Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.

This mod is under very active development, and we have an active GitLab with updates nearly every day.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

First extended gameplay trailer, showing how all our mechanics, edits, and new features work in an un-cut segment. This gameplay trailer includes major level edits, new enemies, remodeled and re-animated weapons, new music original music scores, new effects, new AI behavior, new pathing, and just a whole lot more new stuff in general! This is all still WIP so nothing is perfect but I think we're making major strides.

Any feedback is appreciated. If you love it or hate it let us know!

Hard-Life: Trailer 1

Hard-Life: Trailer 1

News 11 comments

First official trailer for Hard-Life. A lot of features showcased here, a lot of them are subtle or happening in the background! Keep an eye out!

This Week In Mods: March 30 2018

This Week In Mods: March 30 2018

Feature 1 comment

The biggest mod stories for the week of March 30 2018.

Comments  (0 - 10 of 222)
Kotion
Kotion

looks nice so far

Reply Good karma Bad karma+1 vote
Greg_Gears
Greg_Gears

Damn, HL AI is so cool, and having an even better version of it is amazing. Can't wait to die thousand times in one fight.

Also, will you add some AI elements from one enemies to others, like "investigating strange sounds" from assasins to grunts?

Reply Good karma Bad karma+1 vote
FranklinClinton
FranklinClinton

This Is Going to be awesome!!
i have an idea.
can you add sprinting like call of duty ?!
if you can.this mod will be the best mod..
:)

Reply Good karma Bad karma-2 votes
Fury_161 Creator
Fury_161

Call of Duty sprinting really has no place whatsoever in Hard-Life. Gordon's movement speed is already quite fast in the game.

Reply Good karma+1 vote
FranklinClinton
FranklinClinton

thanks.

Reply Good karma Bad karma+1 vote
weaponsmith
weaponsmith

There are a couple of things i think would make this better
1.adding in the M4 into the game since it really makes sense too me that the Military would employ stronger weapons than the Mp5
2.Giving Npcs the ability to interact with their environment
using Health kits and health stations and stuff like that
3.Giving the player some more ability i think it should be kept very simple but maybe give the player a kick or maybe a dodge roll nothing too big but with the way some of these enemys just fricken jump out at you having an trick up your sleeve to help with the ballance could be a fun idea
4.TAKE YOUR TIME

Reply Good karma Bad karma0 votes
weaponsmith
weaponsmith

Oh yeah and MORE ALIENS!!!!!!! *I may be getting too excited about this mod*

Reply Good karma Bad karma0 votes
Asievol
Asievol

It would be great to have a classic version with original maps and this version with your assets - what if someone would like to play original Half-Life but with these AI edits? Maybe two different builds in a file section?
Oh, and about that Nightmare fuel - does it have his psychic powers? With such phased lighting that makes it flicker, it would look creepy as hell in a distance with it's weird twitchy moves, but instead of charging into player it would crawl back somewhere, making his creepy backstory for us when the battle starts, and we would encounter him after laser and tau events, like a final boss confrontation in that segment of BMRF, possibly fighting him alone and then with hgrunts storming the hell out of both of us.
Well, looks like you're doing a very great job on it. Thanks for your work guys :D

P.S.
The viewmodels' positioning should be a little lower. don't you think? And it's field of view could use some reducing, or maybe it's just me. Keep up the great work and thank you for your attention)

Reply Good karma Bad karma+2 votes
Fury_161 Creator
Fury_161

I play with a higher FoV than most (115) but the mod will ship at 105 which is the actual FoV HL is supposed to run at when calculating for wide screen. I am personally very fond of the weapons origins as they are more visible instead of being fired from directly under Gordon’s chin.

Reply Good karma+1 vote
Asievol
Asievol

Tastes differ i guess. Anyway, it's a low-poly videogame and seeing weird sleeves like that is not comfortable for me (for someone might be) - that's my problem with these viewmodels. But hey, it doesn't mean that you should solve it, right?)

Reply Good karma Bad karma+1 vote
weaponsmith
weaponsmith

I often play on an fov of 120 becouse that feels like the most Close to real life fov there is but 115 is fine also

Reply Good karma Bad karma0 votes
Asievol
Asievol

Sadly, we can't calculate real life's fov since your vision is centered on, what seems to be in videogames, a crosshair, while everything shown to you on a monitor, borders of wich are not that blurry as in your brain's 2D projection of your vision, is already in "rl's crosshair" diameter. In real life your focused fov is pretty small, don't you think? Well, it depends on age very much, actually. Projection on monitors is almost focused for me, since i have a nice 16:9 one and there needs to be some distance between us. Count eyeball's physical structure and that space between two aswell (mind that some people put eyeglasses on and others don't; even lens's optical power matters)
It's not easy to say what should be in a videogame like this.

Reply Good karma Bad karma+1 vote
weaponsmith
weaponsmith

I doubt it would work its not just an a.i overhaul its a completely superior game in Pretty much everyway
Really this mod Should be called HALF-LIFE EXTENDED or SUPER-LIFE lol

Reply Good karma Bad karma0 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life
Game
Half-Life
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Hard - Life by selecting a button and using the embed code provided more...
Hard - Life
Statistics
Last Update
Watchers
232 members
Articles
3