The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Updated to BD21.0.4 patch, added in any missing brightmaps for all weapons, and modified the RiotShield weapon sprite (midget-arm). Hotfix #1: Updated SSG, ASG, and QuadShotgun to fix the rapid clicking when trying to reload with no reserve ammo. Hotfix #3: Updated to BD21.0.4 as of 06/02/2020 Hotfix #4: Updated to BD21.0.4 Expansion as of 06/03/2020
Load Order: (have to use a launcher you are loading more than one mod)
// Original Enhanced Weapons Mutator developed by XV117 // // Modification authored by BLOODWOLF // // bdv21mut_ewm_1.2 06/03/2020 // // Sprites/Weapons folder: Used a different hand & arm sprite for the riotshield // Moved the riotshield ready sprite upwards so that player can see through the window // Brightmaps folder: Added brightmap images for EWM weapons // All Dual Weapons: Updated to BD21.0.4 06/03/2020 version // AssaultShotgun.txt: Updated to 21.0.4 // Changing slugs now causes a reload 04/20/2020 // CompactMG.txt: Changed a TNT1 A frame to zero tics in SpecialMode: state causing weapon to blink when attaching silencer // MP40.txt: Updated to 21.0.4 // Shotgun.txt: Changing slugs now causes a reload 04/20/2020 // QuadShotgun.txt: Removed SpawnID // Changing slugs now causes a reload 04/20/2020 // -Spawners.txt: Moved spawners into WeaponSpawners, Ammo, and Health2 files (prevent double spawns) // SSG.txt: Updated to 21.0.4 // Changing slugs now causes a reload 04/20/2020 // +WeaponSpawners.txt: Added weapon spawners and actors from Spawners.txt updated 04/20/2020 // +Ammo.txt: Added ammo spawners and actors from Spawners.txt updated 04/20/2020 // +Health2.txt: Added armor spawners from Spawners.txt // +doomdefs.bm: Defined brightmaps for EWM weapons // KEYCONF: Udpated to 21.0.4 // // bdv21mut_ewm_1.1 08/26/2019 // // FootSteps.txt: Updated to 21.0.3patch // AssaultShotgun.txt: Updated to 21.0.3patch and added back in EmptyDrumSpawn to reload state // MP40.txt: Updated to 21.0.3patch // Pistol.txt: Updated to 21.0.3patch // QuadShotgun.txt: Changed buckshot damage values, # bullets, and spread to match Brutal Doom // RiotShield.txt: Updated states to imitate BDv21Gold's code // Spawners.txt: Updated to 21.0.3patch and added the MP40Spawner as a possible spawn in BD_EWM_ChaingunSpawnerReplacer // EWMCasing.txt: Created a SSGSlugCaseSpawner actor // KEYCONF: Updated to 21.0.3patch // // bdv21mut_ewm_1.0 07/11/2019 // // +FootSteps.txt: Added "QuadShotgunAmmo",4 and "BDCMGAmmo", 35 to starting classes // +AssaultShotgun.txt: Added slugrounds upgrade states // CompactMG.txt: Modified AltFire and ZoomedFire states to imitate the Rifle's // Added HoldAim state and set to spawn EmptyPistolClipSpawn on Reload // +DualMP40.txt: Set to spawn EmptyPistolClipSpawn on Reload and removes 3rd EmptyClipSpawn line // +DualPistol.txt: Set to spawn EmptyPistolClipSpawn on Reload // +DualSMG.txt: Set to spawn EmptyPistolClipSpawn on Reload // +MP40.txt: Set to spawn EmptyPistolClipSpawn on Reload // +Pistol.txt: Set to spawn EmptyPistolClipSpawn on Reload // QuadShotgun.txt: Added slugrounds upgrade states // Shotgun.txt: Updated to bd21.0.2Patch // Spawners.txt: Added a Stay state to spawners to prevent sprite flickering // +SSG.txt: Added slugrounds upgrade states // +SubMachinegun.txt: Set to spawn EmptyPistolClipSpawn on Reload // EWMCasing.txt: Renamed file and updated Decorate.txt // KEYCONF.txt: Created a new EWM weaponsection with the RiotShield, CompactMG, and Quad_Shotgun added to the list of weapons // +SBARINFO: Added feature to display green shells with SlugMode enabled // Added feature to display the silencer with the CMGSilencer equipped // SNDINFO.txt: Added sluground sounds for super, assault, and quadshotgun 3 & 4 barrel attacks // // bdv21mut_ewm_rc10 05/09/2019 // // Shotgun.txt: Updated to RC10. // QuadShotgun.txt: Reduced recoil to match BD (none for single barrel, 5 recoil for 2, 7.5 for 3, and 10 recoil for four barrels fired) // // bdv21mut_ewm_rc9 05/05/2019 // // -Axe.txt: Throwable axe now comes standard in RC9 with new sprites // Shotgun.txt: Updated Pump1, Pump3, and NoAmmo states to RC9 // Added PumpNoReload, TurboReload2, TurboBullets2, FinishTurboReload2, and NoAmmo3 states from RC9. // Spawners.txt: Changed spawners to check for BDDisableNewGuns // Created FakeSilencerSprite, FakeClip1Sprite, and SilencerSpawner for BD_EWM_ClipSpawner // Changed all fake sprites to inherit from CustomInventory (issues with blinking between different sprites) // // bdv21mut_ewm_rc8 04/16/2019 // // AA12.txt Removed, fixed in RC8 // Axe.txt: Inserted throwable code into RC8's Axe.txt // DualPistol.txt: Removed, fixed in RC8 // MachineGun.txt: Removed, fixed in RC8 // Pistol.txt: Removed, fixed in RC8 // Shotgun.txt: Inserted slug code into RC8's Shotgun.txt // SSG.txt: Removed, fixed in RC8 // CompactMG.txt: Added A_AlertMonsters to zoomed fire, and A_AlertMonsters(256) to silenced fire modes. // RiotShield.txt: Removed pistol burstfire actor (now comes with RC8) // Spawners.txt: Added the CompactMGSilencer to the BD_EWM_ClipSpawner // Created a BD_EWM_AmmoShellBoxSpawner for SlugRounds to spawn in place of ShellBox // Removed BD_EWM_ShotgunSpawnerReplacer // Created a BD_EWM_ChaingunSpawnerReplacer for the CMG to spawn in place of the Chaingun // Created a BD_EWM_LightArmorSpawnerReplacer for the RiotShield to spawn in place of the LightArmor // Adjusted probabilities