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Comment History  (0 - 30 of 87)
sumbum21
sumbum21 - - 87 comments @ HALF-LIFE: DARK MATTER IS BACK!

HOLY HELL YES!

I'm glad to hear you're doing well man! welcome back!

Good karma+5 votes
sumbum21
sumbum21 - - 87 comments @ DDDevlog: Chapter 0 progress

I can assist if you still require voice actors, chapter 0 looks pretty good!

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Diffusion

this mod is pretty good-looking! been excited about it for quite some time

do you think you will need any VA help? if/when you do, I would be more than happy to lend a hand!

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Half-Life: Dark Matter

Hey D3ads, I hope you are doing well at the time of seeing this (if you see it at all lol) I love the concept of this mod and I hope the path to completion is a smooth one!

A question I have is, in future, do you think you will require voice actors? if/when you do, I would be more than happy to lend any assistance I possibly can!

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ September Progress Update

hey, will this mod need voice actors in future? if so, id love to help!

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

ah, damn. really good work though! hopefully, I can get doom 3 so I can play this!

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

will this work with the Xbox game pass version of doom 3? I had it on steam but I ended up refunding it.

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ The Flood: Virulence

I'm going to presume most CE mods won't work with the MCC, including this one, so how will I be able to play this?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Premonition a full conversion mod Version 2.1

is the link to the MFP patch broken? it leads me to a media file for every game by frictional, but I don't understand how that could be counted as only being a machine for pigs patch

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Half-Life Absolute Zero Update 8 - Transparency

I'm not even curious about this thread, I just wanna know if that means "if you're smart you also got a fat ***" or not-

Good karma+3 votes
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

how do I edit the .bat file?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

yes

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ Raising the Bar: Redux

! the original score for RTBR anywhere, did it get taken down? if so, do you plan on re-releasing them in the future in some way?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

it was because I was launching it from Doom 3s mod menu, but now when I play the screen is zoomed in and the cursor is at the top. just in case it helps I am using the low-quality fix to fix the resolution problems I'd been having Moddb.com

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos — Bad quality fix (cfg)

It fixed the issues with the menu but now everything is zoomed in! my pointer is at the top of the screen and I swear I see two of everything on my screen, what the **** do I do to fix this ?!?!?!

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Doom 3: Phobos

when I try to play the prologue it boots me back to the main menu. any solutions?

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ Fallout: New California

i've been getting a glitch where the lighting keeps leaking through the environments. any solutions?

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ SCP: CB Nine Tailed Fox Mod

will the mod work on the latest version of CB or does it have to be the specific version mentioned in the download description?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ ERROR

this mod is the first horror mod for a source game that has genuinely made me **** my pants (not literally thank god)from the atmosphere alone. I also absolutely loved the retelling of GLaDOS's backstory and the massacre on her activation day. we really need more mods that have bit more interactivity IRL, the logs here being a good example (I would've loved there being a bit more interactivity, like maybe some hidden text files that give more clues as to what DDG is trying to accomplish with these mods. also, I'm curious, will we ever hear from the log guy again? especially about a certain GE 007 copy...either way, portal (hell even source) horror experience I've had! good luck with whatever you may do next and keep up the amazing work!

Good karma+3 votes
sumbum21
sumbum21 - - 87 comments @ Atom #4 - TUNE

i'm getting an error every time i try to launch this. it says that its trying to add a search path but doesn't and immediately closes HL2. any solutions?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ ESHQ 9

whenever I try to use it it keeps saying "cannot create or access one or more files or directories. how do I fix this?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ High Authority Angel Palaces - Great Hall (WIP)

when I first saw this I was like "dang that's some nice concept art!"

Then I realized it wasn't concept art and now I'm questioning if this is still in gold src or if it has ascended to another plane of virtual existence-

(TL;DR amazing map!)

Good karma+2 votes
sumbum21
sumbum21 - - 87 comments @ Build2001 - ver.3 Vertigo Second Release

these are my altogether thoughts on your most recent content release:

The good:

-atmosphere blew me away. When I walked up the stairs and looked at the smoggy, run-down buildings surrounding city 17, hearing the gunshots and carnage being caused by the street wars below, looking up at the citadel malevolently gazing right back at me, all while the best ambient track in HL2 in my opinion (particle ghost) played in the background made me remember why I've always had a love for HL2 beta concepts. I never knew the blocky building designs primarily used in beta maps could look so good.

-Never got too confused from the level design, though I do see newer players getting a sense of vertigo (Badum tiss) when trying to get around, but it's not too much to make them wander around in circles for half an hour straight.

The bad:

-weapon choice, or the amount of said weapons, needs to be cut down quite a bit. I don't see many people wanting to fawn over the smg 2 or the AK over the smg 1 and the OCIW. unless you plan to use them in a sense of different areas that have different firearms being predominantly used, the weapon choice is a bit full of things that can become redundant. Another major complaint I have is the HMG and just how useless it is at killing people. the spread is further out than butter on toast, it seems to do little damage from what I've used of it and its model looks fugly to boot. (quick suggestion if you want to keep the HMG, have it act as a portable combine turret. Have it be able to be set down on certain areas and have its turret form be much more devastating but still have ammo be more scarce than common sense becomes after trying to explain exactly what the **** the Gman is.)

-The zombie animations were a bit iffy at times, even though they made me feel nostalgic of the old zombie animations from HL1, they were still a bit clunky here and there.

- The streets are quite barren below the building and would make you think the city has already been abandoned as opposed to being in the middle of civil war, but because this is only an early demo, ill let it slide as there are more important things to be done.

Overall I give this beta recreation a 8/10. It would've been a 7, but I'm adding an extra point because I am genuinely excited to see your interpretation of old HL2 concepts that never made the cut :)

Good karma+4 votes
sumbum21
sumbum21 - - 87 comments @ Episode 17

not to be"h u r d u r m o d d e a d l o l" but is this still in production? it looks really cool

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Dark Interval

if you ever complete DIs story through this part format (if you do, one massive salute to you glorious bastards for getting past sources' ******** and actually going the full mile with this beauty) will all the parts be combined? like in a sort of DI: Complete file?

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ Entropy : Zero 2 Demo

HL Alyx, doom eternal, black mesa and now EZ 2 all in one month?

This is an amazing month for gamers...well a **** month for everything else, yes, but a good month for us nonetheless!

Good karma+14 votes
sumbum21
sumbum21 - - 87 comments @ Starlight

How many chapters will be in this mod? (or at least how long will the estimated time to complete it be)

This looks beyond phenomenal btw

Good karma+3 votes
sumbum21
sumbum21 - - 87 comments @ RainFall

this mod looks like it could've been better than even absolute zero is!

P.S do you think you will ever release what content was created for this mod? (if you don't return to it at any point in the foreseeable/unforeseeable futures)

Good karma+1 vote
sumbum21
sumbum21 - - 87 comments @ SCP - Containment Breach : The Dark Confinement Mod

when I try to play the game, I get this weird black line jittering about on my screen, which obscures my health and blink meters. It also makes it nigh possible to use the menu, but when I look up, it just goes. is there Anyone else who gets this problem?

Good karma0 votes