Post news Report RSS Jedi Knight Remastered 3.3 Released!

I am super excited to announce a new and improved version that actually has some good graphical changes as well as much needed fixes that should help people that were having trouble with the mod to now be able to run it no problem!

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JKDF2 Remastered 3.3 Released!

I am super excited to announce a new and improved version that actually has some good graphical changes as well as much needed fixes that should help people that were having trouble with the mod to now be able to run it no problem!

Changes

Big changes to the latest Release! New comer to the Jedi Knight Modding community Vurt has overhauled a bunch of he Jedi Knight Upscale Textures and made them even more detailed and enhanced. These of course have been added to the mod with permission of course. Check out a some of the changes below:

Door

statue, old vs new


His Mod adds 720 new textures for the game, basically overhauling almost the entire game apart from some of the smaller details where graphics aren't as noticeable. We also have added some fixes that were spotted and fixed by blackhawk3d1. Weegee Model got messed up in 3.2 for some reason. He also fixed some of the other Textures on the doors and switches that Vurt missed!

Weegee

switches1 before after

switches2 before after

Another slight change added to the Mod is a new Kyle Model. The other Kyle had slightly bigger eyes and the detail was kind of low. The New Kyle is now full HD and looks very nice! The Mod has several different versions but I decided to go with the AKyleHD2-HighRes-Tan-Shirt version since it was not overly pixelated like the Extreme High Res option but if you like to change that to one of the other versions you can download the mod here and simple add the other version you like to the Mod! -HD Kyle Addon


Major Fix - Textures Not Showing up Appdata Install Issue

So on older versions of OpenJKDF2 you had the install the game files in the %appdata%/Roaming/openjkdf2/ folder which made it difficult to install the mod since I would then have the make sure the installer installed the Graphical updates to the Appdata folder as well. But with the latest version of OpenJKDF2 as long as you have OpenJKDF2 files installed in the JK Root Directory (Ex: Steam C:\Program Files (x86)\Steam\steamapps\common\Star Wars Jedi Knight) it should no longer try to install files in the Appdata folder and instead run the mod with the game files in the Root Directory! This means those who were having trouble getting the graphical updates to show it was probably because you installed the Mod in the Root JK Directory causing OpenJKDF2 to not have to move the game files which then made it so all the mod files were not loading since they were installed in the Appdata folder that is no longer needed! Therefore, we now have a way better user friendly installer that should not give us much trouble since we only have to worry about making sure you select the JK Root Directory! All that being said please read the installation Guide before you install so you have an idea on where you need to install the Mod!

Download Now!

Alternative Download Nexus Mods: Jedi Knight Remastered

Installer Showcase!


Credits

Creators of OpenJKDF2
shinyquagsire23 - Max Thomas
bahstrike Strike
annnoo Anno
thecom
bangstk

Creating some fixes and other textures to help imporve the mod.
Vurt's
blackhawk3d1

Creators of EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]
FastGamerr
Shred18 for Jedi Knight Enhanced (https://www.moddb.com/mods/jedi-knight-enhanced)
darthbabe96 for the Muzzle Flash mod for JK (http://www.jkhub.net/project/show.php?projid=816) as well as with providing other hi-res resources used in this mod
HapSlash and INFINITY BLADE for the Imperial officers and other models
MotS mod for Jedi Academy for the Imperial Navy Troopers (replacing the Commandos)
SMLiberator and darthbabe96 for other misc. models and model adjustments
TreeMarmot/jdmclark for the new WeeGee model and its textures
SMLiberator (http://www.jkhub.net/project/show.php?projid=381) for the new sabers and helping me out with getting darthbabe96's muzzle flashes to work properly with JkGfxMod - among other things!
Playtesters: Vortikai (https://steamcommunity.com/sharedfiles/filedetails/?id=1778723490) & Krokodile XVII - Son of Krokodile XVI

Creator of Jedi Knight Neural Upscale Texture Pack
TreeMarmot

As always guys have fun with Jedi Knight Remastered 3.3! And may the Force be with you!

--- GeneralTantor

Post comment Comments
phunkracy
phunkracy - - 262 comments

Wow, looks awesome!

Reply Good karma Bad karma+4 votes
_cOdy_
_cOdy_ - - 23 comments

Something is not right! It DOES NOT use the Upscale Texture Pack at all.
The setup is set as the pdf shows.
Mega.nz

I solved the problem; I copied the jkgm folder from the JK2 main folder to the
C:\username\AppData\Roaming\OpenJKDF2\openjkdf2\jkgm

Reply Good karma Bad karma+1 vote
Teancum
Teancum - - 179 comments

Absolutely love this. I had trouble with 3.2 and so recently played through JK basically stock. Looking forward to using this on my next playthrough. One minor complaint is that Kyle appears to have a five head (big forehead).

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