This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.

A little side note: Please look at this link: Undertowgames.com This link is giving you some information about the mod itself (like how to install it or how to being able to fix some bugs).

Credits:

  • ENDSHN/PXLSHN: Main Leader,Programming,Sounds (few sounds),Textures,Models,Mapping,Voice Acting
  • Vane Brain: 2nd Main Leader,Mapping,Loadingscreens,SCP-Ideas,Documents,Textures
  • revo794: Sound Effects,Music
  • undead003: Voice Acting (the player)
  • Alphive: Textures,Music
  • Turtle Sandwich/Catnipbuddy: Textures,Sound Effects
  • enotovski: Hand Model ReTexture
  • D-7650: Sound Effects,Music (some Ambient Themes)
  • FireFox: SCP-457 Sighting Sound
  • PolkovnikAbramov (Arseny): Voice Acting (Class-D + some Intro lines)
  • Alex Morganidze: Voice Acting (MTF Unit)
  • Anon4743: Keycard ReTexture + SCP-109 model
  • Omniary: Sound Effects, Music
  • Took from Fan Breach & by Redbull.Ivan: SCP-1499 Model (Gas Mask)
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RSS Articles

Hello people,

in this article, we, the Third Subvision Studio, show the current progress on the ntf mod 0.2.0 version.

Disclaimer: The mod is still not ready to be released and no release date is known for it as well. Please be more patient about it.


Current features which we either already worked on or we still work on:

  • The mod has been ported to the newest version of SCP:CB (1.3.9) and will also be ported to the 1.3.10 version once it's released.
  • Fixed timesteps are working fine, with the exception of a few little things that still need to be adjusted (fixed timesteps means that the game updates according to a certain framerate instead of using a FPSFactor and thus making the rendering more stable).
  • The rmesh (the file format for the maps used in this mod) loading has been adjusted in order to boost the FPS.
  • The MTF AI has been improved.
  • The intro has also been changed and tweaked.
  • We started to add endings for Gate-A.
  • Credits at the end of the game.
  • The SZL feature (Seperate zone loading which is a feature that only loads one zone at a time instead of all 3 zones) has been improved even more.
  • We re-added the gasmask overlay that was present in the pre0.2.0 version (BTW: It was NEVER publically released so please don't ask about it) but we plan to change the gasmask overlay.
  • We also started reworking the SCP-457 area and we plan something for it ;)
  • Some soundtracks have been replaced by new ones as well as new ambient sounds.
  • Worked more on the sewers area.

Remember: Not all of those features are finished as of yet.

Those are the most important features we have been working on and we are still working on. There are also a lot of others, but we either didn't worked on them much or they are still a secret as of yet.


Here are some screenshots showing some of the progress:

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If you have any questions regarding anything about it, please write them in the comments section. But please try not to ask the same things over and over again as well as when the ntf mod gets released or such.

Thank you for reading this article about the progress of our mod :D

Yours sincerely,

Third Subvision Studio

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

The continuation of the SCP: Nine tailed Fox Mod 0.2.0

News 33 comments

These are some news about the continuation of the SCP: Nine Tailed Fox Mod.

RSS Files
SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

Patch 142 comments

This is a Patch for the 0.1.0, which should fix the MAV issues when playing the game. This Patch requires SCP:CB 1.2.2/1.2.3 and Nine Tailed Fox Mod 0.1.0...

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Full Version 108 comments

This is the "Big Update" (version 0.1.0) of the Nine Tailed Fox Mod. It requires SCP:CB 1.2.2/1.2.3

SCP: CB Nine Tailed Fox Mod v0.0.3

SCP: CB Nine Tailed Fox Mod v0.0.3

Patch 84 comments

This is the 0.0.3 version of the Nine Tailed Fox Mod. This update added a new SCP, a NPC to kill (the Class-D with pistol) and lots of new rooms. It also...

Comments  (0 - 10 of 751)
kissroyal
kissroyal

When this mod will be realesed…. it is taking so much time!

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Unknow2
Unknow2

Vane brain and ENDSHN. Will you add the ability to play with friends? It would be very interesting)

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xX_SCP173_Xx
xX_SCP173_Xx

is this mod dead?

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Davedvch
Davedvch

Hey, Subdivision! I am a beginner voice-actor, and was wondering if I could submit to you some lines for the D-Class NPCs!

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VaneBrain Creator
VaneBrain

Sure! But first you need to send us examples of your voice lines

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Davedvch
Davedvch

Okay, cool! Should I upload an unlisted video on youtube or could you give me an email to send the voice lines to you?

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Hey, thats pretty good.

Jun 20 2016 by slender1200

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