Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.
Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.
We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.
The weapons in Phobos will definitely give The Hordes of Hell something to fear.
Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.
Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.
In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.
We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.
The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.
Big thanks to all of you who played the first episode of Phobos. We are very pleased with the release and the reception of Episode 1. It left us very optimistic about the pending episodes and we very early set the release date for Episode 2 in 2019.
Unfortunately, due to things and schedules not in our control we’re going to have to postpone the release of Episode 2 until the new year. It’s nothing major, but it’s not going to be possible to get it all done this year.
A well known face in the Doom 3 modding community, Arl, has joined the team. He is currently working on some leftover animation and modeling work. Welcome to the team Arl!
To not leave you all empty handed, here is a new screenshot from Episode 2:
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Highest Rated (4 agree) 10/10
Legitimately great! The mod is way more difficult than base Doom 3, which threw me for a loop at first, but I ended up enjoying the challenge. The adventure and story aspects of it were fun as well.
Dec 14 2018 by thathomestar