Post news RSS [RELEASE] Morrowind Rebirth 4.13

Hi guys. Time for another small update that includes fixes for some critical issues plus a few other tweaks. This will be the last hotfix for v 4.1 (hopefully).

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3.7 coming soon!

Hi guys. Time for another small update that includes fixes for some critical issues plus a few other tweaks. This will be the last hotfix for v 4.1 (hopefully).

Morrowind Rebirth Fixes
* Lowered the alarm rating for Berengeval and Engaer so they won't alert all NPCs in their respective cells, causing all sorts of issues.
* Restored Mebastien Ence's original shop in Pelagiad, making Rebirth compatible with LGNPC Pelagiad.
* Fixed the interior of Irgola's pawnshop in Caldera. It didn't in any way match the exterior.
* Fixed an issue where a missing texture for the Silver Katana could cause the game to crash.
* Removed the mesh 'Furn_Com_Bar_01' from the archive as it caused clipping issues.
* Fixed some more issues where items in Mournhold were duplicated.
* Optimized some meshes.
* Cleaned the plugin.
* Landscape fixes.

Morrowind Rebirth Changes
* Heavy Leather Boots name changed to Colovian Fur Boots (shares the same textures as Colovian Fur Helm).


///From the front page!///

MGSO and Morrowind Rebirth
I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.

Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: and handpick texture replacers from either morrowind nexus or morrowind modding history.

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Hello, I belive i had written 2 comments on this page, 1 referring "are there any house mods compatible" and 2, not so long ago about starting new playthrough with some heavy mods and decresing cost of training. So in meanwhile i "created" my own house mod and made it compatible with Rebirth, It's named Zelda Estate, you can find it on nexus. Secondly I managed to successfully lower the training costs (Yay!) Honestly it was just 30 secs in CS. Finnaly I'am halfway through my play through and I' am pleased to say that Rebirth don't caused any major problems with big mods Like RoHT/Wizards_Islands/Uvirith's Legacy aaaaaaaaaaaaaaand MGSO (i know i know, i should use S.T.E.P, but honestly i don't have time for it) Currently exploring Rebirthed Morrowind and everyday is a new suprise for me so, as always, keep up with good work !

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trancemaster_1988 Author


I'm glad you were able to solve the issues by your own, and that you enjoy Morrowind Rebirth!

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