Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez.
This mod features:
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
We are excited to present the full release of Bleach: Zanpakutou Senshi!
The mod features a technical hack 'n' slash combat style, where you can fight in a team deathmatch as Ichigo or Grimmjow.
The maps are inspired by iconic locations from the Bleach manga and anime:
Hueco Mundo with surface and tunnels.
Ichigos inner world with dimension teleporters to traverse the map vertically
The Dojo, kindly provided to us by Doc Rock
Las Noches
Each character has its strengths and weaknesses when it comes to melee combat and ranged attacks.
Grimmjow has some faster light attacks with melee, while Ichigo needs less time to charge his ranged attack.
Controls:
Why settle for the mod when you also can get behind the scenes for free?
This mod has a long history, and many developers joined as students. Some have improved their skills while working on the mod and eventually become professional developers.
It is our belief that the community will gain the most from our work if we release the source material. Our terms and conditions to the developers have allowed us to distribute the source material that they have provided. We hope some of you might be inspired by the work and use it for some interesting projects. All we ask is that you provide credit if you use the material.
The source files are available for download now: moddb.com
We present the expected release quarter for BZSmod and provide an overview of the current progress. We also seek help to confirm developers data, so they...
We are extending the deadline for releasing BZSmod due to unfinished content, which we deem necessary to provide a good experience.
Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...
6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...
Download the source code and materials as well as concepts, ideas, and various files that show the development of BZSmod as time progressed.
A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...
This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
nice
So happy to see this being released after all this time. Its like finally having an ending to a long nostalgic story.
Mod files and development files have been updated with license information, so it is possible to redistribute the mod.
This game deserves more likes and more players
The mod's been stuck in development hell since 2009, it finally gets released and is instantly rated 1/10 by a spammer, brutal.
And here's the thing; why doesn't DB sites in general regulate the review system if they happen to be abused in any way?
it's good to see a half-life mod that being stuck on development hell for almost 13 years being released
well done
The mod has been released and is available for download here on moddb:
Moddb.com
Mod release is postponed til Wednesday
Everything is ready for release, but I could not validate hosting with a dedicated server and establish a connection due to steam validation.
Short update
We just resolved one of the game breaking bugs which was holding us back.
Due to the lack of development on the mod, we have for a long time decided that it was time to release the mod with all of its flaws and move one. With the mod release we also include development files, so it is possible for others to be inspired by our work.
We are currently cleaningup the debug content, so it can't affect gameplay in the released state. Followed by that is a small check of the settings and key bindings.
The mod will be released within a week.