It's the same good old Project Brutality 2.03a, but with bug fixes and optimized for playing on weak devices and smartphones.
It's the same good old Project Brutality 2.03a, but with bug fixes and optimized for playing on weak devices and smartphones.
18.11.2020
- New blood (ultra preset only)
- Minor fixes.
02.10.2020
- Many small improvements.
- Reworked the particle system. Now a lot of barrels that exploded on water do not create difficulties and the system performance does not drop so much.
- The grenade launcher in frag grenade mode now does not cause problems with severe FPS drawdown in water.
15.09.2020
- Decals fixes. New weapon decals: DemonTech, Revenant Beam, BFG Laser Mode
14.09.2020
- Decals fixes.
10.09.2020
- Minor fixes.
08.09.2020
- Green Blood Fixes.
- Minor fixes.
04.09.2020
- Volcabus weapon optimization (The acid is now more liquid).
02.09.2020
- Minor fixes.
- Tweak blood. Some monsters now have more beautiful blood than before. These monsters now have new blood: SufferingElemental, TriteElemental, Trite, Cacodemon.
01.09.2020
- Performance improvement.
31.08.2020
- Fixed errors in the blood code. Now it is seen more and more varied.
30.08.2020
- Optimizing fluid. Now barrel explosions and the death of enemies in the water do not make the game slow down.
29.08.2020
- Fixed minor bugs (janitor)
28.08.2020
- Janitor update: Now blood and dirt on the walls is also cleared after a short time.
Bug fixes:
- Fixed a crash when some monsters attacked HellKnight.
- Fixed all broken sprites.
- Fixed duplicate sprites and sounds.
- No errors or warnings while loading in gzdoom 1.9.1. There were some mistakes in the code in the original, I fixed them.
- Fixed a bug with an automatic turret, when after destruction it could be resurrected an unlimited number of times.
- Fixed errors in the blood code. Now it is seen more and more varied.
Optimizing performance:
- A cleaner is always included, which will remove from the map - blood, intestines, limbs, cartridges, bullet holes and other dirt completely (in the original, the cleaner did not clean everything well). Only corpses will remain on the battlefield.
- Almost all sounds in the game were compressed with the OGG codec. Now this mod takes up less space and loads faster. The sound quality is almost not affected.
- Optimizing fluid. Now barrel explosions and the death of enemies in the water do not make the game slow down.
Other fixes and additions:
- Added dynamic light to some objects where it should have been, but it wasn't there.
- Minor changes in the settings menu. Less unnecessary text, just the necessary settings.
All rights reserved and belong to the original authors Brutal Doom and Project Brutality.
Q. Why did I do this?
A. I want my beloved Project Brutality 2.03 to work well on any, even the most budgetary devices, but not by removing any effects, but by optimizing their number and by removing problems in the original code of this mod.
Q. Why not Project Brutality 3.0?
A. Because this mod is still in "beta" status and any optimization work will not be relevant in a week.
Average
1014 votes submitted.
Cool! I always had a huge lag during explosions, so i hope that this mod will fix that.
Update: Yes, it works! Thanks for the performance version of this game. Always wanted to play Project Brutality Normally and i finally can do that. Thanks again!
I am very pleased that you liked my work!
is it the same balance as the original PB2.03a mod?
Yes. The balance is vanilla. I haven't changed anything in terms of gameplay. Monsters, weapons, powerups, everything is as in the original. I just fixed bugs and improved performance.
which version of gzdoom is supposed to work with this mod?
gzdoom 1.9.1 and newer.
Can this be played with ZDoom? GZDoom will not run on my computer for some reason.
I have not tested this mod on zdoom. I can not say for sure.
Do you have the archive that allows cheats? (PB_Allow_SV_Cheats.pk3) because it will be easier to test the performance
Just add +sv_cheats 1 to your shortcut.
Thank you.
(PB_Allow_SV_Cheats.pk3) is not included in the archive, since it is present in the original Project Brutality 2.03a archive and I did not make any changes to it.
Thanks for bringing this amazing performance update.
Amazing!Now I can run this on my Oppo!
docent27 do you use Delta Touch? I use it too.
Yes, I use delta :) My favorite engine is gzdoom 1.9.1 (I have an old and slow smartphone). This is what made me start working on this mod, I want to play without problems on a weak device and I do everything to make it work.
Hey docent27 sorry for bothering you but can you make the dual wielded weapons be fired by only the primary fire button, Because is very hard for us that use smartphone to fire akimbo weapons, pressing 2 buttons at the same time while dodging bullets. Also if you want, you can make this a optional choose in the menu. Thank you for all your hard work
I wanted to do this, but I failed. I’ll probably do it again in the future.
Could you repair some sprites of the shotgun ?, one sprite is missing when aiming down the scope with this weapon
I checked the shotgun sprites and its code, this weapon has no broken or lost sprites.
docent27 can i ask how do you edit theses .pk3 files? Also how do you compress it back? Thank you.
Slade 3 :)
Thanks ^-^
could you do one with pb 3.0?
Yes, I am planning it.
Cool!!
Work on Zandronum?
Yes it works.
here I tell you a bug. you can push the trees with shots
you should resample some sounds to 41khz or 96khz or replace some sounds, because some have aliasing or distortion
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Great job man, congratulations.
Awesome, still my favorite version of PB. I am playing this can you consider porting the new
PB weapons into this version, without the new PB 3.0x blood system.
Great job friend
This optimization is very nice (When you blow up so many thing don't get lag)
But I've found some issues with footsteps, sounds are duplicates and two are heard at the same time. I don't know if this is a add or bug, May you tell me how i can fix this?
I gonna wait for your answer :)
(Sorry for bad english lol)
Please fix the HUD when playing with advanced hud. It doesn't show pump action shotgun ammo count (in brutality, brutal and traditional mode). However it shows in the simple hud (in all 3 modes).
Hi I´m going to try this version and I´m very happy that you make it! thank you for sharing it with us. Do you know if it runs with Zandronum 3.0???
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Thanks man this mod bangs, luv u
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Bro Can this be played with LZDoom?
Sure!