SOTP II takes place 3 centuries after the events of the first game.

It´s year 1944 - the axis powers are starting to lose the war. In an effort to slow down the progress of allies the germans start to take interest in occultism, magic and old legends. During one of these researchs Heinrich Himmler finds a book, which describes the life and adventures of William Wolf - the main hero from the previous game. The book also metions the location of Pathoras and the last resting place of Wolf.
After a successful excavation of Wolf´s remains, which proved the reliability of the book, the german leaders decide to set up a special mission to find the land. A bomber is sent to investigate the alleged location of the land. During the mission the plane is caught in a storm near the Pathoras and crashes.

The player controls Fridrich Eisen - a pilot, who survived the plane crash and finds himself in the lands of the Pathoras. As his predecessor he must join his forces with the last few Pathoras rebels and stop the evil once again.

Features:

  • 72 maps divided into 15 chapters
  • new monsters
  • new weapons
  • more open world maps
  • new puzzles
  • climbable objects - ladders and drain pipes
  • weather system - rain and snow
  • ACS minigames - war card game and lock picking
  • Coop and DM support for up to 8 players
  • Voiceovers for all cutscenes and dialogues
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Hello everyone !

Some time passed since the last update, but the project is still alive and is finally slowly approaching completion. Here are some new informations/plans:

General info

3/4 of the mod is currently finished (or 3 islands of 4). The finished mod will have 72 maps (this includes intro maps, outro maps, cutscene maps, secret maps and multiplayer maps) divided into 14 chapters/hubs (the first one had 60 maps and 11 chapters) with two slightly different stories depending on which rebel group the player chooses to stay in. The difficulty settings have changed a bit - currently it has 3 - very easy, easy and standart. In very easy mode ambushes are much easier to deal with, health items are used automatically to avoid dying and keys are shown on the map. In easy mode ambushes are easier, keys are shown on the map and on standart ambushes are as intended and above mentioned bonuses are not available. Recieved damage, numbers of items in maps remains the same in all of them.

Beta testing/release date

The mods shoud be finished by the end of this year and the testing should begin in late December/early January but due to the lenght of the mod I do not know how long the testing will last (and how many people will participate in). But I think the mod should be out in the 1/4 of 2021.

Voice acting ?

Since this is a story focused mod with a lot of dialogues in text form I´m thinking about including voice acting to spice things up. I had already asked a few friends of mine who worked with me on the original SOTP for Stranded II and they said yes, so I am curious where this will end up.

New pickup/inventory message system

It is slightly more advanced than the original, which i found to be rather dull and very hard to change in my case. Besides telling the player what he/she picked up it also warns the player when the inventory slots are full. In case of full inventory the surplus item/weapon is dropped on the ground, where it can be picked up again later on. The messages are also bigger and use a different font.

Screenshot Doom 20200907 150727

Lockpicking minigame

A simple acs minigame which I originaly wrote as an experiment for myself. Since it works rather well I decided to add it into the mod. The goal is to press a key when the number in the box changes to 10. If the player makes a mistake, the whole table resets and the player has to start all over again.

Screenshot Doom 20200907 152212

New screenshots from various maps:

Screenshot Doom 20201003 175617Screenshot Doom 20201024 120058Screenshot Doom 20201024 120439Screenshot Doom 20201024 120047Screenshot Doom 20200820 001723Screenshot Doom 20201024 120617Screenshot Doom 20201024 120447Screenshot Doom 20201024 115505

That´s all for now, but stay tuned for future updates !

kloki38

Shadow over the Pathoras 2 Dev Update #3 - New features, multiplayer, new screenshots and gameplay

Shadow over the Pathoras 2 Dev Update #3 - New features, multiplayer, new screenshots and gameplay

News 4 comments

Dev Update #3 - New features, multiplayer, new screenshots and gameplay video.

Shadow over the Pathoras II Dev Update #2 New Screenshots, New card mini-game

Shadow over the Pathoras II Dev Update #2 New Screenshots, New card mini-game

News

Dev Update #2 - New screenshots and info about a new card mini-game.

Dev Update #1 New Screenshots, Climbable objects added

Dev Update #1 New Screenshots, Climbable objects added

News 1 comment

Dev Update #1 - New feature,new screenshots added.

Shadow over the Pathoras II Info + Demo

Shadow over the Pathoras II Info + Demo

News

Info about the development of SOTP II and about the demo.

RSS Files
Shadow over the Pathoras 2 DEMO NEW

Shadow over the Pathoras 2 DEMO NEW

Demo 1 comment

SOTP II 1 level DEMO, version 1.3 Tested with GZDoom 4.4.2

Shadow over the Pathoras 2 DEMO OLD

Shadow over the Pathoras 2 DEMO OLD

Demo 1 comment

SOTP II 1 level DEMO Tested with GZDoom 3.5.0

Comments
Guest
Guest

looks amazing :)

Reply Good karma Bad karma+1 vote
Kloki38 Creator
Kloki38

Thanks :)

Reply Good karma+1 vote
Paul.S95
Paul.S95

Tohle vypadá slušně. Tak snad se povede, slovenský bratře. ;-)

Reply Good karma Bad karma+2 votes
Kloki38 Creator
Kloki38

Ďakujem :)

Reply Good karma+1 vote
jeff1989
jeff1989

Already looking forward to playing this due to the fact that you play as a Nazi. (I'm not pro Nazi by the way)

Reply Good karma Bad karma+2 votes
Deadlycold
Deadlycold

This looks good

Reply Good karma Bad karma+2 votes
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