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In an interview with Youtube Gaming (via PC Gamer), Bethesda Softworks' Todd Howard confirmed that mod support will be coming to Fallout 76 – however, it won’t happen until sometime after the game launches.

"We love mods, and so we are 100 percent committed to doing that in [Fallout] 76 as well. We will not be able to do that at launch though"

Mod support was initially in question when it came to Fallout 76 as it is the first title in the series to feature multiplayer gameplay, being designed around shared worlds powered by dedicated servers. Introducing mod support into such an environment would obviously result in discrepancies between players’ experiences on the one server.


Howard elaborates on how these issues will be resolved:

"We love mods, and so we are 100 percent committed to doing that in 76 as well. We will not be able to do that at launch though. Our goal for launch—this is really new for us—is have a well-running, robust service, and then some period later, we're currently still designing what that service looks like, you'll be able to have your own private world and be able to mod it and do all of that. With our games, that's where the long-term life of them really is. That is trickier when you get into an online world, but we're definitely committed to that. It just won't be at launch."

Mod support has been integral to the long-term success of Bethesda’s open-world RPGs on PC, and more recently on console too, considering the developer’s move toward allowing mods on console platforms.

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However, Bethesda’s E3 press conference last year caused some controversy with the announcement of the Creation Club, a rebranded initiative to provide paid mods through a Bethesda-managed storefront for Elder Scrolls V: Skyrim Special Edition and Fallout 4. While third-party, user-created mods could still be installed, it’s likely that Fallout 76’s mod support would be more integrated into the Creation Club, considering the game’s online functionality.

We don’t have any solid details beyond Howard’s comments today, however, so we’ll keep you updated with Bethesda’s Fallout 76 modding plans as soon as they’re announced.

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This Week In Mods: June 15 2018

This Week In Mods: June 15 2018

Feature 6 comments

The biggest mod stories for the week of June 15 2018.

Comments
Vertelame
Vertelame

You cant add mods to multiplyer games thats all i say.

Reply Good karma Bad karma+1 vote
urogallo
urogallo

what about garrysmod?

Reply Good karma Bad karma+4 votes
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