It’s AD 2101, and humanity exists solely in a scattering of off-world colonies run by the mega-corporation Xterrier. When a terrorist strike throws lunar civilisation into chaos, Lt. Redmond must fight not only to stay alive, but also to protect the last bastion of humanity. But it quickly becomes apparent that there is more at play than a dissatisfied band of thugs.

In Lunar Descent, players will be able to explore the economic capital of Xterrier's galactic empire, the Xterrier Lunar Colony, and dig deep into its history.

Features:

  • Intense first-person combat, pitting players against cunning enemies
  • Resource scavenging (for medical supplies, ammunition and other resources) to survive
  • Atmospheric soundtrack, composed by Carl Golli and Andrew Kim
  • Immersive, expansive locations that reward player exploration
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I released a small patch for Lunar Descent today, rebalancing the game's difficulty. The frustration with the last two levels surprised me, but the criticism of this section is fairly consistent. The patch makes the end sections MUCH easier when playing on Easy and Normal modes. Hard mode remains as difficult as it was; those who liked the hardcore nature of Hard should remain satisfied.

Lunar Descent v1.1 Patch (.zip)


It's been a month and a bit since Lunar Descent's release, and I can now reflect a little on the project.

Lunar Descent started serious development on September 2013. Between then and November 25th 2017, there were many distractions in my life, but the project remained in development for most of that time. It's the longest and hardest project I've ever worked on, and my feelings about the entire thing are incredibly mixed.

It's extremely difficult to make a game or mod. I didn't make it any easier for myself, admittedly; I decided to do everything myself (except music and voice acting). I wanted to make a game that looked visually striking, was challenging to play, and that featured a novel and exciting story. I elected – as I have in other mod projects – to be level designer, programmer, texture artist, story writer, and 3D modeller with minimal assistance.

It might seem like a bit of a mad undertaking – deciding to do everything myself meant juggling all kinds of tasks – but I had decided years ago that single-man projects were less risky. Back in 2006, I used to assemble medium-sized mod teams for my single-player mods. My only tasks were level design and programming. The trouble is... keeping yourself motivated on a hobby project with no financial return is one thing, keeping an entire team motivated I found nearly impossible. My one-man approach was entirely a practical decision. Still, I think Lunar Descent suffered as a result.

The mod's story direction – just to pick an example – came out extremely confused; most of the story was left for the player to discern from environmental clues, and there was a heavy reliance on narrative exposition from the protagonist. In many ways, the story-telling was a step backwards from Dissolution (though, I'd argue, every other aspect in Lunar Descent was superior to Dissolution).

The gameplay has been the most divisive aspect of all. I wanted to create a game where every enemy presented a serious threat to the player. Every single terrorist needed to be considered and approached carefully, or the player wouldn't survive the encounter. While feedback suggests the gameplay fell apart towards the end (I am hoping this patch will help rectify this a bit), I think the majority of the gameplay turned out as I originally envisioned. I'm very happy with most of the gameplay in Lunar Descent.

The art was, for once, widely appreciated. Most of my mods, no matter how much they were liked for their other attributes, were largely considered ugly and looking dated. Even those who disliked Lunar Descent mostly appreciated its art direction. I think this is one of the mod's most successful features. Considering how much time went into the art – I'd say easily 70%+ of development time – I'm glad it was well received.

One final thing I'd like to discuss is the download count. Dissolution achieved just over a thousand downloads in its first week of release, and that climbed to several thousand within a month or two of release. Lunar Descent, by comparison, has done extremely poorly.

At the time of writing, Lunar Descent received 756 downloads on ModDB. I ran a similar marketing campaign for Lunar Descent as I did Dissolution, so I believe a large factor in the reduced download count is the death of source modding – especially source single-player modding.

Modders have moved on to become game developers, using Unity and Unreal engines, and I think the mod players must've gone with them. This thought isn't a happy one, as some of my favourite gaming experiences have been had in Half-Life (1 & 2) single-player mods. I'd like to throw out a shout out to runthinkshootlive here – one of the few sites besides ModDB giving HL2 single-player projects good coverage. They put together an excellent profile for Lunar Descent, so be sure to check it out (https://www.runthinkshootlive.com/posts/lunar-descent/).

I'm happy I released Lunar Descent and it's a project I am mostly happy with. It suffers from over-ambition and, at times, confused direction; but I believe it achieved most of its gameplay and artistic ambitions. I might release more patches, but I am done with Half-Life 2 modding: I won't be making any new HL2 mods. Sadly, I think almost everybody is done with Half-Life 2 modding, too.

Thanks to everybody who played my various mods over the years.

-Aaron

Announcing The Apocalypse of Eden

Announcing The Apocalypse of Eden

News 5 comments

I'm happy to announce that I'm working on a new mod called The Apocalypse of Eden, a survival horror mod for Half-Life 2. The mod takes place in the same...

Lunar Descent Released

Lunar Descent Released

News 8 comments

After 4 years of development I’m very happy to be able to announce that Lunar Descent is released!

Lunar Descent Release Date

Lunar Descent Release Date

News 9 comments

After several years of development, I can announce that Lunar Descent will be released in just under a fortnight, on the 25th November this year!

The Plan

The Plan

News 5 comments

A few folks on ModDB (and elsewhere) have been asking about the mod's progress. It's been long enough now that I'd like to give a quick update.

