Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.
Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.
Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.
This mod is under very active development, and we have an active GitLab with updates nearly every day.
Hey All, Want to send some special thanks for those who create their own videos with our creation. Wanted to send some exposure for both parties. Hopefully seeing some big changes between all videos in-between. We are still working on Hard-Life we just prefer to spend our efforts in development rather than media exposure / fancy profiles & pictures. We prefer results & consistent tweaking of Source Code , AI , GamePlay Mechanics. On average our closed beta has around 6-8 hours of gameplay - Watching these videos and hearing feedback helps us understand any issues that may be encountered. Even if some videos include cheats & nonsense it's always great to see people enjoying Hard-Life.
Enrique (Patreon Exclusive Content - Most Recent)
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VectorWx3 (3 months ago)
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BigSmoke (1 year ago)
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Hard-Life update summary & content. New Team Members and some Screens/Videos
Hard-Life Office Complex game play video showing new features. Video may contain possible bugs that will be addressed in future. It is only to show progress...
First gameplay trailer of Hard-Life showcasing multiple new additions without just being a test video!
First official trailer for Hard-Life. A lot of features showcased here, a lot of them are subtle or happening in the background! Keep an eye out!
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JonnyQuattro.
It's just incredible. This mod is amazing.
Can you tell how much is it ready?
The mod is frozen?
As they said in the new article, developers prefer to work more on the mod than on advertising in the media
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Мод умер с прошлого года и останется только закрытая бета. Или проект заморожен.
Why? And where did you get that from?
why would we?, do that
почему не сделать платный демо в steam
А всё просто, Играбельные карты заканчиваются на моменте с тентаклями. Пустые коридоры, вылеты, не работающий кнопки, и т.д.
Разработчики просто боятся нас разочаровать.(наверное)
Но это демо мая 2022.
Так что вероятно глава "Power up" уже готова и/или доделывается.
Для получения большей информаций посмотрите это видео:
Youtube.com
Изменено: Хоть и путь до тентаклей составляет в этом моде 3 часа разработчики всё равно не делают открытый бета-тест.
почему я не могу купить мод на патреоне?
Наверное потому-что, патреон не работает на территорий РФ, Для получения большей информаций как получить ключ вступайте в группу дискорд.