This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.

A little side note: Please look at this link: Undertowgames.com This link is giving you some information about the mod itself (like how to install it or how to being able to fix some bugs).

Credits:

  • ENDSHN/PXLSHN: Main Leader,Programming,Sounds (few sounds),Textures,Models,Mapping,Voice Acting
  • Vane Brain: 2nd Main Leader,Mapping,Loadingscreens,SCP-Ideas,Documents,Textures
  • revo794: Sound Effects,Music
  • undead003: Voice Acting (the player)
  • Alphive: Textures,Music
  • Turtle Sandwich/Catnipbuddy: Textures,Sound Effects
  • enotovski: Hand Model ReTexture
  • D-7650: Sound Effects,Music (some Ambient Themes)
  • FireFox: SCP-457 Sighting Sound
  • PolkovnikAbramov (Arseny): Voice Acting (Class-D + some Intro lines)
  • Alex Morganidze: Voice Acting (MTF Unit)
  • Anon4743: Keycard ReTexture + SCP-109 model
  • Omniary: Sound Effects, Music
  • Took from Fan Breach & by Redbull.Ivan: SCP-1499 Model (Gas Mask)
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Hello guys and girls,

We, the Third Subvision Studio, are happy to announce that we made more progress on the 0.2.0 version of the SCP - Nine Tailed Fox Mod.
This is also an official statement that the development of this mod will be in our main focus instead of the original game.

Some of the following additions/changes include:

  • New logo made by "Jester" from Affray Studios:

3dmenu logo   Kopie

  • FOV slider (ranging from 40 to 90) based on the code provided by TheHappyJammer:

ezgif com optimize

  • New map generation algorithm that creates larger maps more efficiently. Each zone is now as big as an entire map of the original game:

Map gif2


  • New checkpoint rooms for each zone (they now have an elevator instead of being an airlock).

unknown2 1

  • New file structure of how the files are placed in each folder (rooms are in their seperate folders, textures are in a seperate folder, etc.):

unknown 1


  • More code optimizations and fixes to make the mod run a lot better and smoother.
  • Some general bugfixes and optimizations for the mod.

Keep in mind that all the listed features from above are still not entirely finished and neither are other features and changes about this mod.

I hope you are still patient enough for this mod. It will still take quite a lot of time but now we are setting a bigger focus on the mod than before
(before that we worked on SCP - Containment Breach itself, most notably 1.3.10 but 1.3.11 as well).

The progress so far on the 0.2.0 version

The progress so far on the 0.2.0 version

News 23 comments

This article lists some of the progress on the 0.2.0 version of the Nine Tailed Fox mod.

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

News 48 comments

These are some news about the continuation of the SCP: Nine Tailed Fox Mod.

RSS Files
SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

Patch 165 comments

This is a Patch for the 0.1.0, which should fix the MAV issues when playing the game. This Patch requires SCP:CB 1.2.2/1.2.3 and Nine Tailed Fox Mod 0.1.0...

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Full Version 128 comments

This is the "Big Update" (version 0.1.0) of the Nine Tailed Fox Mod. It requires SCP:CB 1.2.2/1.2.3

SCP: CB Nine Tailed Fox Mod v0.0.3

SCP: CB Nine Tailed Fox Mod v0.0.3

Patch 92 comments

This is the 0.0.3 version of the Nine Tailed Fox Mod. This update added a new SCP, a NPC to kill (the Class-D with pistol) and lots of new rooms. It also...

Comments  (0 - 10 of 1,072)
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shadowgod3211
shadowgod3211

I'm getting memory access violation can i get some help with this cause i can't get pass the elevator when i enter the facility

Edit: also how do i recontain 173?

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VaneBrain Creator
VaneBrain

Skip the intro (still the game will be crashing a lot because it's unstable. Don't worry, v0.2 will be a LOT better)

To recontain 173 you need to stand near him with teammates. In future version there will be indicators for this all :)

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Guest
Guest

I keep getting an error while trying to join, 3d animated mesh gtx/items/scp178.b3b not found

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Username10223
Username10223

I think you are using the latest version for the NTF Mod v0.1.1/v0.1. It only works with versions 1.2.4, 1.2.3, and 1.2.2. However, the v0.2.0 will be ported to the latest version of SCP:CB when it is released.

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SCPCBFan020
SCPCBFan020

When will this update will be released?

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VaneBrain Creator
VaneBrain

We only can say.. when it will be ready

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Gibushunter57
Gibushunter57

will the update be released before spring, or somewhere around that time?

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VaneBrain Creator
VaneBrain

We don't want to rush again, as we did with 0.1. Just expect to see more news about progress

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Gibushunter57
Gibushunter57

okay

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Jun 20 2016 by HProductions

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