Updated to BD21.0.4 patch, added in any missing brightmaps for all weapons, and modified the RiotShield weapon sprite (midget-arm).
Hotfix #1: Updated SSG, ASG, and QuadShotgun to fix the rapid clicking when trying to reload with no reserve ammo.
Hotfix #3: Updated to BD21.0.4 as of 06/02/2020
Hotfix #4: Updated to BD21.0.4 Expansion as of 06/03/2020
Load Order: (have to use a launcher you are loading more than one mod)
-brutalv21
-bd21.0.4expansion
-bd21mut_ewm_1.2
// Original Enhanced Weapons Mutator developed by XV117
//
// Modification authored by BLOODWOLF
//
// bdv21mut_ewm_1.2 06/03/2020
//
// Sprites/Weapons folder: Used a different hand & arm sprite for the riotshield
// Moved the riotshield ready sprite upwards so that player can see through the window
// Brightmaps folder: Added brightmap images for EWM weapons
// All Dual Weapons: Updated to BD21.0.4 06/03/2020 version
// AssaultShotgun.txt: Updated to 21.0.4
// Changing slugs now causes a reload 04/20/2020
// CompactMG.txt: Changed a TNT1 A frame to zero tics in SpecialMode: state causing weapon to blink when attaching silencer
// MP40.txt: Updated to 21.0.4
// Shotgun.txt: Changing slugs now causes a reload 04/20/2020
// QuadShotgun.txt: Removed SpawnID
// Changing slugs now causes a reload 04/20/2020
// -Spawners.txt: Moved spawners into WeaponSpawners, Ammo, and Health2 files (prevent double spawns)
// SSG.txt: Updated to 21.0.4
// Changing slugs now causes a reload 04/20/2020
// +WeaponSpawners.txt: Added weapon spawners and actors from Spawners.txt updated 04/20/2020
// +Ammo.txt: Added ammo spawners and actors from Spawners.txt updated 04/20/2020
// +Health2.txt: Added armor spawners from Spawners.txt
// +doomdefs.bm: Defined brightmaps for EWM weapons
// KEYCONF: Udpated to 21.0.4
//
// bdv21mut_ewm_1.1 08/26/2019
//
// FootSteps.txt: Updated to 21.0.3patch
// AssaultShotgun.txt: Updated to 21.0.3patch and added back in EmptyDrumSpawn to reload state
// MP40.txt: Updated to 21.0.3patch
// Pistol.txt: Updated to 21.0.3patch
// QuadShotgun.txt: Changed buckshot damage values, # bullets, and spread to match Brutal Doom
// RiotShield.txt: Updated states to imitate BDv21Gold's code
// Spawners.txt: Updated to 21.0.3patch and added the MP40Spawner as a possible spawn in BD_EWM_ChaingunSpawnerReplacer
// EWMCasing.txt: Created a SSGSlugCaseSpawner actor
// KEYCONF: Updated to 21.0.3patch
//
// bdv21mut_ewm_1.0 07/11/2019
//
// +FootSteps.txt: Added "QuadShotgunAmmo",4 and "BDCMGAmmo", 35 to starting classes
// +AssaultShotgun.txt: Added slugrounds upgrade states
// CompactMG.txt: Modified AltFire and ZoomedFire states to imitate the Rifle's
// Added HoldAim state and set to spawn EmptyPistolClipSpawn on Reload
// +DualMP40.txt: Set to spawn EmptyPistolClipSpawn on Reload and removes 3rd EmptyClipSpawn line
// +DualPistol.txt: Set to spawn EmptyPistolClipSpawn on Reload
// +DualSMG.txt: Set to spawn EmptyPistolClipSpawn on Reload
// +MP40.txt: Set to spawn EmptyPistolClipSpawn on Reload
// +Pistol.txt: Set to spawn EmptyPistolClipSpawn on Reload
// QuadShotgun.txt: Added slugrounds upgrade states
// Shotgun.txt: Updated to bd21.0.2Patch
// Spawners.txt: Added a Stay state to spawners to prevent sprite flickering
// +SSG.txt: Added slugrounds upgrade states
// +SubMachinegun.txt: Set to spawn EmptyPistolClipSpawn on Reload
// EWMCasing.txt: Renamed file and updated Decorate.txt
// KEYCONF.txt: Created a new EWM weaponsection with the RiotShield, CompactMG, and Quad_Shotgun added to the list of weapons
// +SBARINFO: Added feature to display green shells with SlugMode enabled
// Added feature to display the silencer with the CMGSilencer equipped
// SNDINFO.txt: Added sluground sounds for super, assault, and quadshotgun 3 & 4 barrel attacks
//
// bdv21mut_ewm_rc10 05/09/2019
//
// Shotgun.txt: Updated to RC10.
