Monochrome, Inc (formerly Monochrome LLC) is an American video game software development company. Founded by Brian "Tatsur0" Comer (President) and partnered with Alex "Swolfington" Wright (Vice President) are currently developing their Indie Game "Contagion". Contagion is the spiritual successor to the popular HL2 Modificiation Zombie Panic: Source and best fits the Co-op Survival Horror genre. In Contagion you return as both Eugene and Marcus and a whole new cast of characters in an attempt to survive the initial outbreak where Zombies are the real deal and a real threat.
Dystopia, a now almost 20 year old total conversion mod for HL2, has received another update - so let's look back at other multiplayer TCs of the era!
Check out our breakdown of the top indie dev headlines from April to June 2022!
The classics, the oldies, the goodies, the nostalgia trips - these twenty mods defined a generation and are proof modding perseveres!
A new commercial Zombie Panic! game on UE4 arrives! Possibly...
Noclip has just released footage of a cancelled HL2 episode, so check out five zombie-focused HL2 mods to keep the mood going!
Contagion has received some major updates since late 2019 to early 2022. So here is a quick recap of what we have been up to!
The v3.2 update is finally released! This update focuses mostly on fixing bugs and other issues, map balance, as well as improving or adding onto already...
Celebrating the past 20* winners of Mod of the Year!
Featuring Linux support, bunch of new content, map improvements, various bug fixes and more!
Recoil revamp, game balance changes, Linux support and more!
Happy holiday wishes from us, and a status update on the next v3.1 beta patch.
We'd like to finally share more improvements to the game's balance that you all have been asking for, and some that we felt was necessary!
We've implemented an interesting feature for our melee weapons called "hit rays" to improve their attack range and accuracy against targets. Currently...
Greetings and salutations survivors! We’re back again with another monster of an update! (No pun intended) This time around we’ve got major bugs fixed...
Are you a person who misses v2.4? Would you like to know the whole history behind "2.5" and v3.0's development? What sacrifices had to be made to revive...
Thank you everyone who has participated in the public beta testing so far and left their feedback to us on the forums. We've shipped our first major patch...
The major beta update features new animations, models, weapons, sound and particle effects, and much more! Including the long-awaited Linux client support...
We've some exciting news regarding our public beta playtesting, featuring a small gameplay teaser and a possible estimated date of release the beta build...
Here is the devblog update! Come see what new things the team has to share!
Sorry for the delay, but here is what the team has been working on!
We're back with another dev update to reveal more upcoming content, including a special day celebrating 10 Years of Zombie Panic! Source on Steam!
Back again for a new dev blog and some sneak peeks.
It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence on the...
Mike went to PAX while Victor went to OIX! More expos to come! Let us know where you'd like to see us!
We'd like to finally announce and talk about some new features, improvements and other major changes in our next biggest upcoming ZPS update v3.1! Including...
After all this work put in, we can now start letting survivors break out their VR headsets, and jump in to escape the apocalypse.
Only 3 more weeks to go, we are pumped! More features being finalized, but after EA, more will come!
We have reached the point in production for EA, where we have our foundation locked and moving forward with the last few features.
We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum and some information regarding our next update!
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