The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Good tidings!

In our previous update, we mentioned that Garshakur, the Orcish capital, is undergoing redesign. It was the very first location that was done when Lordbound kicked off. While unique and beloved, the years have not been kind to it. To meet higher standards both in quality and lore friendliness, Garshakur is getting a proper retrofit. Its partially-underground style will be maintained, its Imperial architecture swapped out to look more Orcish, and the layout redone from the ground up. Not everything has been easy as there are old quest constraints to adhere to and designers needing to split their attention.

1 ys6gca6 orig

Bye-bye, old Garshakur. You will be missed!


Originally, Garshakur was designed to replace Mor Khazgur (an Orc Stronghold located in Haafingar) back when Lordbound was just a city-overhaul mod. The decision was made to make the mod into a DLC-sized addon, the city was to be its capital and renamed to Garshakur. The original ecotype was based on the environment found in the Reach, and Garshakur’s plains maintain those elements to this day. Garshakur at the time was designed to fit in the shape of the mountains at Mor Khazgur, but those will now undergo reshaping in the redesign process. Similarly to Riften, Garshakur will become an instanced interior accessible by a load door. This means we can do more inside the city and its direct vicinity, but it also means we will have to cut access to the city walls.

20200626033405 1

After our shift to the Druadach Valley, the story of Garshakur began to take shape;

Found in the northwestern part of the valley, the ruins of an old fortress were overtaken by Orcs. Westedge provided them with shelter and basic amenities to build their future from. In present time, Garshakur is thirty years old and overflowing with migrant Orcs. Despite some having begun to act more like City-Orcs, old traditions are still adhered to and only by following the tribal ways is one able to earn respect.

The orcs have cleared many of the city's unwanted areas and repurposed the space for new expansion. The signs of the previous garrisons have been wiped out, making way for what the Orcs' makings. Much like any major city, the player can expect to find all the essentials within the walls - though some may need to be earned.

The city of Garshakur is divided into different tiers. Once the player has obtained respect, they will have access to the higher tiers of the city. In the old city, each tier was distinct from another and made navigation and bartering easier. We're looking to keep that in the new version, and possibly more.

20200626032133 1

The team has maintained one ground rule, however. While outwardly brutish, the Orcs need homes. Past their brutal defensive works, you find places where they live happily in relative peace and comfort. Garshakur and its denizens recognise Orcish players as kin, and are more welcoming to them than they would be to other races. Albeit once the player has aligned themselves with other factions and been declared as Garshakur’s enemy, the gates may never open to them again.

Overall, Garshakur is an outlandish city not made to adhere to human or elven styles. It is a rough and tumble place, but still filled with dignity, homeliness and respect. Only the worthy may enter.

Will you prove yourself?

Until next time,

- Ravnie

P.S.

Here's a work-in-progress render of an exciting new armor set we've been working on, reserved for Garshakur's elite!

Amazing Orc Armor

Lordbound - State of the Mod - March 2020

Lordbound - State of the Mod - March 2020

Lordbound 4 comments

The long-awaited big community update on Lordbound, detailing our progress made in 2019 and what's next for Lordbound!

Minor Update

Minor Update

Cathnoquey; The Fractured Isles

An update on the current status of Cathnoquey; The Fractured Isles, and the direction we're headed.

[Apotheosis] February Update: Art Showcase, and a Feature by Sinitar Gaming!

[Apotheosis] February Update: Art Showcase, and a Feature by Sinitar Gaming!

Apotheosis 16 comments

Today's feature will showcase various environments, prop and character art, as well as a video by Sinitar Gaming on Apotheosis!

[Apotheosis] The Afterlife Update: Environmental 4k Trailer, Progress Update, and Recruitment News!

[Apotheosis] The Afterlife Update: Environmental 4k Trailer, Progress Update, and Recruitment News!

Apotheosis 14 comments

Time moves fast. It's been two years since our last major update. In the time we've been radio silent, we've been hard at work behind the scenes. Today...

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GEN.ZOOL
GEN.ZOOL

I am getting an error with the Creation Kit via Bethesda Launcher.

Error:
The procedure entry point SteamUser could not be located in the dynamic link library steam_api64.dll

Anyone got a Working Version, maybe I might have the wrong type of DLL File here. PM Me please if you have something to fix this.

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GEN.ZOOL
GEN.ZOOL

From what my research has lead me, I'm actually in a messed up situation where I own the PS4 Version of the game and not the PC Version of the game. I'm only looking at PS4 MOD Creation/Conversion. My research indicated that this effects people who don't use Steam (my ISP blocks Steam).

Just some added information, if you have a working version of the Creation Kit, then I'd appreciate the assistance.

A ZIP/RAR file with the 64-Bit (Windows 7, though I don't think OS makes a difference in this case, only if it's 32-Bit/64-Bit) version of the Creation Kit.

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GEN.ZOOL
GEN.ZOOL

OK, I got that fixed, but now I got another issue. The original ESM Files for the game, required for Modifying it. I own the PS4 Version of the game, and not the PC Version, so how do I get the ESM Files?

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starwarsgeeknerd
starwarsgeeknerd

I am so looking forward to when both the Apothoesis & Lordbound mods are complete! In the meantime, keep up with the great work!

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engineman4343
engineman4343

i can't believe all diesel engines have been banned.
you know this is a sad time indeed

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Guest
Guest

do you know where i can get or mine the quarried stone?

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Ignatz
Ignatz

Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!

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Elder Scrolls V: Skyrim
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Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011 by Antiscamp

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