BZS

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Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

You will be able to play as Kurosaki Ichigo and Grimmjow Jaegerjaquez for the first release.

This game features:

  • Hack 'n' Slash
  • Dashing and dodging
  • Blocking and deflection
  • Kido attacks and bindings

This game is under development and will release 2019 or die trying.

This mod is not related to Studio Pierrot or its production.
© All Bleach related characters, locations and other copyrighted materials remain the property of their respective owners.

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It is about 6 weeks since the last update and we are proceeding steadily with our work.
We had some delays over the past 4 weeks and we are now approximately 3 weeks behind schedule.
As a consequence, the April fools has been cut from the budget.

Bzsmod 2019 02 16 1

Teleporter:
We made a tutorial showing how the teleporter can target a brush entity and spawn a player at a random position within the brush. After Joshua had reviewed the new feature we corrected a bug in the code which could cause the player to spawn outside the world. This has recently been updated in the tutorial.

Grimmjow animations:
In the meantime Joshua has been working with Blender to create the block and parry animations for Grimmjow. We are currently at a stage, where the animations has to be compiled and implemented into the game. We look forward to show the results from our tests.

Ichigo's Inner world:
Ichigo's Inner World is also on the edge of being completed, and with some luck you will retrieve a walkthough of the map during April. Joshua is currently putting the last details into the map and testing it properly before it will be showcased.

Vaporizing death:
The vaporizing effect has been cancelled in favour of using a death animation, due to the behaviour of the studio model render, it did not appear as if we could properly change the existing glow render or reduce part of the model being rendered. Since I was reluctant to cover the model inside a sprite, it would not be worth the time to proceed with the effect.

Dashing:
The dash is almost fixed. Due to some code overwriting the variables used to store the dash information (so they can exchanged between client and server), it caused the previous version to be unreliable.
This has been corrected by reducing the stored information and calculating the remaning information. It also means that player's dash status cannot be interrupted by external force, ex damage. While the player will take damage from an attack, the directional movement executed by the player will not be altered or stopped untill the dash has completed. It is not tested, but an explosion could affect the resulting trajectory.
The double tap has also been replaced with a <dashKey> + direction combo for simplicity.

Currently the dash needs to reduce the speed during cooldown until the speed is within normal speed for movement. It will take a bit time to tweak that into place with consideration for map design.

Effects:
The effects for parrying and stun has not been worked on.

This generally sums up the accomplishments of the last month. If you want to ask us questions and retrieve more updates from us, we recommend you to join us at our Discord channel. We are currently 15 active people including other modders, who have been helpful to us by brining suggestions and advice.

Update #27 Teleportations and animations

Update #27 Teleportations and animations

News 4 comments

In this update we will reveal the project plan for BZSmod and follow up on the outcome from the last dev meeting.

Update #26 One Last Stand

Update #26 One Last Stand

News 2 comments

We decided not to give up on the mod, which also can be seen from the medial uploads this month.

A review of progress in 2018

A review of progress in 2018

News 3 comments

Holding the flag high does not accomplish anything on its own. The outcome of 2018 holds some lessons to be learned and requires a new standard to break...

Update #25 Switching to Trello

Update #25 Switching to Trello

News 1 comment

Summarising recent changes in the project, our website and project management.

RSS Files
Game design document (2016)

Game design document (2016)

Other

A revisited and more specified game design document, which focuses on the immediate development and less on the vision. The document also reflects upon...

Old Design sheet

Old Design sheet

Other 10 comments

This is the old design sheet for BZS mod, originated from 2010. Latest version: 26 April 2012.

Comments  (0 - 10 of 670)
Deivis_101
Deivis_101

Oh god. I remember putting this mod on watch list back when I was still in high school. Now I'm 27. Somehow that hit me real hard. I'm surprised someone is still working on it. Pretty much every mod from that time is dead and never finished or released in the first place. Oh wow. Good luck, man.

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eliasr CreatorSubscriber
eliasr

Same, which is also why Joshua and I will make a final attempt at completing it. It will be out this year.

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CHezzes
CHezzes

Out of all half life mods, this is the last thing i expected but you know what? I can now safely say half life has a mod for everything.

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eliasr CreatorSubscriber
eliasr

The really cool part about HL, is that it is like a game engine, but with a lot of pre-fabricated stuff. And it is fairly uncomplex when it comes to level editing.
However working from an FPS template, it ofcourse has it own set of cons and challenges that needs to be recoded. Another issue is the age of the engine.

For the code part I would say the biggest issue is to find a sense of order in that mess they made.

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eliasr CreatorSubscriber
eliasr

New deadlines are in the work, an update can be expected soon.

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eliasr CreatorSubscriber
eliasr

Back on track. I just moved to a new city and recently got the normal routine going again.

Currently working on the combo design for Ichigo.

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Guest
Guest

Hey man, im hyped for this mod and I am wondering if you're doing ok since we haven't heard from you for a while.

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eliasr CreatorSubscriber
eliasr

We are alive, but to be honest it has been difficult to find surplus time for spare projects this year. The change in my environment (job, house, gas furnace -> heat pump renovation) has left me with less energy than I anticipated.

I am not satisfied with the effort that I have committed this year, and I have considered if we should aim towards releasing bzsmod as it is now with the worst bugs being fixed.
That is something I have yet to discuss with Angel and Joshua.

Instead of working on the combos for Ichigo, I will attempt to complete the blocking feature; I believe it to be a good place to start.

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Guest
Guest

I'm glad you're alive, your life comes first before this mod and I respect the fact you still work on the mod despite the lack of time to work on it.

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eliasr CreatorSubscriber
eliasr

Blocking has been implemented on the test dummy so the damage reduction and kinematic force reduction can be tested.

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Darth_Cameroth
Darth_Cameroth

MMm love hearing some progress. I'm glad that you're still commenting and keeping us in the loop. Thanks so much. Good luck.

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eliasr CreatorSubscriber
eliasr

:) It can be difficult to see what we are doing otherwise.

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Darth_Cameroth
Darth_Cameroth

Maybe I can sense your spiritual pressure rise when you're working on the mod.

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