Did you feel underwhelmed by Doom's third episode Inferno?
Well this redux map pack aims to change that. Using only original assets, it is designed to be played as Vanilla Doom, or can be played with your favorite mods! (Brutal Doom is definitely recommended)
Inferno Redux
Doom Inferno Redux is a remake of Doom Episode 3: Inferno. Currently available are E3M1 and E3M2. E3M3 is currently in progress.
*NOTE: Maps are subject to change at any time and are considered incomplete.
If there is enough demand, I'll continue with the rest of the episode faster.
Screenshots Below after 'Loading with Mods'
Enjoy!
Features
- Redesigned Maps, with Original Vanilla Textures
- Takes Inspirations from Original Maps
- More Difficult than Vanilla Inferno
Development
Status: Currently building E3M3 - Pandemonium & Fixing E3M2 Red Key Access
Special Thanks
I would like to give special thanks to the following for inspiring this creation and it's development!
Installation
Download the zipped file and extract to your GZDoom Folder.
- To play with the map pack, simply drag and drop the file onto the GZDoom.exe
- Load Doom as normal.
- Select ‘New Game’.
- Select ‘Inferno', then the difficulty and now your game should start with Inferno Redux!
*NOTE: The installation process is required every time GZDoom is started.
Loading with Mods
Loading with mods such as Brutal Doom or Smooth Doom is the same as above, but with more files dragged onto the GZDoom.exe
*NOTE: Brutal Doom was used for this example.
- To play with the map pack and mods, simply select Inferno Redux and the mod file and drag & drop the files onto the GZDoom.exe
- Load Doom as normal.
- Select ‘New Game'.
- Select the 'Game Mode' you'd like.
- Select 'Inferno'.
- Select the difficulty you'd like.
- Now you're playing Inferno Redux with Brutal Doom (or whatever mod you've chosen)
*NOTE: The installation process is required every time GZDoom is started.
Screenshots
Changelog
Feb 9, 2021 - Release of Inferno Redux Alpha 1.0
Nov 13, 2021 - Release of Inferno Redux Alpha 1.1
E3M2 Changes
- Hid sectors related to monster teleport
- Changed Red Key access door, now a lowering door (no longer a wall switch)
- Added new Secret sector
- Moved blocking decoration after Blue Door
- Added shotgun to level start for Easy & Medium skill levels
- Changed switch action that allows access to Level Exit
- Modified sectors after Blue Door for easier monster pathing
Very cool. Can you also add the PSX maps Hell's Keep and Hell's Gate into rotation via secrets?
Doom.fandom.com
I can definitely try! I'll look into adding them as secret levels after I get a few more of the main episodes maps completed.
Glad you liked it so far! Thanks!
Interesting
This comment is currently awaiting admin approval, join now to view.
Excellent work, certainly excellent work.
But I have my complaints, although with E3M1 I had no problem, with E3M2 it was impossible for me to find the red key in a normal way, I had to use the IDCLIP to find it.
That aside, I really loved both maps!
Hopefully the rest will come out soon (Especially E3M7 and E3M8, which are the ones that need justice the most in my opinion)
Could you please tell me how the project is going?
I'm really interested in seeing the rest of the maps :)
(This comment will probably appear 2 times as I put it but forgot to log into my account and it is waiting for approval, sorry for the inconvenience)
I played the maps again, yes, I loved them too much, E3M1 is still a perfect level, and as for E3M2, I finally found the Switch that activates the trap with the red key xD, the only thing that you should change of the level would be to place the Switch in a more attractive place or make the wall lower automatically when the player passes through that area.
Excellent work, I'm still excited to see the other levels remastered!
Thanks for all the feedback! I really appreciate it. I'll look into a revamp to make it easier to find the RED Key. I definitely understand what you mean. It's now going to be changed.
I just recently moved across Canada, that said map making has been at a stand still, but I've been back at it and working on E3M3.