Really really happy to hear that you're continuing the overarching story of the xterrier universe with your next project. I'm a fan and can't wait to play it!
Really really happy to hear that you're continuing the overarching story of the xterrier universe with your next project. I'm a fan and can't wait to play it!
All this looks great! It's nice to see all the different additions and modifications you've added to the base HL2 game formula working with one another to create a very different gameplay experience.
So will the new Alyx inspired combine be redesigned or will they be straight converts from that game? I haven't played that so I can't tell based on your photos which it is...
You should definitely do it! I think it would take your project one step higher, from being one of the various cool but underplayed smaller mods for hl1 to one of the essential unmissable major mods for the game.
Keep practicing man! Nice submod
Also, these environments all look A++
Great job guys, congratulations on the clear and consistent progress. Your work ethic is as impressive as your designs.
Looking forward to part 2!
A highly reasonable and level-headed response to an illogical tantrum.
Kudos to you, sir.
Yeah if there was any game that would make me finally give VR a try it would be Half-Life Alyx; but since at the moment this means paying for both a headset and a new rig that could handle it I simply won't be able to play it for the foreseeable future. So, I'm probably going to end up watching through lets plays of it, and once I've done that I can easily see myself losing my motivation to make the switch to VR again since I'll now know what happens in the new game.
TL:DR: Vr's too expensive to make it worth it.
Haha I wrote that right after work, my only excuse for confusing Eyaura and Myo.
Though after so long working on the mod she probably. Does that herself sometimes...
Woah... so then I must have been twenty when i played it. We've grown old with this mod. That's beautiful in a way, and a real reason why I (for the most part) prefer mods to retail games, it's so much more of a personal experience.
Thanks so much for all your hard work Myo.
The most impressive, i'd say. Not to belittle a lot of the other work that's been displayed in other projects, but the frequency with which DI gets updates (once every 18 months is really good by average hl2 mod standards) and the artistry and imagination that goes into the content of those updates makes it the leader of the pack imo
I love this... reminds me of a great single map mod that was released a while back... can't remember what it was called but it was very combat heavy...
anyway... GREAT WORK MAN!
Very few people ever publish their first ever mod attempts because until you've gotten your hands dirty a couple of times with the sdk there's no way your work will be at a high enough level of quality for others to enjoy it.
Modding is iterative: you start out with little projects, making them again and again and each time learning from your mistakes. It is only after you have gone about it a bunch of times that you are likely to apply yourself to a large, story driven project.
Honestly for a first attempt this work is not bad, and you should not be too hard on yourself for the reception it has received. At the same time, perhaps it is best for you to start over, having learnt all the lessons from working on this project.
Hang in there buddy!
Awesome news!
I think i like the first of the three menus the best!
Honestly these sort of updates are perfect. The main thing we want to see is just evidence that you are ok and that the project is coming along at some pace, flashy things are nice but when you start affecting your workflow for the purpose of finishing a media update rather than finishing the mod it's a slippery slope.
:-)
Really looking forward to this, Dissolution was just a great little mix of some of my favourite games: SS2, HL2... Serious Sam :P
"Hidegpuszta" ... Cold Steppe? Cold plains maybe?
Cool name! Pun intended...
Best of luck with this project. It would be awesome to actually play a game set in Hungary!
Yes Linux support would definitely be welcome, then I could actually play this game!
Congrats on being featured in PC Gamer!
Man... been waiting on this for so long and now my graphics card is dead :-(
Still, congratulations on the release!! I'll definitely play it as soon as i can.
So many contributions from people who have worked on greatly anticipated mods that sadly ceased development. Perhaps some of these dead mods could be seen as living on in Snowdrop Escape! If so I anticipate its release even more so...
I have been following Dark Interval since then, but i'm a stalker I rarely comment :)
I was a huge fan of Missing Info and used to spend a lot of time in Gabe's Love Tub like a decade ago, but when your mod came along it actually pulled me away from MI because I muvh prefer your vision for the betaverse. ;)
Oooooh!!! A cryptic update after half a decade of silence!!!
I need a beer.
Man... Can't wait!! :D
Your work is fantastic
///From the front page!///
MGSO and Morrowind Rebirth
I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.
Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: Nexusmods.com? and handpick texture replacers from either morrowind nexus or morrowind modding history.
Yeah I really like it, honestly!
I would say don't waste time going over this; it already looks great and does its job just perfectly. Best to spend your time progressing with the mod ;-)
Appreciate the re-upload!
Will this version of the mod work with a steam install of M2TW?
TimeCrab
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