// QuadShotgun.txt: Reduced recoil to match BD (none for single barrel, 5 recoil for 2, 7.5 for 3, and 10 recoil for four barrels fired)
//
// bdv21mut_ewm_rc9 05/05/2019
//
// -Axe.txt: Throwable axe now comes standard in RC9 with new sprites
// Shotgun.txt: Updated Pump1, Pump3, and NoAmmo states to RC9
// Added PumpNoReload, TurboReload2, TurboBullets2, FinishTurboReload2, and NoAmmo3 states from RC9.
// Spawners.txt: Changed spawners to check for BDDisableNewGuns
// Created FakeSilencerSprite, FakeClip1Sprite, and SilencerSpawner for BD_EWM_ClipSpawner
// Changed all fake sprites to inherit from CustomInventory (issues with blinking between different sprites)
//
// bdv21mut_ewm_rc8 04/16/2019
//
// AA12.txt Removed, fixed in RC8
// Axe.txt: Inserted throwable code into RC8's Axe.txt
// DualPistol.txt: Removed, fixed in RC8
// MachineGun.txt: Removed, fixed in RC8
// Pistol.txt: Removed, fixed in RC8
// Shotgun.txt: Inserted slug code into RC8's Shotgun.txt
// SSG.txt: Removed, fixed in RC8
// CompactMG.txt: Added A_AlertMonsters to zoomed fire, and A_AlertMonsters(256) to silenced fire modes.
// RiotShield.txt: Removed pistol burstfire actor (now comes with RC8)
// Spawners.txt: Added the CompactMGSilencer to the BD_EWM_ClipSpawner
// Created a BD_EWM_AmmoShellBoxSpawner for SlugRounds to spawn in place of ShellBox
// Removed BD_EWM_ShotgunSpawnerReplacer
// Created a BD_EWM_ChaingunSpawnerReplacer for the CMG to spawn in place of the Chaingun
// Created a BD_EWM_LightArmorSpawnerReplacer for the RiotShield to spawn in place of the LightArmor
// Adjusted probabilities
you removed the skin shotgun from project brutality?
why?
To make it consistent with Brutal Doom v21. (and not have to create twice the amount of brightmaps for this second shotgun skin)
Slick work as usual!
does this work with Tomtefars Extension?
No
I tried to combine as much of this addon as I could with most of Tomtefars features in my Tomtefars+EWM addon.
Obviously BLOODWOLFs and Tomtefars versions are independently better, but if you want a combo of most features then you can check out the addon I put together Moddb.com
When I put this file in my load order, I'm unable to switch between weapons while in game. Is something out of order? Thanks for any help :)
-brutalv21.pk3
-bd21.0.4.pk3
-bdv21mut_ewm21.pk3
-bdv21mut_ewm_1.2.pk3
-bd21mut_ewm21.pk3 and bdv21mut_ewm_1.2.pk3 are not to be used together. That ewm21 is from XV117's latest version mine (1.2) is an update to his older EWM. So, will have to pick one or the other or risk conflicts in the files most likely.
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What are the main differences between them?
In XV117's EWM 2.0 he added explosive shotgun shells to the ASG and changed the machinegun sprite as far as I know. I havent tried it yet honestly.
In fact, the new version of EWM 2.0 has firing mode buttons and special weapon function, its behavior, animations when kicking or offending, the way the dual wield system works, correcting common errors in weapons that could not be resolved in BDv21 thanks to my weapon base in which the EWM 2.0 works, but maintaining the essence of Brutal DOOM v21 without almost any change in the gameplay.
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When I try to load the mod it says "2 errors during actor postprocessing". The errors in question are "Class HelicopterRocketAmmo referenced but not defined" and "Class TankAmmo referenced but not defined". I am loading the mod after Brutal Doom and with no other mods. Is there anyhting I can do to fix this or is this something that you must fix?
same here
needs to be loaded with my patch as well
brutalv21.pk3
bd21.0.4.pk3
bd21mut_ewm1.2.pk3
Could i use this with the monster expansion of professorexistencial? it seems to not work
This doesn't work... Try running it with brutal doom and it just gets errors.
Have to use a launcher dragging and dropping only works for a single mod to be applied to the Doom/Doom2 wad.
how to change of ammo for the shotgun?
Once you pickup the green slug shells press the dual wield keybind for all except the quadshotgun. For the quad you have to reload the shotgun when it is already fully loaded to then insert the slug rounds.
it works with zdl and gz doom? because i tried so many times and i cannot use the green shells with the shotgun and ssg, An using the bdv21,bdpatch21.0.4 and bdv21ewm1.2, i dont know what is wrong
Yep i just tested it to be sure, it works with zandronum and GZDoom. Unless you are loading other mods after mine everything works.
Any idea i cannot use the green shells with the normal shotgun and ssg? i use ZDL abd bdv21
BD 21.0.4 Expansion is nowhere to be found.
Is it deleted?
Moddb.com
The slug rounds aren't spawning for some reason. And if they are then its really damn rarely because i played through doom2 and hell on earth starter pack without finding a single box of slugs + they never show up in the test map. Also the compact mg has no recoil on tactical mode. I think it would be neat if this was merged with x117's ewm 2.1 version.
All i got was a ******* ammo changer, no new weapons or anything changed