Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.
You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez.
This mod features:
This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.
We are excited to present the full release of Bleach: Zanpakutou Senshi!
The mod features a technical hack 'n' slash combat style, where you can fight in a team deathmatch as Ichigo or Grimmjow.
The maps are inspired by iconic locations from the Bleach manga and anime:
Hueco Mundo with surface and tunnels.
Ichigos inner world with dimension teleporters to traverse the map vertically
The Dojo, kindly provided to us by Doc Rock
Each character has its strengths and weaknesses when it comes to melee combat and ranged attacks.
Grimmjow has some faster light attacks with melee, while Ichigo needs less time to charge his ranged attack.
Why settle for the mod when you also can get behind the scenes for free?
This mod has a long history, and many developers joined as students. Some have improved their skills while working on the mod and eventually become professional developers.
It is our belief that the community will gain the most from our work if we release the source material. Our terms and conditions to the developers have allowed us to distribute the source material that they have provided. We hope some of you might be inspired by the work and use it for some interesting projects. All we ask is that you provide credit if you use the material.
The source files are available for download now: moddb.com
Over the past couple of months we have been working hard on improving the combat experience before proceeding with new features such as Ichigo and new...
6 weeks has passed and it is about time for a proper update. Make sure to catch us on discord if you want to know more about the development. Unfortunately...
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A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...
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