Phobos: A different kind of old school

Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.

Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.





New Shotgun and other weapon changes

We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.

We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.

The weapons in Phobos will definitely give The Hordes of Hell something to fear.

New, familiar and altered enemies

Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.

Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.

New story in a familiar setting

In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.

We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.

The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.

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For a long time we’ve wanted to give you all a real gameplay trailer, but we just didn’t feel ready. That has changed over the last year and we are proud to show you the Episode 1 Gameplay Rrailer!

Enjoy!

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Brave New World

Brave New World

News 19 comments

Wowser it’s 2018! As we previously mentioned, 2018 will be a big year for Phobos. We will try and explain why and how in this update. If you’re a...

The stars turn and a time presents itself

The stars turn and a time presents itself

News 6 comments

It’s been awhile since we made any official update here on moddb. We have been rather active on our social sites though, and we will continue to post...

Devblog #14 - Reflections

Devblog #14 - Reflections

News 10 comments

We know it has been quite a while since the last devblog. More than a whole year. So why has it been so long? To start off, it has been a very eventful...

Devblog #13 - Realization Time

Devblog #13 - Realization Time

News 10 comments

As Lead tester on Phobos, I've been asked to write this Devblog about our testing process, what goes into it, what comes out of it, and, more often than...

Comments  (0 - 10 of 316)
Dieagamer101
Dieagamer101

whats been happening since the trailer release?

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geX Creator
geX

A lot of work going towards releasing episode 1

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Guest
Guest

Hi there, is the mod progress going well?

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geX Creator
geX

Hello. Very well! :)

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Guest
Guest

I'm glad to hear that, i can't wait to play phobos!

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Dieagamer101
Dieagamer101

Signs of life? Any updates?

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geX Creator
geX

Hello world

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Dieagamer101
Dieagamer101

what is the state of the mod?

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Grendel042
Grendel042

My body is so ready for this.

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Guest
Guest

I'm REALLY hoping to play as Samantha in EP2, it would be awesome to have an playable female protagonist in an Doom game!

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Latest tweets from @doom3phobos

Just created the end credits for #Doom3 #Phobos E1...Wow...That was a special feeling :) #gamedev #gamedevelopment @DOOM #leveldesign

Oct 3 2018

I think we just received the last new line of voice over for #Doom3 #Phobos #Episode 1 We've come so far! #gamedevT.co

Sep 24 2018

Having worked in software for 13 years I've been subjected to lots of different project management/issue tracking/t… T.co

Sep 17 2018

#Doom3Phobos Episode 1 is 2/5 playable prologue and 3/5 action. The prologue is skippable, but that is not recommen… T.co

Sep 16 2018

Episode 1 is soooo close #DOOM #DOOM3PHOBOS #GettingThere #gamedev #leveldesign

Sep 16 2018

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