The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Many bug fixes and a lot of polishing to Brutal Doom's mechanics and visuals. Hotfix #10: Reverted the pistol fire-rate back to standard BD, you can fire as fast as you can click the button. Removed lines to heal the baron and baronboss 200 hitpoints every time it sees the player (blursphere). Fixed a mistake with the flashlight in previous version. Hotfix #9: Merged Grim96's fix for the ammodropper crashing GZDoom. Sped up all the dual fire rates to only be 1 tic slower than the single weapon firerate (or else the left weapons goes nuts when the right runs out of ammo). Fixed the error when checking if there is enough ammo to fire the dual weapons (Zodomaniac's find). Fixed the bike's headlamp. Added lines to remove zoom and light amp when exiting vehicles.

Preview
BD21.0.4 Expansion Updated 06/03/2020
Post comment Comments  (0 - 50 of 58)
simzzoker123
simzzoker123 - - 76 comments

great work! Its essential when playing BD. Thanks for all that you do!

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Guest
Guest - - 689,084 comments

How to install?

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Guest
Guest - - 689,084 comments

i have error in console and drop from game when i trying drop any ammo

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Guest
Guest - - 689,084 comments

oh, you already fixed

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warif
warif - - 94 comments

Everything is working fine.

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lyhwha
lyhwha - - 125 comments

I discovered if you turn up nigth vision in thanks and the... other floor vehicule, and you get out, that vision keeps... and with helicopter the lantern turns up.
And will be prety cool, if you can, make scient First Person Executions animation, casue you actually can do executions to them, but with zombiman animation.
Also, great job, i loved you converted unmaker a all types of zombies recharged
weapon.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Just fixed this

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lyhwha
lyhwha - - 125 comments

Ah, and when I start it without have played brutal doom (a lot of time) this appears :
Script error, "bd21.0.4.pk3:dragonslayer2.txt" line 3:
Parent type 'BrutalWeapon' not found in DSweap2
Script error, "bd12.0.4.pk3:dragonslayer2.txt" line 7:
"inventory.pickupsound" requires an actor type of "Inventory"

And:
Execution coult not continue.
And here repeated about script error, line 7.

I also have to say that I use launchers, but I'm not sure if are them

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fischbitz
fischbitz - - 13 comments

I am getting the same errors and I just use drag and drop

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

You must use a launcher like Rocket Launcher 2.0 to load more than one mod. Dragging and dropping only works for a single mod (brutal doom).

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slayer0fkings
slayer0fkings - - 46 comments

I am also getting the same errors how do you patch up Brutal Doom?
Thank you.

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Guest
Guest - - 689,084 comments

How do you use this? Just put it next to Brutal Doom and put the file in the ini of GZDoom alongside Brutal Doom?

Also, do I need to download and load the previous patches too? Or does this include all changes of patch 1, 2, and 3 as well?

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microsoftsean
microsoftsean - - 1 comments

Found the info on his earlier patch. Here's what it says:

"Load Order: (you will need a launcher to run this dragging and dropping a file onto the .exe only works for a single file)
1. IWAD (Doom, Doom2, etc)
2. brutalv21.pk3
3. bd21.0.2Patch.pk3
4. Anything else (music wads, map wads, etc) that is not a gameplay mod that will overwrite BrutalDoom."

So you download the patch, get the "bd21.0.4.pk3" file and load it using a launcher directly after the Brutal Doom v21 mod.

This patch includes all previous patches as well

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fischbitz
fischbitz - - 13 comments

Anybody got an answer, I would really appreciate it, as would others .... please :)

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3DMaster
3DMaster - - 68 comments

What the **** is ZDL?

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slayer0fkings
slayer0fkings - - 46 comments

No Idea I use Zandronum

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Guest
Guest - - 689,084 comments

nice

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Guest
Guest - - 689,084 comments

I encountered what i belive to be a bug or simnply too broken feature
basically when you play Purist, chainsaw does trilions of damage per microsecond
lees than a second to kill a Hell Baron.
You guys know that room in Tricks and Traps full of barons?
cleared it out with chainsaw and the immmortality in about 10 seconds.
I have no clue what causes this as chainsaw on normal nonpurist is fine, but yeah. The chainsaw in purist deals abysmal amounts of damage. What i think causes it is that the dmg ticks way faster than it should, even when you cut wall the CRRIINKK metal sound effect plays like every 0.1 as well as the effect

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Fixed as of 04/20/2020

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HellSpawn666
HellSpawn666 - - 81 comments

del

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HellSpawn666
HellSpawn666 - - 81 comments

Found a bug with revolver ammo, all the huds don't work properly with its ammo type when switching.

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lyhwha
lyhwha - - 125 comments

does Somebody else can´t kick Heavygun guy's balls?

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Fixed.

