Star Wars: TODOA


The Great Jedi Purge
has spread throughout the galaxy with devastating results. Recent sighting of a Jedi fugitive in the Anodea system has led the Emperor to order Darth Vader - the Dark Lord of the Sith - to make sure that this Jedi won't leave this realm alive under ANY circumstance.

DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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Star Wars: TODOA

News 3 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.





Star Wars: TODOA (2021)


TODOA - Edition of Magnitude
is the latest (2021) version of Star Wars: TODOA - both the main mod and the Duel at Belga Jer DLC are included.

This release also commemorates the 11.5th anniversary of TODOA - aka the first FastGamerr release: 11.5 years because when TODOA was first released on Jan 1st 2010, it had been roughly 11.5 years since the very first time I edited JK.

Star Wars: TODOA (2019)


Thanks to jdmclark's JkGfxMod, TODOA can finally look as shiny as intended all those years ago.

Star Wars: TODOA (2019)


If you've ever wanted to play a Star Wars mod featuring remakes of classic Doom tracks by the tremendous Per Kristian Risvik, here's the mod for you!

Star Wars: TODOA (2019)


While grander-scale FGR projects ended with TODOA and DXN - Deus Ex: Nihilum, back in 2015 I did make a brief return to the TODOAverse in the form of Duel at Belga Jer - originally made for a level contest - which has also been included in this release.

Star Wars: TODOA (2019)


Have fun!

Cheers,
- FastGamerr

Star Wars: TODOA (2021)



TODOA TODAY

TODOA TODAY

News 2 comments

No more tech support, sorry. The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of...

FGR JK/MotS Enhancement File Overview (July 22nd 2023)

FGR JK/MotS Enhancement File Overview (July 22nd 2023)

Feature

Overview and description for the enhancement files for Jedi Knight and Mysteries of the Sith - to be used with JkGfxMod/OpenJKDF2 - that have been compiled...

RSS Files
TODOA - Edition of Magnitude 1.0.5

TODOA - Edition of Magnitude 1.0.5

Full Version 20 comments

Last updated: April 10th 2021. TODOA (including the Belga Jer DLC aka TODOA 2) with an installer, upscaled textures and some other tweaks

JKVersions Tool 3.0 (by The_MAZZTer)

JKVersions Tool 3.0 (by The_MAZZTer)

Archive Tool 9 comments

This tool will legally extract the JK 1.01 binary from the patch EXE and then use various patches to downgrade it to JK 1.00 and upgrade it to JKUP.

EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

Patch 58 comments

Last update: November 29th 2020. No more updates to this mod by FastGamerr as of August 2021. A companion compilation pack for the JkGfxMod (version 1.0.0...

EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

Patch 44 comments

Last update: November 29th 2020. No more updates to this mod by FastGamerr as of August 2021. The MotS version of the companion compilation pack for the...

Mysteries of the Sith Neural Upscale Texture Packs (JkGfxMod required)

Mysteries of the Sith Neural Upscale Texture Packs (JkGfxMod required)

Full Version 17 comments

Includes both the Jedi Knight Neural Upscale Texture Pack and the Mysteries of the Sith Neural Upscale Texture Pack in the same 7z file - the main mod...

MotS Neural Upscale Special Effect Annex 1.0

MotS Neural Upscale Special Effect Annex 1.0

Patch

For Mysteries of the Sith running JkGfxMod 1.0.0: Adds emissive lightsabers, projectiles, and explosions. Reduces the weapon waggle speed.

Post comment Comments  (0 - 10 of 53)
Guest
Guest

sweg found a possible issue where vader's saber length changes after Restart level. the LEC cogs for kyle and darkjedi appear to affect inventory bins / saberinfo upon both startup: AND newplayer:

-BAH_Strike

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Guest
Guest

Has anyone gotten the Edition of Magnitude version of the mod to run on Windows 10? I've got it installed and I'm using the unpatched 1.0 version of Jedi Knight(via JKVersions tool). The game will load after a minute or so of waiting, but then crash once the first level reaches ~95% on the loading screen. Has anyone experienced this and found a fix?

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FastGamerr Creator
FastGamerr

Can you give me a screenshot of what your \JK Directory\TODOA\ directory (as created by the installer) looks like? Hopefully the installer is working right.

But before that, do check that you have the correct resolution selected in the in-game Display settings.

"vram_texture_preload_size" in jkgm.json results in the minute or so of loading before getting to the menu, but will also eliminate the in-game stuttering. The value can also be changed to balance between "loading time before the menu" and "in-game stuttering"

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Guest
Guest

Hi FastGamerr, thanks for the reply and info on the vram and time correlation. It turned out the crashing issue was being caused by resolution settings. I've got it dialed in and running now.

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FastGamerr Creator
FastGamerr

Great to hear!

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jontorred123
jontorred123

How can you start the game on the other missions? I can only play long sessions at a time because the game starts at the very beginning. I know about the wrench thing and it works but after exiting the game it always starts at the very beginning.

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FastGamerr Creator
FastGamerr

Yeah, the savegames have been disabled by default to minimize the amount of bugs for smoother gameplay.

You should extract the EXT_SPSaveGame.gob file from the TODOA2019.7z root directory to your \Jedi Knight\TODOA\ directory to re-enable the ability to save the game, though bugs might occur and the savegames might get corrupted :\

(Alternatively, if you add the line -devmode to the .BAT file used to launch TODOA, you can select the level you want to play from the debug option in the New Game menu, but that way you can only play one level at a time)

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Bobman18
Bobman18

I wish this guy took these graphics, and did a conversion for Dark Forces 2: Jedi Knight.

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Derakon
Derakon

how can i install this for the gog version?

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FastGamerr Creator
FastGamerr

First, you have to retrieve JK's 1.00 CD EXE with the JKVersions tool ( Moddb.com ), because that's the only non-edited one that you can patch for TODOA. The sad thing about that tool is that it's dependent on certain websites (MZZT's site, JKhub.net, Lucasarts.com) being online, otherwise it doesn't work (if anyone wants to take a crack at making a version where you'd just need to download JK's 1.01 patch locally, and point JKVersions to your local copy, well, that'd be hugely appreciated! Github.com ).

After that, you can follow the installation instructions in the readme, but if it doesn't launch properly after that, get dgvoodoo 2.5 (not the latest version) from Dege's site: Dege.freeweb.hu

Essentially: get JK 1.00 CD EXE with JKVersions, follow the TODOA TC installation instructions in the readme, get dgvoodoo 2.5 (extract the DLLs from the zip's MS directory into your root Jedi Knight directory, and you possibly have to extract the dgvoodoo launcher EXE as well) and then the mod might work on a modern computer! Here's hoping! Good luck.

(Note: dgvoodoo tends to alert virus scanners, but that result is a false positive: dgvoodoo is absolutely safe when you download it directly from Dege's site. I do not recommend downloading dgvoodoo from any other site than Dege's.)

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