The Doom Engine, is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally wrapping its final license with Rogue Entertainment's Strife.

Graphical system features:

  • Renders in VGA 320x200 256 colors
  • 35Hz page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Wall texturing
  • Animated wall and floor/ceiling textures
  • Transparent wall textures (holes)
  • Sector lighting, with animation of lights
  • Screen-size and low detail mode (horizontal pixel double) for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Top-down automap feature

Audio system features:

  • 11,025Hz playback frequency
  • 8 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music
  • PC speaker support

Networking features:

  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized - players must have the same settings as the other for proper play
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Hi everyone!

A few months have passed since the last update, lately I've been very busy at work and during my free time I'm working on other projects, but I still wanted to release the DML 2.X source code.

During the past month I've been working on the DML sourcecode (cleaning it, adding comments, renaming functions and variabiles in english...) and on the github page. It's finally done:



Github.com

(Software and sourcecode are released under the BSD-3 license)


I've also found and fixed a few bugs. So even if this is still a bigger update on the "inside", I've stil pushed a small update on the downloadable .exe

CHANGELOG

(This is the latest changelog. You can read all changelogs here)

[23/02/2020 | 2.2b]
-DML 2.X code gets released on github! Github.com (BSD 3-Clause License)
-P36_utilitis.dll code integrated into the .exe (this .dll is no longer needed and can be deleted).
-Improved CHEX3.wad identification: As it does not follow the IWAD standard,
I used to rely on it's name to indentify it correctly as an IWAD, now i rely on it's checksum instead,
so the iwad it's identified by it's content rather than it's name.
-Varaibles and function renaming, improved code comments.

Bugfixes
-Fixed bug where files written in the BLACKLIST.TXT file would not be ignored if located in the same folder as the blacklist.txt file.

Doom Mod Loader v2.2


This will probably be my last update for a very long time (on DML at least...), but since now it's open sourced, anyone can fork the project and continue from where I left!

Thanks for all the support <3

-Matteo

Doom Mod Loader

CONTACTS

-WEBSITE: p36software.net
-EMAIL: info@p36software.net
-TWITTER: @premo36

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Comments  (0 - 10 of 32)
Guest
Guest

._. , how do ya download the game, and maybe the source code. o_o o-o 0_0 0-0 O_O O-O

Reply Good karma Bad karma+1 vote
RoninRandy
RoninRandy

Well that sucks many doomplayers are changing their modding website 😞

Reply Good karma Bad karma+1 vote
cambreaKer
cambreaKer

first 2018 comment

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l.strain
l.strain

on a scale 1 - suicide? how bad is your life you think that's great?

Reply Good karma Bad karma-2 votes
cambreaKer
cambreaKer

woo, look, an original insult, which is a reply to a very original comment.

Reply Good karma Bad karma+4 votes
nerdybro07
nerdybro07

how do you download it (i dont see a downloadlink)

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cambreaKer
cambreaKer

the source code or games?

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Guest
Guest

Source code

Reply Good karma Bad karma0 votes
Guest
Guest

how do you actualy download the engine

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cambreaKer
cambreaKer

The source code, or the games?

Reply Good karma Bad karma+1 vote
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Platforms
Windows, Linux, Mobile
Company
id Software
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Idsoftware.com
Licence
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Highest Rated (2 agree) 10/10

The best engine on the planet that brought the best and my favorite FPS on the planet!

Jul 5 2012 by poshgaloo

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