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lyhwha
lyhwha - - 125 comments

submachinegun dual wielded feels slower

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WAcrobat19
WAcrobat19 - - 85 comments

Have the tank speed slow down, as it causes the camera to phase through the tank's hull or bottom when going up hills.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Slowed them down a little bit it does that with standard brutal doom as well comparing the two

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Nöitalommi
Nöitalommi - - 1 comments

Hi,

there's no shotgun in doom e3m5 at the start of the level with the following difficulties:

Power-Fantasy, Ultra Violence, Nightmare!, Black Metal

Its the only available Shotgun in this map, so i guess its a bug because there are plenty of shotgun shells laying around.

And please add an option to completely deactivate every entry from the Level Enhancement System. Especially in Doom and Ult. Doom. Because the Brutal Doom options does not deactivate everything, like the new boss monsterr or the 2 Mancubi in E3m5 for example.

greetings

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Guest
Guest - - 689,084 comments

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lyhwha
lyhwha - - 125 comments

Actually, every dual wielded feels slower.
first person imp ejecution looks incomplete (zandronum)

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lyhwha
lyhwha - - 125 comments

can´t kick balls to minigun guy
rail gun doesn´t reload when has no enough ammo

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I tweaked a few of the firing rates, it's on purpose. minigun guy is fixed. can't duplicate your railgun issues if it has 10 cells it can shoot on my end.

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lyhwha
lyhwha - - 125 comments

There´s not Unmaker on Doom2 map "barrels of fun"

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Addontester
Addontester - - 478 comments

maybe thats because the unmaker may be rarer

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lyhwha
lyhwha - - 125 comments

You are rigth. I thougth unmaker always apears in that map, i make a gamplay And I saw i was wrong

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naryanrobinson
naryanrobinson - - 634 comments

How do I know in-game if the patch is working or not?

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Most noticeable difference is enemies dropping the new red cruelty bonuses when you shoot them apart.

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naryanrobinson
naryanrobinson - - 634 comments

accept my exactly-one-month-late thanks!

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lyhwha
lyhwha - - 125 comments

Estaría padre tambien si los restos de los cientificos se pudieran destruir, con con los demas monstruos

It would be cool too if the remains of the scientists could be destroyed, with the other monsters

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sade1212james
sade1212james - - 1 comments

Could you possibly release an alternative version without the headshot hitbox changes? I think they made the game feel less responsive. The previous hotfix didn't have this issue.

(forgot to log in before)

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Banana_JiXxY
Banana_JiXxY - - 36 comments

I have a error with the select ammo drop, when i select some ammunition or health bonus, crashes.
Fix This!

PD: I like Your Patch

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I cannot duplicate this issue. If you are using other mods then they might be creating a conflict.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

This is fixed now thanks to Grim96. All I play is the zandronum port and sometimes forget to test with GZDoom (which BD is not optimized for to begin with)

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lyhwha
lyhwha - - 125 comments

Now can´t hellnigts and baron of hell kick balls. Nos actuallyyou can kick those balls, but have to kick almost those faces.
And some times cacodemons eject cloud of red blood. When i detect in whinc sutuation does, I'll tell you

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

I changed the hellknight and baron's painchance from the kick damage type to 16/256 to make them tougher and so you can't just kick it in the balls and murder it in a few seconds with the assault shotgun or something. For balance purposes it's intentional.

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McKase
McKase - - 7 comments

If you use the flamethrower on the bigger demons, they explode in 1 hit.

I added [damagefactor "Fire", 0.0] to [actor HeadshotTargetBase] in Head_Sys.txt and that fixed it. Thought I should post about it.

PS: Thanks for keeping Brutal Doom updated. :)

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Guest
Guest - - 689,084 comments

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Spoonny
Spoonny - - 28 comments

Can you fix this glitch: Whenever I exit and re-enter the game; the taunt controls reset. This happens even when I have no inputs for them.

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Guest
Guest - - 689,084 comments

Issues I have with 21.0.4:

- Dual wielding weapons have the same fire rate as single weapons, but keeps the added spread, making it net negative to use it.

- This is not in the changelog, but ammo drop quantity is substantially increased for some weapons, mostly bullet weapons, which is very unneeded, you can just keep firing the chaingun constantly 24/24. While I usually play with my own personal mod to reduce ammo drops and quantity, I humbly suggest to revert this change.

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BLOODWOLF333 Author
BLOODWOLF333 - - 347 comments

Firing rates have been reverted or made where the right-hand animation takes 1 tic and the left hand animation lasts as long as the single weapons animation. Or Else if the right weapon was out of ammo the left weapon would just fire berserk and look silly.

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migvillamizarc94
migvillamizarc94 - - 83 comments

Nice job dude! Could you fix the error when picking another revolver? cause does not let pick it if you dont swap of ammo.

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