The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
I'm very happy to see that more people every day appreciate this mod and want to play it and contribute to make it better. Not only this gives us the strength to go on with the development but also gives us the chance to further improve our skills and the mod itself, thanks to your participation.
Speaking of which, I welcome two new sprite artists to our happy team, who joined forces with the rest to make the mod more aestethical appealing day after day.
This update is all about survival horror features and animations, with also some improved quality of life functions that'll let you access to some features more easily and customize your game experience even more:
Flares are maybe the items you'll use the most from your inventory, especially in some dark levels. Sometimes it can be annoying trying to find them in the inventory bar, so I removed them from there, and put them directly on the HUD, where you can always see the quantity you are carrying, and with the simple press of one button, you can light up one and throw it on the ground. This also comes with a new neat animation (Thanks to IDDQD_1337)!
Bandages are also very commonly used items, especially while playing characters that can bleed to death.
For this reason, you need to grab those bandages as fast as you can when the time comes, so they've received a similar treatment to the flares': Bind a key to the "quick heal" function, and you'll instantly use a bandage from your inventory. If you don't have any, you'll use a portable medikit instead. If you have neither... well, crawl around until you find some first aid kits!
NOTE: bandages and portable medikits are still selectable from your inventory, since you may want to use the portable medikit instead of some bandages in some occasions. Medical Backpacks instead can EXCLUSIVELY used from the inventory.
And yes, this feature also comes with its custom animations, made by @Farhan . There are not one, not two, but THREE UNIQUE animations for healing wounds, mirrored for each limb, for a total of SIX DIFFERENT ANIMATIONS. Here's just a little taste:
This mod's main intention is to make every map more tense and put the player in a state of costant alert, but also to make it more creepy and unsettling. This is why we wanted to revisit the monsters' sounds, and my lead sound designer did an awesome (and tiresome) job in redesigning most of them.
He remade from scratch the sounds for all the Zombies (males and females), Dark Imps, Pinky Demons and Mummies. Then I replaced the other monsters' sounds with the ones from Doom 3, for an increased SPOOKY feel. Again, here's just a LITTLE taste of what you should expect:
Project DTDSM is now called Fields of Hell, Map03 in 60% And Dynamic Lights.
Dev Update #3 - New features, multiplayer, new screenshots and gameplay video.
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Highest Rated (21 agree) 10/10
maaaan this is damm old... But guess what? I love it! This new generation faggots that judges a game because of the graphics... --''' they are going to burn in hell for saying such absurd!
Doom is FOREVER!
Dec 31 2009 by bluluxabica