Welcome to the first ever reveal of Fallout : North Star.
North Star is a project that has been in development for about 4 months so far and consists of Minnesota in Fallout. This mod is planning to feature a new story, new weapons, armor, models, companions, etc... We don't have any in-game pictures yet, but we have a few pictures of various items that show off our creative abilities and potential things that will be in the full product.
North Star is nowhere close to being complete at this time.
Above is a Cram Factory & Museum poster made by one of our artist on the team. As you can see the picture advertises a cram museum that's going to be accessible by the player once were complete.
Here is an early design of our signature Vault Boy, Vault-Vik! Vault Vik is a design we've came up with due to the Minnesota Vikings big appearance in real world Minnesota. It features am original Vikings looking helmet and football appropriate armor.
That's it for this month. Unfortunately we don't have a lot to feature this time around, but next time we promise to have a bit more content to feature off and maybe some in-game photos. We basically just want people to know we are here and we are actively working to make this project complete.
Thanks for checking us out! - Iceflamez (Project Lead)
For this week's Featured Content, we delve into some of the 2D art being remade for F4NV!
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I uploaded my Savegame for Fallout 4. You start in front of the exit of the vault. Amazing for skipping the long intro. When you exit the vault you have...
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Highest Rated (4 agree) 9/10
"Fallout 4 / Standing up with a nice day, get up the next day in a night nightmare" This must be the first game that has an amazingly good start in the game. The game involves starting with a good morning day that ends up with a very bad day the next day. You start as a survivor of Vault 111, who emerged approximately 210 years after the great war. Prior to this, the player is shown to have lived during the pre-War era with their spouse and child. S.P.E.C.I.A.L. - Strength / Perception / Endurance…
Nov 12 2015 by Kark-Jocke