I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on my master's degree and specialized in HCI. Currently, I work as a Project Manager for TimePlan Software in Denmark. I dedicate a lot of my spare time to grow in this role, while I also do investments in my own company. I don't see myself working on game projects in the near future. I have been working on BZSmod since 2007 with level design, programming, and project management. BZSmod has been a great platform to learn and develop my skills related to software development. BZSmod was released with its development files in November 2022, and we support anyone who wants to fork the mod or bring fixes to BZSmod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other projects, see www.ringhauge.dk
The mod files are available for download and the source files will be released soon.
We present the expected release quarter for BZSmod and provide an overview of the current progress. We also seek help to confirm developers data, so they...
We are extending the deadline for releasing BZSmod due to unfinished content, which we deem necessary to provide a good experience.
Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...
6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
In this update we will reveal the project plan for BZSmod and follow up on the outcome from the last dev meeting.
We decided not to give up on the mod, which also can be seen from the medial uploads this month.
Holding the flag high does not accomplish anything on its own. The outcome of 2018 holds some lessons to be learned and requires a new standard to break...
Summarising recent changes in the project, our website and project management.
A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller...
Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...
The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...
When reality interferes, drastic measures are taken. At BZSmod we are some who wants to be 100% ganbaru* and hence we proceed with the second step of...
Bzsmod is now entering its 5.th year in development. Upcomming is an interesting season which will be working on a new fighting system.
A recollection of what happened with BZSmod in 2013 and what we currently are working on.
Help us build our fanbase at facebook by liking our facebook page :)
New milestones for a new season. We are currently updating our site and reprioritising the news stream. See how this will affect you on moddb.
People have been asking us why we chose HL1. This is why we did and how we feel about it.
After a well meeting in the mod, we present a short update for this month.
We achieved a lot since the last update, mostly with the coding and game definitions, but also with our website and it's forum. This update is only text...
We had a tight schedule last month, so this is our delayed news to you. We made some important steps towards our goals, and we present a minimal idea...
Here is some news from us. The development is moving forward and we ca announce some new methods we have taken into use.
We have a new coder for the team: Menghock and we have deployed the new website, it is still under construction. We have also made a twitter account where...
Resuming the latest updates on our mod, a new weapon and some stuff we have been concidering
We have resumed the work, after getting adapted to new educations levels and work spaces. Here is the latest progression update, and a hope of reusing...
Unfortunately we are again in need of the comunity's help; As the animators from our team have moved to a full time work and can't find the time to work...
Welcoming 2 new animators to the team and a update on the game development.
So the most finally got done with their exams, and we have started to progress again. We have chosen to open up for the beta development and Shira have...
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