BZS

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Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez.

This mod features:

  • Hack 'n' Slash
  • Dashing and dodging
  • Blocking and deflection
  • Kido attacks and bindings

The mod is available for download!

This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.

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RSS Articles

You can get the mod now!

We are excited to present the full release of Bleach: Zanpakutou Senshi!

Download it from moddb


The mod features a technical hack 'n' slash combat style, where you can fight in a team deathmatch as Ichigo or Grimmjow.

The maps are inspired by iconic locations from the Bleach manga and anime:

Hueco Mundo with surface and tunnels.

Hueco Mundo surfaceHueco Mundo tunnels


Ichigos inner world with dimension teleporters to traverse the map vertically

Ichigo's inner world


The Dojo, kindly provided to us by Doc Rock

The dojo


Las Noches

Las Noches


Each character has its strengths and weaknesses when it comes to melee combat and ranged attacks.
Grimmjow has some faster light attacks with melee, while Ichigo needs less time to charge his ranged attack.

Controls:

But wait, there is more

Why settle for the mod when you also can get behind the scenes for free?

This mod has a long history, and many developers joined as students. Some have improved their skills while working on the mod and eventually become professional developers.

It is our belief that the community will gain the most from our work if we release the source material. Our terms and conditions to the developers have allowed us to distribute the source material that they have provided. We hope some of you might be inspired by the work and use it for some interesting projects. All we ask is that you provide credit if you use the material.

The source files will be available for download on 30th November 2022

Update #31 Release date and final touches

Update #31 Release date and final touches

News 2 comments

We present the expected release quarter for BZSmod and provide an overview of the current progress. We also seek help to confirm developers data, so they...

Update #30 Extending the deadline

Update #30 Extending the deadline

News 2 comments

We are extending the deadline for releasing BZSmod due to unfinished content, which we deem necessary to provide a good experience.

Update #29 Improving the combat system

Update #29 Improving the combat system

News

Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...

Update #28 No April fools, only progress!

Update #28 No April fools, only progress!

News

6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...

RSS Files
BZSMod

BZSMod

Full Version 1 comment

Bleach: Zanpakutou Senshi Version 1.0.314 mod files

Game design document (2016)

Game design document (2016)

Other

A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...

Old Design sheet

Old Design sheet

Other 10 comments

This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.

Comments  (0 - 10 of 677)
wingster3
wingster3

This game deserves more likes and more players

Reply Good karma Bad karma+2 votes
PsyWarVeteran
PsyWarVeteran

The mod's been stuck in development hell since 2009, it finally gets released and is instantly rated 1/10 by a spammer, brutal.

Reply Good karma Bad karma+4 votes
ToxicHolyGrenade
ToxicHolyGrenade

And here's the thing; why doesn't DB sites in general regulate the review system if they happen to be abused in any way?

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SpazJR61
SpazJR61

it's good to see a half-life mod that being stuck on development hell for almost 13 years being released

well done

Reply Good karma Bad karma+2 votes
eliasr Creator
eliasr

The mod has been released and is available for download here on moddb:
Moddb.com

Reply Good karma+2 votes
eliasr Creator
eliasr

Mod release is postponed til Wednesday
Everything is ready for release, but I could not validate hosting with a dedicated server and establish a connection due to steam validation.

Reply Good karma+1 vote
eliasr Creator
eliasr

Short update
We just resolved one of the game breaking bugs which was holding us back.

Due to the lack of development on the mod, we have for a long time decided that it was time to release the mod with all of its flaws and move one. With the mod release we also include development files, so it is possible for others to be inspired by our work.

We are currently cleaningup the debug content, so it can't affect gameplay in the released state. Followed by that is a small check of the settings and key bindings.

The mod will be released within a week.

Reply Good karma+1 vote
CultAxis
CultAxis

Where is the mod?

Reply Good karma Bad karma+1 vote
Toonimator
Toonimator

Dear Sir,
Could I be of some help to you? I am currently working on the field of modeling and animations. In fact I have created a small game on Unity, that I haven't uploaded yet since it is unfinished. I am still kind of in training. If you have no problems with it, would you be willing to assign me some of the parts of this project to work alongside your team? Otherwise, if you have any problems with it, then I apologize for troubling you.

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eliasr Creator
eliasr

Hi. It would really be up to Joshua if he needs any help with animations. I would recommend asking him on Discord.

However, I would actually recommend you to finish your own game instead.
2 parts:
1. Joshua isn't a master animator, his limited experience will most likely not provide you with a good mentorship.

2. There is a subject I want to write a book about, and it is "why you should get a hobby". In my experience a degree can get you into a company at junior level, especially if you have nothing else to show for.
It is the skills from practising, or in your case, your Unity game and your portfolio of work, that will provide better opportunities for a job. And it is the skills after you get into a job, which determines your future/wages/promotions, not a degree.

Since you already started on your own game, you have a foundation to build your value on, not just with animation, but also Leadership, PR, Coding, Shipping a product.
As Robert Kiyosaki would say, it is better to know a little about everything than knowing everything about 1 thing.

Reply Good karma+1 vote
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