The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
V1.666 IS RELEASED. Check Changes menu for what changed/added.
Numerous bug fixes and lighting corrections, general code cleanup, and the addition of directional "eave" lighting.
The new maps use freedoom1 to play Maps E1M1 E2M1 E3M1 E4M1 Thanks for playing
Earlalden24's mod collection v1 is finally released aka Enhanced Vanilla Doom!
been using this for the past 4 months figured to upload it for convenience
A doom engine FPS that uses assets from The Peoples Doom and Freedoom.
Eine vereinfachte Version um Doom Karten zu starten durch ein Auswahlmenu ohne jede einzelne karte via Drag and Drop zu starten :)
Classic DOOM Mod that adds in funny le epic versions of just the Quake 2 monsters
In addition to minor bug fixes, this version includes directional lighting for moving platforms (doors and lifts) and non-lightbox windows. The latter...
v1.5 is here (CHECK IN-GAME "CHANGES" FOR WHAT CHANGED)
Updated and bugfixed EDayTest001 for the Brutal Doom Community Expansion v21.14.0 or above.
The (not) highly anticipated BrooM V1.6! Textures and sounds have been messed with. (Hint: press E on the ENTERANCES to maps.)
This version includes "fuzzy" directional lighting for lightboxes ("windows" with texture lighting) and minor bug fixes. The modified lighting should...
HD Skies patch for the Maps of Chaos: Plutonian Empire Edition. Use then when playing levels E1M6 thru E1M8 on Brutal Doom 21.
It is finally here, the Final version of the mod. It was fun doing this mod, now i have to move on, with other projects. Have fun! When it release. :)
Special Edition of the Maps of Chaos! Contains multiple changes, featuring new maps and new areas! And some sinister surprises! :3 Note that tpe_data.pk3...
Data files for the TPE mod. I got tired of letting it rot in development hell, so I did some quick fixes and here it is, as is. As I've been quite distracted...
A little improvement of an old version of Brutal Doom. Credits go to Sergeant_Mark_IV. Please, read the TXT file for what changed.
This now works with bmplus_textures or SBrightmaps. The latter is in Brutal Doom already and so doesn't need to be added. Since the regex engine is written...
DoomGuy vs. The Daleks is a semi-joke/novelty mod for Classic DOOM that replaces all the enemies in the game with dalek variants from Doctor Who, taking...
UnexDoom v2_8 update, the changelog is in the zip, It's not all complete yet, we'll have more updates soon. this version has been tested on GZDOOM 3.8.2...
E1M7 - A new map!! This will truly be a test! over 400+ monsters and on higher difficulties double the boss monsters. My pro tip would be do some wall...
A modification and update to Kontra Kommando's Aliens TC 2017 [v1.2] remake of the original Aliens TC by Justin Fisher
Kontra Commando's Aliens TC 2017 mod without the levels and decorations that can be played with any other wad that doesn't replace the weapons, monsters...
Several critical bug fixes, light size and placement based on brightmaps (placement not adjusted for two-sided unpegged textures yet), more light and...
Today is the Halloween so I release this new version of my Violent Doom to celebrate it! HAPPY HALLOWEEN!!!
Just unzip and use Brutal FreeDoom with any mapset that uses vanilla weapons and monsters with GZDoom 4.0 or higher, or LZDoom 3.88. Also works on Delta...
This is mostly bug fixes, and some of those date back to original Relighting code. These include refactoring how patch files are read, correcting colors...