RSS Files
Lunar Descent v1.1 Patch (.zip)

Lunar Descent v1.1 Patch (.zip)

Patch 4 comments

Difficulty re-balancing for Lunar Descent. Bomb timers relaxed... Easy: 80 seconds, Medium: 60 seconds, Hard: 34 seconds Evelyn easier in all non-hard...

Lunar Descent v1.0 (.zip)

Lunar Descent v1.0 (.zip)

Full Version 5 comments

Lunar Descent is an action-adventure game, set on the Xterrier Lunar Colony. It mixes brutal combat, exploration and resource scavenging. To stay alive...

Comments  (0 - 10 of 79)
h2x3l2
h2x3l2

To be continued?

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8472 CreatorSubscriber
8472

That's the hope in the long term!

In the short-medium term, I also intend to release another mod in the same universe ( Moddb.com ), and release Lunar Descent v2 (see Moddb.com for some ideas I have in mind for this).

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Guest
Guest

When I finished installing the patch,the game can not be started.
Then I tried to intall only the original game,worked.
Interesting.

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8472 CreatorSubscriber
8472

Could you provide information on the patched version not working?

Did you install the original + the patch in the same directory?

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h2x3l2
h2x3l2

The word in the game menu seems not in its right order.And when I clicked the new game button,the game crushed.Progress self-eliminated.
Don't konw why.I have patched several mods' patches and I’m sure this is not a mistake.
Maybe the version......

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t850terminator
t850terminator

I honestly loved this despite its last minute shortcomings, and I hope there will be a sequel.

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8472 CreatorSubscriber
8472

Thanks!

About a year ago, I was totally burned out on game / mod development (https://www.moddb.com/mods/lunar-descent/news/patch-released-post-release-thoughts). But, I'm over that now, and a sequel for Lunar Descent is in production! It's very early days, but I can say the sequel's story will pick up where Lunar Descent's left off.

Reply Good karma+6 votes
Re-synthesizer
Re-synthesizer

"Lunar Descent" from the get-go appeared that it had the makings of a very unique and high quality mod: You start out in some futuristic 'utopia' (or is it 'dystopia') in a night-time setting among futuristic building complexes and plazas. Are you on earth.....or some other planet? Are you on the 'moon' -hence the title 'Lunar Descent'....or do you visit the moon sometime later on in this mod?

It takes awhile for any semblance of action to begin....before it does....you wander around for awhile until you eventually find your own personal office and began the day working on your computer. Very soon afterwards, an explosion happens....and when you awaken, your office is in shambles and a very, very loud and annoying siren -that can't be deactivated- repeats over and over endlessly. It was so loud and annoying.....that I almost gave up on this mod within minutes just to get away from the sound of the siren.

Off the bat, I found it impossible to get out of my office; I was barricaded. My windows APPEARED 'window-less' (not having glass).....it wasn't until AFTER I utilized a 'no-clip' cheat (and was immediately killed by a bad guy upon leaving my office) that I realized that my windows actually had GLASS -- and that all I needed to do was shoot them out....at the same time I also immediately realized that I needed to IMMEDIATELY utilize an 'all ammon/all guns' cheat.....as the difficulty level of combat IMMEDIATELY was overtly difficult -- as I was instantly killed when leaving my office.

As I progressed away from my office.....I was forced to utilize a 'no-clip' cheat in very quick succession TWO MORE times.....and the last time that I did, the map didn't seem to have an area where my progress could continue.

Based on a combination of factors (high quality though very sterile architecture and physics, an annoying alarm....and having to utilize 'no-clips' and still couldn't progress further), I uninstalled this mod and have no intention of every trying it again. I rate "Lunar Descent" a 2/10.

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8472 CreatorSubscriber
8472

Thanks for taking the time to provide feedback. It's genuinely appreciated.

Best wishes!

Reply Good karma+1 vote
Re-synthesizer
Re-synthesizer

Don't thank "ME" -- thank the "man who set up the policy." May he 'rest in peace' -- God bless his merry "Chinese" soul...

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Community Rating

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7.3

33 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 7/10

I'd give it 7, but bomb defusing happened.
Edit: ok, with patch it deserved a better rating.

Nov 26 2017 by A-Shift

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Latest tweets from @lunardescentmod

Screenshot of Lunar Descent, science-fiction single-player HL2 mod released today! Moddb.comT.co

Nov 25 2017

T.co

Oct 11 2015

It's been a while -- so have some development screenshots! Mods.potatonet.info #indiegamedev

Oct 11 2015

Interested in testing a science-fiction first person shooter? Join the LD testing initiative! Mods.potatonet.info

Sep 19 2015

New Lunar Descent dev screenshots on the LD dev blog! Mods.potatonet.info #gamedev #screenshotsaturday T.co

Aug 8 2015

RT @ModDB: Operator Early Alpha Moddb.com A tactical shooter total conversion mod for Insurgency. @OperatorTheGame T.co

Aug 8 2015

A discussion on the use of colour in Lunar Descent Mods.potatonet.info #indiegamedev T.co

May 29 2015

Today's devblog: I discuss use of stats in learning from our playtesters Mods.potatonet.info #indiegamedev #gamedev #Devblog

Mar 28 2015

Devblog: Tools used in the development of LD Mods.potatonet.info #gamedev #indiedev #devblog

Feb 22 2015

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