I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on the master degree and specialized in HCI.
Currently I'm the Project leader of BZS and I'm coding for the mod.
I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community.
To read more about my study experience and other project, see www.ringhauge.dk
I recently stumbled upon Yandere simulator. A game in development and with plenty of video blogs to follow the progress.
I have often surprised people have met with how long I have been working on BSS/BZS combined (since 2007/2011) The ups and downs, the reasons, and in many cases had to explain why I keep working on the mod.
Yandere simulator cannot be compared to a mod as it is from scratch, and it is neither worth comparing to BZSmod due to the vast difference in scope.
But i think there are some keypoints in this video that are general and well explained to cover a lot of question to "why it takes so long" to develop a mod/game.
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This group has been formed to gather the people who enjoy Japanese anime and all of its facets, to salute the people from the land of the Rising Sun.
For people and teams developing mods and games with Valve's Source engine.
Rules for the group can be read on the front part of the group, questions can be sent to Kark-Jocke or you can comment at the front page of the group.
BZS is a reloaded mod, with team members from the first bssmod and with new members who have chosen to keep working. With the alpha in place, we are heading...
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