Phobos: A different kind of old school

Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.

Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.





New Shotgun and other weapon changes

We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.

We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.

The weapons in Phobos will definitely give The Hordes of Hell something to fear.

New, familiar and altered enemies

Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.

Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.

New story in a familiar setting

In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.

We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.

The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.

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Episode 2 update

News 6 comments

Big thanks to all of you who played the first episode of Phobos. We are very pleased with the release and the reception of Episode 1. It left us very optimistic about the pending episodes and we very early set the release date for Episode 2 in 2019.

Unfortunately, due to things and schedules not in our control we’re going to have to postpone the release of Episode 2 until the new year. It’s nothing major, but it’s not going to be possible to get it all done this year.

A well known face in the Doom 3 modding community, Arl, has joined the team. He is currently working on some leftover animation and modeling work. Welcome to the team Arl!

To not leave you all empty handed, here is a new screenshot from Episode 2:

Sewer

Happy holidays

Phobos - Episode 1 release

Phobos - Episode 1 release

News 8 comments

It is finally happening! The release of Phobos - Episode 1!

The right way around

The right way around

News 9 comments

Doom 3: Phobos started as a project too many years ago. It was back when Doom 3 was fresh and Half-Life 2 not yet released.

Phobos - Episode 1 Gameplay Trailer

Phobos - Episode 1 Gameplay Trailer

News 26 comments

For a long time we’ve wanted to give you all a real gameplay trailer, but we just didn’t feel ready. That has changed over the last year and we are...

Brave New World

Brave New World

News 19 comments

Wowser it’s 2018! As we previously mentioned, 2018 will be a big year for Phobos. We will try and explain why and how in this update. If you’re a...

RSS Files
Phobos - Episode 1 v.1.0

Phobos - Episode 1 v.1.0

Full Version 108 comments

In the first episode, you wake up inside a repurposed apartment in Mars City. You do not recall how you got there or any specifics about your person...

Comments  (0 - 10 of 476)
WolfETPlayer
WolfETPlayer

Dear creators of this amazing mod! This is pure art! Intro sequence where you just walking is gorgeous! ID tech 4 is still kicking!
On gameplay matters, I think you should bring back original Doom 3 movement speed. It is too fast right now for my taste.

Anyway good luck in further development!

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Lippeth
Lippeth

For some reason when starting episode one, episode 2 starts. Other than that, the game runs and plays beautifully!

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Guest
Guest

I have a big problem with aspect ratio. My resolution is 1600x900 with 16:9. Main menu works normally, but in-game screen is stretched to right side and everything looks weird. I have no idea what to do with this.

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geX Creator
geX

Try this:

Moddb.com

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DoomedSpartan360
DoomedSpartan360

What new additions can we expect to see in episode 2(besides The arachnotron)???

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tman999
tman999

Can't load the game, get error - map_e1m1 not found.

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PoisoN_DiegO
PoisoN_DiegO

Hey! good mod, man. but i have a problem with the resolution and the bloom effect. i have DOOM3 and Resurrection Of Evil (original) in it's version 1.3.1. the problems are:

When i play, i have the black borders of the original DOOM3 and i can't change it to a native resolution without causing visual problems, and it's worst with the Bloom effect activated.

Can you help me? :(

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geX Creator
geX

Do you by any chance have an AMD graphics card? There's a few known issues with these cards and Doom 3

Reply Good karma+1 vote
PoisoN_DiegO
PoisoN_DiegO

Yes, my graphic card it's a Radeon Vega 3

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geX Creator
geX

have you tried this from the file description?

For AMD users experiencing any problems (Thanks to Stradex and Anton for telling us):
1. Create a copy of doom3.exe called phobos.exe
2. Edit the .bat file to use Phobos.exe
3. Ingame menu disable HDR and bloom if the mod uses it

Reply Good karma+2 votes
ComradeStrogg
ComradeStrogg

Hi! I'm sorry for bothering you with such question. But could you give a hint as to when approximately ep.2 will come out?

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Highest Rated (4 agree) 10/10

Legitimately great! The mod is way more difficult than base Doom 3, which threw me for a loop at first, but I ended up enjoying the challenge. The adventure and story aspects of it were fun as well.

Dec 14 2018 by thathomestar

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Latest tweets from @doom3phobos

So solving the Bloom (as well as heathaze & portalskies) problem is actually a case of renaming Doom3.exe to someth… T.co

Feb 22 2020

Been investigating #Phobos compatibility with an old ATi HD 5870 card. Apparently r_useIndexBuffers 1 will make the… T.co

Feb 22 2020

Did you do something new with your hair? #ep2 #doom #doom3 #gamedev @doom @idSoftware @Jarek_Dragon T.co

Feb 16 2020

I watch a *LOT* of videos on rendering, game programming etc., but yours are by far the most entertaining and easy… T.co

Feb 8 2020

New shots! May or may not be from Episode 2 ;) @idSoftware @DOOM #gamedev #doom #doom3 T.co

Feb 5 2020

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