The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Brutal Doom v21 Mutator: Enhanced Weapons Updated 06/03/2020
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
BDV21MUT_EWM_1.2.9.zip
Category
Weapons Model
Uploader
BLOODWOLF333
Credits
XV117, SgtMarkIV
Added
Updated
Size
4.54mb (4,759,791 bytes)
Downloads
3,162 (1 today)
MD5 Hash
741223a6d365aef34e6bb1e8cddfe1c2
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Description

Updated to BD21.0.4 patch, added in any missing brightmaps for all weapons, and modified the RiotShield weapon sprite (midget-arm). Hotfix #1: Updated SSG, ASG, and QuadShotgun to fix the rapid clicking when trying to reload with no reserve ammo. Hotfix #3: Updated to BD21.0.4 as of 06/02/2020 Hotfix #4: Updated to BD21.0.4 Expansion as of 06/03/2020

Preview
Brutal Doom v21 Mutator: Enhanced Weapons Updated 06/03/2020
Comments
devildemon616
devildemon616

you removed the skin shotgun from project brutality?

why?

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BLOODWOLF333 Author
BLOODWOLF333

To make it consistent with Brutal Doom v21. (and not have to create twice the amount of brightmaps for this second shotgun skin)

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ProfessorExistential
ProfessorExistential

Slick work as usual!

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alea
alea

does this work with Tomtefars Extension?

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Addontester
Addontester

No

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ProfessorExistential
ProfessorExistential

I tried to combine as much of this addon as I could with most of Tomtefars features in my Tomtefars+EWM addon.

Obviously BLOODWOLFs and Tomtefars versions are independently better, but if you want a combo of most features then you can check out the addon I put together Moddb.com

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Guest
Guest

When I put this file in my load order, I'm unable to switch between weapons while in game. Is something out of order? Thanks for any help :)

-brutalv21.pk3
-bd21.0.4.pk3
-bdv21mut_ewm21.pk3
-bdv21mut_ewm_1.2.pk3

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BLOODWOLF333 Author
BLOODWOLF333

-bd21mut_ewm21.pk3 and bdv21mut_ewm_1.2.pk3 are not to be used together. That ewm21 is from XV117's latest version mine (1.2) is an update to his older EWM. So, will have to pick one or the other or risk conflicts in the files most likely.

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Guest
Guest

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ProfessorExistential
ProfessorExistential

What are the main differences between them?

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BLOODWOLF333 Author
BLOODWOLF333

In XV117's EWM 2.0 he added explosive shotgun shells to the ASG and changed the machinegun sprite as far as I know. I havent tried it yet honestly.

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XV117
XV117

In fact, the new version of EWM 2.0 has firing mode buttons and special weapon function, its behavior, animations when kicking or offending, the way the dual wield system works, correcting common errors in weapons that could not be resolved in BDv21 thanks to my weapon base in which the EWM 2.0 works, but maintaining the essence of Brutal DOOM v21 without almost any change in the gameplay.

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Guest
Guest

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RaptorHunter182
RaptorHunter182

When I try to load the mod it says "2 errors during actor postprocessing". The errors in question are "Class HelicopterRocketAmmo referenced but not defined" and "Class TankAmmo referenced but not defined". I am loading the mod after Brutal Doom and with no other mods. Is there anyhting I can do to fix this or is this something that you must fix?

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Guest
Guest

same here

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BLOODWOLF333 Author
BLOODWOLF333

needs to be loaded with my patch as well
brutalv21.pk3
bd21.0.4.pk3
bd21mut_ewm1.2.pk3

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migvillamizarc94
migvillamizarc94

Could i use this with the monster expansion of professorexistencial? it seems to not work

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Guest
Guest

This doesn't work... Try running it with brutal doom and it just gets errors.

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BLOODWOLF333 Author
BLOODWOLF333

Have to use a launcher dragging and dropping only works for a single mod to be applied to the Doom/Doom2 wad.

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migvillamizarc94
migvillamizarc94

how to change of ammo for the shotgun?

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BLOODWOLF333 Author
BLOODWOLF333

Once you pickup the green slug shells press the dual wield keybind for all except the quadshotgun. For the quad you have to reload the shotgun when it is already fully loaded to then insert the slug rounds.

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migvillamizarc94
migvillamizarc94

it works with zdl and gz doom? because i tried so many times and i cannot use the green shells with the shotgun and ssg, An using the bdv21,bdpatch21.0.4 and bdv21ewm1.2, i dont know what is wrong

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BLOODWOLF333 Author
BLOODWOLF333

Yep i just tested it to be sure, it works with zandronum and GZDoom. Unless you are loading other mods after mine everything works.

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migvillamizarc94
migvillamizarc94

Any idea i cannot use the green shells with the normal shotgun and ssg? i use ZDL abd bdv21

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YuyuK_0
YuyuK_0

BD 21.0.4 Expansion is nowhere to be found.
Is it deleted?

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thedarkcube2
thedarkcube2

The slug rounds aren't spawning for some reason. And if they are then its really damn rarely because i played through doom2 and hell on earth starter pack without finding a single box of slugs + they never show up in the test map. Also the compact mg has no recoil on tactical mode. I think it would be neat if this was merged with x117's ewm 2.1 version.

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