The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Lordbound Spotlight: Behind the Dungeons with RoKMod


We're starting the month of November with a new content format: The Lordbound Spotlight! This is where we highlight certain parts of Lordbound we've always wanted to talk about from the perspectives of various team members.

This time, we'll be handing the keyboard to our head dungeon guru RoKMod, our scapegoat in case anything dungeon-related is bad or broken.


RokMod, who are you and what are you doing on my modding team?

Hello there, I am the one known in the dungeons as RoKMod, the team’s Senior Level Designer & Dungeon Lead. I started work on the project two years ago as a level designer creating dungeons and eventually became the lead for all interiors once we started bringing in new developers to help out.

Currently, my job is to make sure all 160+ interiors going into the build look polished, as we’ve recently reached content complete (meaning all the interiors are now fully designed) and we’re trying get them finished up!

What made you want to work on Lordbound?

I wanted to work on Lordbound for three main reasons. One, I wanted to join a project that was using the Creation Kit. I had experience with the C.K. for a previous discontinued mod called “Remnant of Kings” (RoK for short) which introduced me to the engine and made me fall in love with its mechanics and assets.

The second reason I wanted to join Lordbound was because I knew the team could be trusted to act professionally since it’s filled with developers who are currently working in the video game industry. For a project this large, organization is everything, so it’s good to see that we have professional developers on the team with experience and the tools to keep everything running smoothly.

The final reason I wanted to join was because I loved the mod’s aesthetic. War between factions, a dark and depressing valley, and of course Orcs! All these things and more were what drew me into Lordbound and inspired me to join the team.

cave screen



How much dungeon-delving will we be doing in Lordbound?

In total, Lordbound will have over 50 dungeons by release. We may potentially add smaller dungeons near the end of development if we feel an exterior area needs it. Some of the dungeons will also have Main and Side Quests associated with them, although for about 95% of them you won’t need the quest active to go exploring!

What type of dungeons should players expect from this mod?

Lordbound has good amount of variety in its dungeons. We use the Dwemer, Nordic, Cave, and Imperial assets, but with an updated visual style that contains much more detailed clutter, unique kits, retextures, new assets, and brand-new lighting templates; familiar themes with a new coat of paint! In terms of quality, we’re aiming for the dungeons to at least be up to Skyrim standards, but I’d say many of our levels usually exceed that threshold in terms of fun, detail and clutter.

We also have our own assets and unique dungeons using modular kits produced by our own 3D artists, along with some new pieces through collaboration with fellow modders. For newer dungeon aesthetics, one popular kit that I use very often is our custom Breton-style kit, as the lands of Druadach are filled with Breton architecture.

20181110031651 1



As the Dungeon Lead, you must like dungeons a lot. What are the things you look for when playing one?

When I play a dungeon I have six big things I look for:

  • Is the loot balanced?
  • Is the dungeon’s story being well-received?
  • For combat encounters, were enemies placed in good spots and were the fights fair?
  • Did the dungeon look good (clutter, lighting, etc.)?
  • Is the dungeon optimized?
  • And lastly and most importantly, was the dungeon fun?

I can’t speak too much for Skyrim, but for Lordbound we’re trying as hard as possible to ensure that all our dungeon interiors are checked off on each of the elements listed above. It’s a tough task to pull off, but we’re giving it our best shot. Hopefully, it’ll make the dungeons feel less like a crawl and more like a fun, interesting adventure.

Do you have a favorite Skyrim dungeon? Any dungeon is fine. It can even be a Nordic ruin.

For sure! There’s one level in particular that comes to mind (unfortunately not a Nordic ruin) called Wolfskull Cave. The dungeon first has you run through a cave with Imperial structures and undead enemies.

The best part of the level is the second interior known as Wolfskull Ruins; it has this awesome reveal with the player walking onto a balcony overlooking the ruins below. Off in the distance the ruins have a magical blue aura being produced from the top of the structure. On top of that, the player has multiple ways he/she can climb the fort. You can sneak around undead guards, use Whirlwind Sprint to skip most of the level, or just run headlong up it; a true orcs method!

The level hits all the points I mentioned in the previous question and even exceeds on most of them. It’s an awesome level and I love playing through it every time.

