Developed and ported by Nikolay Aulov.
Originally developed by James Coburn.
The main purpose of this modification is to create a port version of Half-Life: Echoes. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Echoes. So that Half-Life: Echoes will get the updated features such as updated water, shaders, models, textures and much more.
Also, here is some stuff about ragdoll's. In the video below you will see the test of ragdoll collision's( collide's with everything ), ragdoll impact's and ragdoll gib's.
I believe, that i will finish this mod. People, who are commenting about my project have a really good comments about my mod. Because i must finish just one project. So, i will try to be better in a next year.
Thank you. Stay tuned.
Hello and welcome people. Today it is with great pleasure that I present to you my straight port of really cool mod, called Half-Life: Echoes, to the...
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