussing openly any opinions that you may have. We are all aware that changing Half-Life may not be everyone's cup of tea. This mod may not be for everyone but those who appreciate our outlook are more than welcome.


Our changelog is extremely extensive and is not publicized. Every other night I take time to program with our other team members. Getting results is a bit more important than updating a log with minor improvement features.

Hard-Life - Gameplay Trailer: Questionable Ethics

Hard-Life - Gameplay Trailer: Questionable Ethics

News 24 comments

First gameplay trailer of Hard-Life showcasing multiple new additions without just being a test video!

Hard-Life: Trailer 1

Hard-Life: Trailer 1

News 10 comments

First official trailer for Hard-Life. A lot of features showcased here, a lot of them are subtle or happening in the background! Keep an eye out!

This Week In Mods: March 30 2018

This Week In Mods: March 30 2018

Feature 1 comment

The biggest mod stories for the week of March 30 2018.

Comments  (0 - 10 of 306)
makaro
makaro

can you release the enemy AI as independent asset ? I don't like the change to the enviroment but the AI could do with an upgrade

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KP_SapphireMK2
KP_SapphireMK2

first Hard-Doom

Now Hard-Life

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Hiems
Hiems

Good mod ma bois!

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Suparsonik
Suparsonik

What happened to the media of the new models and their edits?

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Hiems
Hiems

Hey b000Ss$

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denin2010
denin2010

what the ****

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007megaoof
007megaoof

so how randomized is the gameplay going to be?

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Guest
Guest

This Is BeautiFul!

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Swoody
Swoody

A really good looking mod,im really looking forward to play this!

I'm curious tho,what do you think about headcrabs being able to infect friednly NPC's and zombies being able to pretend to die like in resident evil 2 to few seconds later wake up behind your back and suprise you!

Have you though of putting features like that into a mod?

Also,i noticed in the trailer that when you shoot zombies they stop a little in they're track,it would be great if they didn't do that and instead rush you like Gnome from opposing froce.

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Guest
Guest

Wow! It's amazing mod. You keep the original game's style, I like your map design, so that players no longer just kill but use various methods to go through each level, especially at the beginning. Very well done, I give it 10/10.

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