Wolfskull cave 1



Considering your interest in level design, can you name one level from any video game that you'd recommend others to study?

I have a ton of levels I’d love to recommend, but since I’m forced to only choose one then I’m going to have to go with Bloodborne’s, “Nightmare Frontier”. I seriously can’t give any higher recommendations to give this a look over. The interwoven pathways connected through elevators and poison swamps plus its use of “denial and reward” tactics with the lighting placement, visuals, and enemies, is what makes this area amazing to study.

It has an awesome combination of varying pallets which help guide the player through what could have been a very tough and irritating level. It’s really well done and I can’t recommend enough, check it out!

Nightmare Frontier Concept Art R



And lastly, what would you want players to know about Lordbound?

When a member of this team is working on Lordbound, the amount of effort they put into this mod is always a reassurance that we’re truly making something special. I realize that for some of you reading this you might be worried Lordbound may be one of those large mods that never releases. I am here to say that Lordbound WILL be released, it’s just a matter of when.

We love modding and the Elder Scrolls universe, but the Lordbound devs are also individuals developing on their own free time while also going to university, working a daytime job, caring for their families, etc., which makes it tough to always 100% stay committed to the project. The amazing thing is that even with the hardships of life, the team always seems to persevere and create something truly remarkable. Every week all the members get together for a Scrum meeting to discuss what we’ve been working on, and each week the realization that this mod is getting closer and closer to completion always fills me up with excitement. Our team is currently around 20 people, and I find it amazing to see what we’ve been able to achieve and continue to build upon.

With all that being said, if you weren’t a follower of the project before, I’d ask you to start now! The things we’ve shown in the trailers and screenshots are only a very small fraction of the Lordbound experience. We still have a whole bunch to reveal and a lot more details yet for you to discover. Keep following the project, keep sending us your feedback (We love reading all the comments!) and thank you for sticking with us as we get ever-closer to finishing up this gigantic mod!

Before I crawl back in my dungeon hole, I want to give a special shout out to the other dungeon team members, past and present, for being total badasses!

ScreenShot1265


Skyblivion Environments Update

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A short but sweet update video showcasing our new and improved environments. We have a big update video scheduled for December during which we will showcase...

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In Carved Brink you can explore two tribes of goblins. There are more than 50 unique characters with you can interact.

Lordbound - State of the Mod - October - 2018

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The October news update on Lordbound, featuring screenshots and info on what's to come!

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Developer's diary num.10: a lot of new updates and cool screenies.

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Bonjour ce ci et mon premier mode je ne vais rien lacher desus car il auras des mise a jour constante alors veuiller bien le garder a jour si vous vouler...

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Enderal Full Version 2 comments

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Gothic Orpheus Project 2.3 Special Edition

Gothic Orpheus Project 2.3 Special Edition

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Another Update for Gothic Orpheus Project. We've fixed most of the compatibility issues so now it should be ok to play with all the other mods. Also we...

Gothic Orpheus Project 2.3

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Another Update for Gothic Orpheus Project. We've fixed most of the compatibility issues so now it should be ok to play with all the other mods. Also we...

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It's Racemenu for Oldrim converted to work with Skyrim Special Edition :D

VR Body   Secret War Patch

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Comments  (0 - 10 of 322)
Doomguy‪
Doomguy‪

Worst most dumbed down RPG feature stripped consolized TES game with a highly cliche and unoriginal story. It's ******** that this has a higher rating than even The Witcher 3.

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engineman4343
engineman4343

i can't believe all diesel engines have been banned.
you know this is a sad time indeed

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Guest
Guest

do you know where i can get or mine the quarried stone?

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Ignatz
Ignatz

Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!

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BOTCH_CARA
BOTCH_CARA

FUS-RO-DAH!!!

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Ignatz
Ignatz

*Flies backwards*

Reply Good karma Bad karma+7 votes
Blue199
Blue199

I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.

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Blue199
Blue199

OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)

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Guest
Guest

"blood of the nord"

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gatoras
gatoras

Civil War Overhaul at Skyrim Nexus - mods and community
Nexusmods.com?

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Elder Scrolls V: Skyrim
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Highest Rated (22 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

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