In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.
The April 2020 status report on the enhancement mods for Jedi Knight and Mysteries of the Sith.
enhancement mods for jedi knight and mysteries of the sith - april 2020
How to install Jedi Knight Enhanced and Re-textured 2020 better way using JKGFXMOD.
jke + jkr install guide better way jkgfxmod all versions (cd, gog, steam)
Good morning all Jedi Knight Dark Forces II fans! If you have been having trouble getting Jedi Knight Enhanced + Re-textured mod to work on the Gog and...
jedi knight enhanced + re-textured gog & steam installation and upscaled texture mod installation
Having trouble coming up with ideas to make levels? Here are some levels that (A) I abandoned (B) I know I won't have the time to do or (C) other editors...
Antilles struggles through and places working objectives in Battle of Toprawa III. Check out this article to learn the basics for your level too.
Antilles, of Toprawa fame, explains the basics behind good colored lighting. The article discusses the methods of how to do lighting, as well as providing...
Reviewer Emambu takes a detailed look at what makes a good Dark Forces, Jedi Knight and Mysteries of the Sith plot. The article offers examples and great...
the essence of a good plot
An excelent article on the use of cogs, sound and lighting to build a level atmosphere. Definitely a must-read for all level editors.
building an atmosphere
Read up on how critical architecture is in creating an excellent Jedi Knight or MotS level. Also included are example screenshots.
the importance of architecture
This article will explain the principals of adding Force powers to a single player level using the master COG. Other topics, such as weapons and goals...
force powers & master cog
Reviewer and accomplished level author Antilles takes a look at many aspects of level design and how to improve the overall quality of custom levels.
level design 101
Everyone wanting to do an SP level no doubt would like some nifty cutscenes to spice things up. Pele gives us part one of a tutorial on just this....
cutscenes: mots style
Look no further if you're wondering how to create TD traps, breakable glass or cameras. Also check this article out if you're thinking of adding stairs...
level editing oasis
Eager to create your own enemy for Jedi Knight? Want to give that TD throwing Reeyees a rail detonator? Well look no further as Adam Burnett shows us...
the enemy within - pt. 1
This article aims to show newbies to JK editing some of the simpler things achievable in JED(eg. briefing text slashable grates).
learning the ways of jed
In this tutorial, veteran COG expert Brian Taylor shows you how to adding keys to Jedi Knight so you can add patches (eg. grappling hook) to the key selection...
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