A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.
Back at the start of December 2018 Kenshi left early access, finally marked feature complete after 12 years of development. As we said on Steam, most of the time was Chris working alone before expanding to a 6 person team and later shrinking back to a 4 man squad.
Now the studio is growing again we're happy to update the elements that were sadly neglected such as our IndieDB page. Once again we'd like to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators and contributors who have given us their time and help to make Kenshi as good as it can be.
For anyone that unfortunately missed the launch day by patiently waiting on the IndieDB page check out our full trailer here:
With the launch of Kenshi out of the way the studio now has three main focal points:
As things are somewhat under control we're also taking a more active role in the game's fan communities. If you're new or returning to Kenshi be sure to check out the two main ones at the links below.
Additionally we have a few official channels where you can keep up with the latest news on the game, highlights from the Steam Workshop and any competitions or other fun things we've got planned.
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This is the long awaited walls update. Full game and demo.
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Highest Rated (84 agree) 10/10
Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.
Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.
Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.
Thumbs up :)
Nov 5 2011 by DuckSauce