The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Guess who's back? :)

(and follow/check my Pinterest if you'd like to see which images-references I'm using!)


Seriously. At this point I'm able to recreate anything from ancient Rome or Greece in Skyrim considering the amount of textures + meshes I've gathered.
However, time is short and very, very, very limited.

As you can imagine I've been putting a ton of effort to expand/finish the roman world, to connect different areas without destroying the immersion and align everything with TES lore. I want to do something special without killing your gameplay and feeling.
Exhausting (only me working on it!), but it has been rewarding.
You're already used to see screenies from the garden of the satyr, so this time I'm going to show you a bit of the rest instead.

Ancient Roman landscapes: Pompei, Ercolano, Ostia

I've been there. I've seen the ruins, I've seen the theaters, the domus, the statues.
And I want all of that in my mod. It gives me a sense of bliss, nostalgia; a dreamlike experience.
Most of the roman world will be like that: a shadow of what it once was.
Once I'm done with basic landscaping I'll work on having an eternal sunset as default weather.
Be careful! the fog around these areas is to be avoided...


Deeper underground

Dark shadows lurk underground. A world of bliss and peace on the outisde, but when a corpse starts to rot maggots thrive inside of it.
However, there are no other ways to reach the fabled garden... take a deep breath and lit your torch!
(I really love this area! took ages to perfection all the details but was worth it.)



The past never really goes away, especially when memories are still very strong.
At certain hours of the day you will see openings popping up around the world: they will let you experience the glorious past of this realm. There will be two in the first release, but I plan to add more!


(There is way more to it...but I do not want to spoil the beauty before you can see it with your own eyes!)

How did we end up here?

All the realms (the garden, the desert, the forest) will have a background history that will link them to the Abandoned Temple's past. I care about the lore, I swear!
A book will tell you everything. And you'll have to travel a bit first before reaching them...


I know the questions. Let me answer:

1) Do you have a release date?

Nope. But I can say that mod is 85% done.

2) Why is it taking so long?
Please be patient, I'm working on this mod alone with little to no free time lately.
I'm also trying to use it as a project to become an environmental artist and level designer, so I need to be as precise as possible.

2) Will there be a SSE version?
After I'm 100% done with the mod, probably (stop asking it, please!).

3) Quests?
I'll implement several quests + complex dialogues after the alpha release of the next version.

4) Will this mod be on the Nexus or Beth store?
Nope. Only here. For free.

I'll be in touch, I promise. Don't lose hope!

Lordbound - Dungeon Showcase (Trailer)

Lordbound - Dungeon Showcase (Trailer)

Lordbound 2 comments

A new trailer for Lordbound and many other snapshots in our big post-summer update, explaining the state of the project and our road ahead!

Lordbound - State of the Mod - May 2018

Lordbound - State of the Mod - May 2018


This month has been a little different from others as we’ve been mostly focused on solving technical issues and revisiting older content. We hit the...

Lordbound - State of the Mod - April 2018

Lordbound - State of the Mod - April 2018

Lordbound 5 comments

New month, new update! In March we spent a considerable amount of time expanding the world of Lordbound. As the main quests are nearing completion, the...

Skyrim - Project AHO is now available!

Skyrim - Project AHO is now available!

Project AHO 1 comment

Project AHO is now available for Skyrim Legendary Edition and Skyrim Special Edition on PC & XBox One.

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It's Racemenu for Oldrim converted to work with Skyrim Special Edition :D

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Comments  (0 - 10 of 322)

Worst most dumbed down RPG feature stripped consolized TES game with a highly cliche and unoriginal story. It's ******** that this has a higher rating than even The Witcher 3.

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i can't believe all diesel engines have been banned.
you know this is a sad time indeed

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do you know where i can get or mine the quarried stone?

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Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!

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*Flies backwards*

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I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.

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OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)

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"blood of the nord"

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Civil War Overhaul at Skyrim Nexus - mods and community

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Elder Scrolls V: Skyrim
Windows, VR, XONE, X360, PS4, PS3
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Bethesda Softworks
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421 votes submitted.

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Highest Rated (21 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

Role Playing
Single Player

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