IMPORTANT: Newer versions of opesauce may not work however someone has linked me AmaiSosu v0.4.0 which can be found here Github.com which works and allows infection to occur. If that still doens't work you can download the full haloce game folder i uploaded with the maps and working infection found here Drive.google.com
List of thing that have been changed most recently
One of the main features of the mod is working infection, this allows you to turn all viable hosts in your way to your own chorus of the dead. This means that when shields of elites, or just a simple touch when it comes to humans, you'll gain a member on your side in the fight. Be sure to keep watch on your infection forms scurrying at your feet because they're the key to ruining enemy lines and sewing chaos in the ranks.
Custom Models and animations
While playing make sure to keep your eyes out for some of Gravemind's amazing animated biomass models other goodies he created. Another thing that me and him tried to do a lot was change the feel of the flood whilst still keeping the iconic look that the flood have in halo 1. Some of the changes he's been able to implement are the use of halo 2 animations for the combat forms giving them a whole new host of animations for things like berserk and re-animation as well as extra bone movement in the body showing the infection form squirming around in it's host. This also includes texture bumpmapping of flood flesh to give it the mottled quality as seen in later titles. Yet another addition from Gravemind is his new infection forms that have the texture and body of the original infection form but with the writhing tendrils for legs from the halo 2 models.
The Flood Perspective
One thing that I can't take credit for is the amazing work done by the original crew of The Flood: Forgotten Exile. The modelling and animations are amazingly done and I'm very glad to have been able to use them to make my campaigns. This perspective covers a wide range of weapons each with their own reload and firing animations, this means you'll be able to use most all of the weapons in halo's sandbox meaning any weapon you can grab can be used against your foes.
Release is now done with all the levels finished, a few edits have been made in the most recent updates. In it you are one of the first infected in one hundred thousand years, and you feel the hunger. Fight through the swamp facility to free the flood from the millennia of confinement that they've been held in for so long. Fight through all the enemies you'd expect and be one of the horde watching the marines as they go intrepidly to their doom.
Recuperation finally feels like it's own chapter now with the ending hopefully being better. Now with a decent amount of varied levels at five and all of the bugs fixed including pathings. It takes place in the library after Master Chief has left with the icon in guilty spark's possession leaving the flood in tatters. Luckily for you, under the advances of the Prophet of Stewardship a large covenant force has been sent to retrieve the holy icon and continue finding how far the parasite has spread. Recover your horde with these fresh bodies in the halls of the library and escape through the sentinel wall.
Infestation is finished and has had a few changes since release, most towards the end and adding audio files. In it you play as one of the many combat forms that used the dropship outside the swamp facility to crash into one of the truth and rec's hangers before Master Chief and Cortana arrive. You'll witness the spread of the flood through the ship as you progress and defend the protomind in two stages of growth. Once again, hope you enjoy.
Vitriol is the newest campaign that's been made with all new scripting and fun stuff put in thanks to DeadHampster. It takes place in and on the island of the silent cartographer showing the flood enter the facility and begin to consume and infest until they have the biomass to create a hive. Destroy the covenant resistance and protect your hive from the covenant forces that are hell bent on destroying this infestation even resorting to drastic measures.
Decay is finally finished after a looong time! In this completely revamped campaign you'll be delving into the depths of the beached ship in seven levels. Arrive as the flood spread throughout the ring's cavernous subsystems and repel a covenant containment effort focused in the trench of the warthog run. Seep through the cracks in the hull to consume all covenant that are garrisoned in the ship. Dive deep into the wrecked ship and try your best to escape the fate in a last desperate effort of the flood. Hope everyone enjoys it!
All credit where it's deserved. Everything from the amazingly done flood perspective from the forgotten exile crew. The halo 2/custom animations, bump mapping of textures, creation of crazy good animated biomass, infection animations and custom infection forms from Gravemind, the campaign would not be anywhere near as good without his help. Thanks to DeadHampster too for helping me with scripting the new camapaign wouldn't be done without him. Also big thanks to Altheros for giving me the flood door in his tagset! Not to mention Delta and cmts amazing work on their Halo 2 assets. Also big thanks to a dude names Macho and the Reclaimers for helping me get the maw working! thanks so much for letting people like me create shit too guys, means a hell of a lot!
Holy heck it's been a while, almost 9 months give or take since the last full update with the addition of decay. Just wanted to say, sorry about this guys. I have had extenuating circumstances as well as major issues within the actual mod and have been trying to fix them since the last update, I've been banging my head against the wall for a while with this one. As well as that sorry, sorry about this not being a big update with things like a new campaign or anything but I hope the small changes will provide some help and polish to certain areas
There have been a multitude of bugfixes both some ones that have been suggested and ones I've found whilst replaying through the levels. Hopefully this should help with knowing where to go in some more maze like levels and keep the heat off your back in those encounters that could last for a long time. Hopefully this will make gameplay more fun and flow better. Other bug fixes that have been heard are some of the corridors in certain levels getting clogged up which I have tried to fix to my best ability whilst still giving the player enough allies that they don't feel like anything more than another combat form experiencing the outbreak on the Instillation.
Some small changes I've done are adding more affects to certain areas as well as more malfunctioning technology where appropriate to make environments seem more alive. There has also been some things add that should allow less breaking of certain scenes which honestly I should've probably put in before now. However, they are in now and hopefully it'll make some areas seem more like something happened rather than blank hallways and corridors.
Thanks for everyone who has kept up with the mod, especially through this long time of no contact and the relative smallness of this update. I hope you guys will continue to enjoy the campaigns and I'll keep trying to make them better!
Article about the most recent update that has added Decay
A summary of all the fixes and things changed in this Halloween update.
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