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Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.

BZS




This game features:

  • Open sword system Hack 'n' Slash
  • Dashing and dodging
  • Blocking and deflection
  • Kido attacks and bindings








This game is under development and we don't know when it will be done yet.

This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
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Progress in 2018

  • Stopped working on Ichigo's combo tree, to work on the blocking feature
  • ...

That is the worst year in the life of BZSmod. It literally would have anyone question if the team really wants to work on it, especially when the comments suggests that something will happen.

It puts the mod in a bad position where the team needs to sit down and talk about if we really are going to complete the mod in 2019 or give up on it.
It will require deadlines to be set and met, otherwise it is over. The actions states more than the words, and truly while everyone has gotten more busy than before, 52 weekends without anything to show for it rings a hollow sound.

Holding the flag high and smiling won't accomplish anything on its own, it does require work to finish the mod and while BZSmod will have to stand without the momentum of the bleach series, it should not be forgotten how much more the mod is. It is not just an anime skin on Gordon Freeman, it is the evolvement of artists for a decade. To burn it would be similar to sacrilege, so if it has to go that way it better be after we tried to save it.

We will make a plan for 2019, and what will come of it, only time will tell.

Update #25 Switching to Trello

Update #25 Switching to Trello

News 1 comment

Summarising recent changes in the project, our website and project management.

Update #24 Happy holidays and 2017

Update #24 Happy holidays and 2017

News 3 comments

A holiday greeting with the usual review of the year and what to come. 2017 will wrap this up.

Update #23: Rescaling the project and Getsuga Tenshou

Update #23: Rescaling the project and Getsuga Tenshou

News 6 comments

Our progress over the last year have resulted in some good features, but it has been necessary to evaluate what we are aiming for and how long it will...

Update #22: Progression with the melee system

Update #22: Progression with the melee system

News 4 comments

The melee system now reads several attacks from the combo tree. We also show the combo tree we planned for grimmjow and how we will implement melee effects...

RSS Files
Game design document (2016)

Game design document (2016)

Other

A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...

Old Design sheet

Old Design sheet

Other 10 comments

This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.

Comments  (0 - 10 of 665)
eliasr CreatorSubscriber
eliasr

Back on track. I just moved to a new city and recently got the normal routine going again.

Currently working on the combo design for Ichigo.

Reply Good karma+4 votes
Guest
Guest

Hey man, im hyped for this mod and I am wondering if you're doing ok since we haven't heard from you for a while.

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eliasr CreatorSubscriber
eliasr

We are alive, but to be honest it has been difficult to find surplus time for spare projects this year. The change in my environment (job, house, gas furnace -> heat pump renovation) has left me with less energy than I anticipated.

I am not satisfied with the effort that I have committed this year, and I have considered if we should aim towards releasing bzsmod as it is now with the worst bugs being fixed.
That is something I have yet to discuss with Angel and Joshua.

Instead of working on the combos for Ichigo, I will attempt to complete the blocking feature; I believe it to be a good place to start.

Reply Good karma+1 vote
Guest
Guest

I'm glad you're alive, your life comes first before this mod and I respect the fact you still work on the mod despite the lack of time to work on it.

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eliasr CreatorSubscriber
eliasr

Blocking has been implemented on the test dummy so the damage reduction and kinematic force reduction can be tested.

Reply Good karma+1 vote
Darth_Cameroth
Darth_Cameroth

MMm love hearing some progress. I'm glad that you're still commenting and keeping us in the loop. Thanks so much. Good luck.

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eliasr CreatorSubscriber
eliasr

:) It can be difficult to see what we are doing otherwise.

Reply Good karma+1 vote
Darth_Cameroth
Darth_Cameroth

Maybe I can sense your spiritual pressure rise when you're working on the mod.

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eliasr CreatorSubscriber
eliasr

Hey everyone.
Coding is going a bit slow at the moment due to my job requiring more of my time to meet our goals before the holidays. At the same time I'm also required to use my spare time to present my apartment, which I will be leaving in 2018.

We are still dedicated to making a release, but it is not realistic to promise it for 2017.
For coding the core remaining elements are melee attacks for Ichigo, full implementation of blocking and parry and likely a player lock system.
A lot of subtask for these will sooner or later depend on animations that needs synchronization with the attacks.
So while the tasks are straight forward, it can take some time to get it working.

Trello has just been updated, so the Player Lock System is separated from the melee task.

Reply Good karma+1 vote
eliasr CreatorSubscriber
eliasr

Initiating melee implementations for Ichigo
Implementing blocked damage calculation.
Player lock will follow.

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Twitch.tv is exchanging followers for donations to Child's play today. Add your vote to... Fb.me

Nov 12 2016

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Nov 12 2016

We just released our first tutorial and it went straight to the front page of moddb :)... Fb.me

Sep 25 2016

The rotation issue we had with the collision boxes has been resolved and the first stage of confirming the... Fb.me

Jul 25 2016

There haven't been a lot of work with the coding since February. Computer issues caused a needed expense of 1000$... Fb.me

Apr 9 2016

Adding the new design document at moddb and writing a small article.

Feb 1 2016

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Nov 9 2015

Among a lot of other updates which we haven't shown yet, we have begun to implement the effects that will occur... Fb.me

Oct 4 2015

Quick update: Implemented several sound effects. Fixed various bugs Currently: Implementing more animations for... Fb.me

Sep 18 2015

Bzsmod.com and subdomains are currently down due to an issue with our sql database. It will take some time to resolve.

Jul 29 2015

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