Star Wars: TODOA


The Great Jedi Purge
has spread throughout the galaxy with devastating results. Recent sighting of a Jedi fugitive in the Anodea system has led the Emperor to order Darth Vader - the Dark Lord of the Sith - to make sure that this Jedi won't leave this realm alive under ANY circumstance.

DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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Star Wars: TODOA

News 3 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.





Star Wars: TODOA (2021)


TODOA - Edition of Magnitude
is the latest (2021) version of Star Wars: TODOA - both the main mod and the Duel at Belga Jer DLC are included.

This release also commemorates the 11.5th anniversary of TODOA - aka the first FastGamerr release: 11.5 years because when TODOA was first released on Jan 1st 2010, it had been roughly 11.5 years since the very first time I edited JK.

Star Wars: TODOA (2019)


Thanks to jdmclark's JkGfxMod, TODOA can finally look as shiny as intended all those years ago.

Star Wars: TODOA (2019)


If you've ever wanted to play a Star Wars mod featuring remakes of classic Doom tracks by the tremendous Per Kristian Risvik, here's the mod for you!

Star Wars: TODOA (2019)


While grander-scale FGR projects ended with TODOA and DXN - Deus Ex: Nihilum, back in 2015 I did make a brief return to the TODOAverse in the form of Duel at Belga Jer - originally made for a level contest - which has also been included in this release.

Star Wars: TODOA (2019)


Have fun!

Cheers,
- FastGamerr

Star Wars: TODOA (2021)



TODOA TODAY

TODOA TODAY

News 2 comments

No more tech support, sorry. The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of...

RSS Files
TODOA - Edition of Magnitude 1.0.5

TODOA - Edition of Magnitude 1.0.5

Full Version 14 comments

Last updated: April 10th 2021. TODOA (including the Belga Jer DLC aka TODOA 2) with an installer, upscaled textures and some other tweaks

EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

EMSITH - Enhancement Mod for JkGfxMod (MotS Edition) 0.50 [FINAL FGR VERSION]

Patch 44 comments

Last update: November 29th 2020. No more updates to this mod by FastGamerr as of August 2021. The MotS version of the companion compilation pack for the...

EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]

Patch 58 comments

Last update: November 29th 2020. No more updates to this mod by FastGamerr as of August 2021. A companion compilation pack for the JkGfxMod (version 1.0.0...

JKVersions Tool 3.0 (by The_MAZZTer)

JKVersions Tool 3.0 (by The_MAZZTer)

Archive Tool 9 comments

This tool will legally extract the JK 1.01 binary from the patch EXE and then use various patches to downgrade it to JK 1.00 and upgrade it to JKUP.

Comments  (0 - 10 of 48)
jontorred123
jontorred123

How can you start the game on the other missions? I can only play long sessions at a time because the game starts at the very beginning. I know about the wrench thing and it works but after exiting the game it always starts at the very beginning.

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FastGamerr Creator
FastGamerr

Yeah, the savegames have been disabled by default to minimize the amount of bugs for smoother gameplay.

You should extract the EXT_SPSaveGame.gob file from the TODOA2019.7z root directory to your \Jedi Knight\TODOA\ directory to re-enable the ability to save the game, though bugs might occur and the savegames might get corrupted :\

(Alternatively, if you add the line -devmode to the .BAT file used to launch TODOA, you can select the level you want to play from the debug option in the New Game menu, but that way you can only play one level at a time)

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Bobman18
Bobman18

I wish this guy took these graphics, and did a conversion for Dark Forces 2: Jedi Knight.

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Derakon
Derakon

how can i install this for the gog version?

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FastGamerr Creator
FastGamerr

First, you have to retrieve JK's 1.00 CD EXE with the JKVersions tool ( Moddb.com ), because that's the only non-edited one that you can patch for TODOA. The sad thing about that tool is that it's dependent on certain websites (MZZT's site, JKhub.net, Lucasarts.com) being online, otherwise it doesn't work (if anyone wants to take a crack at making a version where you'd just need to download JK's 1.01 patch locally, and point JKVersions to your local copy, well, that'd be hugely appreciated! Github.com ).

After that, you can follow the installation instructions in the readme, but if it doesn't launch properly after that, get dgvoodoo 2.5 (not the latest version) from Dege's site: Dege.freeweb.hu

Essentially: get JK 1.00 CD EXE with JKVersions, follow the TODOA TC installation instructions in the readme, get dgvoodoo 2.5 (extract the DLLs from the zip's MS directory into your root Jedi Knight directory, and you possibly have to extract the dgvoodoo launcher EXE as well) and then the mod might work on a modern computer! Here's hoping! Good luck.

(Note: dgvoodoo tends to alert virus scanners, but that result is a false positive: dgvoodoo is absolutely safe when you download it directly from Dege's site. I do not recommend downloading dgvoodoo from any other site than Dege's.)

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Kyle07
Kyle07

Nice to see one last update for the biggest JK1 modification. Hmm I would miss only one point: Seeing bots in the Multiplayer maps.

There is the great modification "rbots" (I think) and it makes a lot of fun to play with bots in the original JK1 and MotS mp levels.

Any chance to see rbot support for TODOA mp levels?
Since the support for this project has ended, is there any chance that someone else can create the bot support? Would you (fastgamerr) give this person the permission to do that? Unfortunately I have no knowledge about JK1 Modding.

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FastGamerr Creator
FastGamerr

For a moment I considered adding in rbots support back in late 2011/early 2012 when I was working on TODOA TC, can't remember why I backed out (maybe it took too long to implement, maybe I didn't have the files at hand).

But since I don't edit JK anymore, anyone can take a shot at trying to add in rbots support (or anything else!) for TODOA, as long as you give credit to me (as per the mod's user license). :]

Cheers, man.

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Kyle07
Kyle07

Thank you very much for your response. I understand you, that you don't want to touch JK1 anymore. I will try to find someone in the steam and GoG Forums and ask them how difficult this work is.

I will quote you and say them, if someone would like to do that, they have to credit you.

Thanks man. rbots would be really nice, its hard to play the game with real people these days.

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nachash
nachash

Hi, is there a way to fix this "bug"? I'm using the steam version with the JKVersion exe

S10.postimg.org
S10.postimg.org

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FastGamerr Creator
FastGamerr

Did you update the JK.EXE you got from JKVersions with the TODOA TC Patcher? (Since that should enable the appropriate graphical effects to make the saber look as it should)

Also, if you have any DLL files from previous unofficial patches of JK, you should remove them first and only include the DLLs from TODOA TC itself.

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Guest
Guest

I am in fact using a different ddraw, I'm under win8.1 and I was never able to run DF2 (or MotS) without dgVoodoo's ddraw

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FastGamerr Creator
FastGamerr

Ah. The new sabers (as seen in the screenshots) only work with the patch included with TODOA TC (at the moment).

This hasn't been tested (I just came up with it), but in theory if you download ConMan ( Massassi.net ) and then use it to open TODOATC_Engine.gob in the TODOA TC directory, go to "mat" files on the right and remove all the ones that start with saber* (so from saberblue0.mat - saberyellow1.mat), you should be able to retain the original JK lightsabers. Might be translucent though.

Other than that, I've got nothing.

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